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off topic idea - can we have a HV tech that allows for ramming?
G4K found a specific instance of dependancy "error" [MEDIA]
I agree. Even better, the devs should get a family member or friend to grind through the first 10 hours of game play and watch the said friend's...
also, an alternative way to make the current tech tree system work is to change the starting conditions a bit. May be the escape pod is changed...
Here are my observations, some of which have been mentioned by other users here. I love the idea in general. But it does seem like it's too...
for now strip mining it seems like the way to go
it's actually quite hard because this is a survival game with an advanced tech backdrop. Some peers in the genre (a certain dino-taming game...
even though it's pre-alpha, may be we need a control sheet to make sure everyone knows about all the controls. A strategy guide will be even...
I wonder if the game will eventually have a trading system, either with NPCs or other players, to let us balance our resources. That way some of...
actually, this leads to an interesting question - how do the devs expect things to pan out if we lose our only base? In other similar games, you...
I agree with some of the comments here that the weapons system is not very interesting at it stands. I went through the game mostly with the...
tied to all the starting condition discussion, perhaps the devs are withholding some sort of a narrative from us? If assaulting an alien base is...
Agree 100%. Spawning literally next to the starting location (i.e. Civ 5 style) probably will be less fun, except if we really get the starting...
XCOM autopsies come into mind! If they ever implement a research system, may be we can get increasingly more resources from the same action?...
may be have a control console that you can build to automate this? There are also comments else where talked about having a binding system...