I've uploaded my first workshop quality CV! Behold the TYPHOON! (http://steamcommunity.com/sharedfiles/filedetails/?id=945051777) Based on the largest submarine ever built (on Earth,) the Soviet "Project 941 / Akula." Instead of nuclear missiles, it can hold a fleet of SVs and HVs. It's only about 90% complete, but it's fully painted and functional, ready for 6.0 Survival and combat! Just needs some empty space used up inside.
Just a small tip for designers who don't already know this : when building a small "garden" in a ship I realized I didn't have to put 2 blocks free space above every growing plots, but just for the ones under a light. So for a 3 x 3 garden, only the center growing plot needs to have 2 blocks space above it, the other ones can be at 1 block, freeing space for more useful stuff. On larger gardens this can represent lots of wasted space if all growing plots have 2 "free blocks" above them. I use 1x1 cargo boxes on the floor above the garden to stick lamps under them, and the remaining of the floor is made of upside-down thin plates (ramps & railings).
Preacher Force Recon Frigate Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=949378778 The Preacher class Force Recon Frigate is a Class 3 warp-capable combat ship, with the maximum number of weapons. It has a hangar for small SV/HV. Entirely made of Combat Steel, it has layered frontal armor with interior bulkheads, and costs 19K iron. ** Groups have been labeled and signals set. Think twice before using auto-grouping! ** Features: - Warp capable - Pressurized - Combat Steel armor with layered frontal and bottom armor, interior bulkheads - Hangar for small SV/HV with Repair Bay - 2 x Artillery - 6 x Pulse Lasers - 4 x Rocket Launchers - 6 x Cannon Turrets - 6 x Minigun Turrets - 6 x Pulse Laser Turrets - 6 x Flak Turrets - 4 x Plasma Cannons - 4 x Rocket Launcher Turrets - Grav generator - Advanced Constructor - O2 and Medic - 18 x grow plots, Food Processors and Fridges - 5 cockpits/passenger seats - Mining turret - Armor lockers and repair bays CONTROL PANEL SWITCHES (do not autogroup if you wish to use these!) ThrustCruise: Used for low gravity worlds and extended space travel, fuel efficient but less snappy ThrustMilitary: Turns on the big boys, gas guzzler but very nimble. Used for combat, obviously, or for high-G worlds. TurretSpace: Turns on and off space-only turrets Gravity: Turns on and off the Gravity Generator MiningDrill: Since the mining drill uses a lot of power, this switch controls it HangarOpen: Controls hangar doors RampDeploy: Controls ramps Enjoy!
We released a thing!, well, actually, three things Today we bring you the militarized versions of 41 Humpback, The Leatherback. Currently consisting of three variants, 45 Leatherback (the naked version), 46 Leatherback Cargo (with inbuilt cargo modules), and 47 Leatherback Carrier (with inbuilt hangar modules) Supplied with our patented Super-Reactoblative-Composite Armour™!* and enough hardpoints to field 8 turrets you'll not need to worry about those pesky drones or pirates again** Spoiler: More Yarps on the list :D * Modification and investigation of construction methodologies and materials voids warranty ** yeah, maybe..... I wouldn't trust that amount of weaponry against anything more than an SV to be honest, but then, we designed this to be escorted
Rebuilt the Asturia from scratch. 6.1 Ready. Here you go: http://steamcommunity.com/sharedfiles/filedetails/?id=951424648
Dude this is a such a EPIC ship and you have nothing to apology for. Capital ships are supposed to be big and detailed. It's the game that needs to be optimized more to support these of ships like Space Engineers Starmade and Dual universe can support. My system can handle your ship just fine. It's pretty fun to play with. I'm understand limits in certain games but the limits in this game when it comes to capital ships is the only huge minus I can find in this game and the only reason why is because Empyrion's competition can support these type of ships and bigger. I just hope when this game reaches Beta a lot of these limits get relaxed a lot but this ship is AMAZING!!
I hope the devs add some more NPC ships in space because I would love to do a role play series with a ship like this.
whilst optimisation will certainly help, we're not yet at the stage where we have all the functionality, which means more of the render budget is going to be taken up by other stuff. I don't see class 40 EVER being workable in co-op PvE, let alone PvP. That said, I'd LOVE to be proven wrong.
The picture uploader seems to be playing up for me, but here's my work in progress. Chances are it'll change another thousand times before it's finished and the interior, like most of my ships, makes no sense and is a bit plain. I'll get more pics up when I've got more done on it.
You never know. A Year ago there was talk of increasing the Ships size limit to 1km on the forums but I know class includes more than size. I would be surprised if something way bigger than the current limits doesn't function perfectly in PVP or PVE when this game is finished. Unity can handle a lot once it's optimized. I used to think the samething about Space Engineers but Keen appears to be going for it as far as making massive multiplayer ship battles and extremely large ships. work in multiplayer. I will wait til beta to what the devs have to say.
Work is coming alone nicely on the sister ship to the Earthshine. I thought I would give you all a teaser pic.
Been away for a while. Hiya all. Finished the latest version of this ship that's been a work in progress for a few months. Been busy. This is supposed to be a small warship converted to personal use. It kind of reminds me of what a Luftwaffe superbomber would look like so I named it Brunhilda after the fat lady that sings. That's where they get that term evidently though my Brunhilda isn't Wagner but Mel Blanc. Tried really hard to give it an Africa Korps desert warfare color and look. That earthy orange was the closest I could come up with. Didn't want to go too crazy with the hull details since I got all those pointy things sticking out. Some people might hate this design because of the enclosed thrusters. I made the greeble look like it deflects the blast and put those screen textures to hammer the point home on the front. Is that cheating? I don't know. I like the look. I also put the side thrusters in an odd place so the right thrusters are on the left and vice versa. Don't know why. Wanted to mix curves with sharp lines. The interior's got a lot of curvy blocks but I haven't placed and painted everything. About ninety percent done there. I like the basic rugged look. And by the way, there's a special skill using those non symmetrical textures to get them pointed the same way. Got two engine rooms with two T1 generators in each cuz it used to be a frigate and has its stuff distributed. Man do four generators use a lot of gas. This ain't a Prius. Got a lot of smaller engines for ruggedness as well. Anyway, I'll add to this post when I got the whole interior done. Mainly I'm working on some interesting lighting options to tart the ole girl up. Lemme know what you think.
When I first saw this ship I thought Hunt for Red October. I believe very firmly that if we developed some powerful science fictiony engine they'd mount them to submarines to save money.