XeroTerragoth's Recent Activity

  1. XeroTerragoth replied to the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    I was referring specifically to the terrain geometry and those ugly seams between chunks. I'm not too bothered by the prop LODs, except...

    Oct 13, 2017 at 5:10 PM
  2. XeroTerragoth liked Christianholmes's post in the thread A7.0 Experimental - FAQ & Feedback: Weapon Balancing.

    You joined the forum yesterday- how much play time do you have? Because after 1000 hours the grind is completely tedious for me. The new...

    Oct 13, 2017 at 4:51 PM
  3. XeroTerragoth liked Scoob's post in the thread A7.0 Experimental - FAQ & Feedback: Weapon Balancing.

    Yes, it was an Armoured door - sorry I should have been clearer - however, my T2 Pistol broke it down fairly quickly, a little under...

    Oct 13, 2017 at 4:50 PM
  4. XeroTerragoth replied to the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    Well with my extremely limited experience with Unity, I would assume this is something related to threading and the new terrain...

    Oct 13, 2017 at 2:14 PM
  5. XeroTerragoth replied to the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    Try the shotgun. Seriously might sound like a bad idea because you have to time it right due to the short range, but if you can manage...

    Oct 13, 2017 at 2:12 PM
  6. XeroTerragoth liked Guru's post in the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    Started a brand new game last night on our Dev server. Everything was very smooth the first 40 min or so. We finally placed a starter...

    Oct 13, 2017 at 2:08 PM
  7. XeroTerragoth liked binhthuy71's post in the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    The wildlife and vegetation are very inconsistent game to game post 7. In a series of Akua medium starts for testing, playing through...

    Oct 13, 2017 at 2:06 PM
  8. XeroTerragoth liked Ranger's post in the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    Ive had nearly identical results as you've found. I have not seen even one triceratops, or any spiders at all, and zero biped insects....

    Oct 13, 2017 at 2:05 PM
  9. XeroTerragoth liked Ranger's post in the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    BAHAHAHAHAHAHA!!!! Thats the best visual ALL MONTH!!!!

    Oct 13, 2017 at 2:05 PM
  10. XeroTerragoth replied to the thread A7.0 Experimental - FAQ & Feedback: Weapon Balancing.

    If you were attacking an armored door, you cannot damage them with handheld weapons of any kind (with the exception of the rocket...

    Oct 13, 2017 at 10:16 AM
  11. XeroTerragoth liked Arrclyde's post in the thread A7.0 Experimental - FAQ & Feedback: Weapon Balancing.

    I don't know. I actually think that it is a good change. If you have a vessel, wether in PvP or PvE, it gets damaged and needs repair....

    Oct 13, 2017 at 10:07 AM
  12. XeroTerragoth liked Ranger's post in the thread A7.0 Experimental - FAQ & Feedback: Weapon Balancing.

    Dude, if you've hit a wall, or aren't having fun with the game, take a break from it. And take a break from here. Trust me, the game...

    Oct 13, 2017 at 10:03 AM
  13. XeroTerragoth liked Kosmic Kerman's post in the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    On a fresh save for 7.3 or 7.4? I saw everything but spiders in 7.0-7.2. If you watch LiftPizzas videos he still has triceratops and...

    Oct 13, 2017 at 10:02 AM
  14. XeroTerragoth liked Scoob's post in the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    Yeah, mine tends to hit about 10gb quite quickly, but then hovers around that level. VRam sits at ~4.5gb. I need to do more specific...

    Oct 13, 2017 at 10:01 AM
  15. XeroTerragoth liked Starwing6's post in the thread Alpha EXPERIMENTAL 7.0 - Part IV.

    You can also purchase weapon kits from Traders and craft your own enhanced weapons. Prices range from 10,00 to 35,000 CR. :cool:...

    Oct 13, 2017 at 10:00 AM