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It's a fairly niche use case, but I wanted to suggest an armor boost which increases the production speed of the Survival Constructor. Standard...
While chatting on Discord about ideas for game mechanics and I thought it might be interesting if the Survival Constructor could produce the...
This is a pretty cool idea and adds another dimension of management to the game. With regard to the crew classes, I would also suggest that...
I believe that some are meant to be repeatable, yes. As for the ones not counting and having to be force-completed, I'd call that bug.
My presumption has always been that it is, in essence, and artificial "cool down" period for the hyperdrive. While each of the other devices that...
I think I forgot to cross-reference and mention that I wrote up a partial narrative to tie the tutorial and Robinson Protocol together. It's...
PLEASE DISREGARD MY FOOD PROCESSOR COMMENTS Yep! Absolutely user error. I was NOT looking at the PDA Log. I was looking at PDA Info.
For me, approaching the food processor, or any other item which required a lock code, did bring up a code....but it was always the last one I had...
For a new intro sequence, this is pretty good. It gives a context for using the tools, teaching the new player the controls, but not making it...
I'm inclined to agree with this. We were trying to teach a friend who recently started playing how to hovermine and it was incredibly cumbersome.
To further develop this idea... Since we have seen that airlocks and such will be coming into play soon, it would also be interesting if the...
Good points. We would also have to account for variables like someone who has a terrible network connection (not that the devs could do anything...
The more economic (in terms of work hours of development) is to balance things to begin with. Having to adjust things later for the purposes of...