Trying to understand how to add planets after 6.0 Release

Discussion in 'The Hangar Bay' started by SixxGunZ, Jun 11, 2017.

  1. SixxGunZ

    SixxGunZ Commander

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    Okay, before 6.0 I was able to add planets via adding them into my dedicated servers save game sector file and adding new playfields. However now when i attempt to do this, it just wont take. Ive seen alot of ppl talking about scenarios and such. Just so I dont feel dumb anymore, can someone walk me thru step by step on how its done? I dont want my players to lose their progress on the server but I need to add more content. As of now I reverted to stock planets and the new 6.0 playfield yaml configs. Any help is appreciated.
     
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  2. SoCalExile

    SoCalExile Captain

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    Having the same issue myself. Seems the old way of adding planets no longer works.
     
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  3. SixxGunZ

    SixxGunZ Commander

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    I actually figured it out XD. Seems I wasn't adding templates to my orbits. My planet playfields all had templates, but my orbits didnt.

    Here is the method of adding planets -

    In your empyrioninstall / saved game folder for sectors, add in your new sectors (make sure coords are correct along with syntax)
    In your empyrioninstall / content / playfields folder this is where you put your playfield templates.

    Make sure you have templates for your orbits and planets / moons that you are adding. One new thing is Orbit lines being set to true.
     
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  4. 1979danb

    1979danb Commander

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    for multiplayer server i had to edit the files in Content\Scenarios\Default Multiplayer
     
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  5. SixxGunZ

    SixxGunZ Commander

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    That's actually not necessary on a multiplayer server. This can all be done without touching the scenario folder. However both ways are possible.
     
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  6. 1979danb

    1979danb Commander

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    so how do i get old style default multiplayer, do i # out custom scenario?
    GameConfig:
    GameName: ver6serv_0 # Determines name of the save game
    Mode: Survival # Survival or Creative
    Seed: 376723289 # The seed determines how the world is procedurally generated - the same seed means the same world
    CustomScenario: Default Multiplayer # Enable custom scenario. Name of custom scenario from folder Content\Scenarios
    # CustomScenario: Invader vs Defender # We recommend trying out this multiplayer scenario. Use OriginDefault: Defender for this scenario
     
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  7. SixxGunZ

    SixxGunZ Commander

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    I use the default mulitplayer scenario just fine alongside with my custom playfields (orbits and planets)
     
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  8. piddlefoot

    piddlefoot Rear Admiral

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    So you just put Default Multiplayer in the CustomScenario: - - line.


    GameConfig:
    GameName: Planet_Marlow # Determines name of the save game
    Mode: Survival # Survival or Creative
    Seed: 2309115 # The seed determines how the world is procedurally generated - the same seed means the same world
    CustomScenario: Default Multiplayer # Enable custom scenario. Name of custom scenario from folder Content\Scenarios
     
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