Glad to see this feature being worked on. I don't know if this is a bug or not, but me and my friends try setting up Co-Op servers on our computers and neither of us could connect to each-others servers. We all setup the yaml, and connect to it locally, but when one of use went to join from the friends tab, it would say connection failed: timeout. If anyone knows a workaround for this, let me know.
I like this idea too, although my largest issue right now with Empyrion multiplayer is more likely my isp. To explain this view this image: https://www.dropbox.com/s/8nfi8a7f6ypa3x3/bandicam 2017-07-02 20-30-20-134.jpg?dl=0 The bad routing to my dedi, along with severe packet loss causes major issues in playability. I'd hope with coop the route would change, but with the bad in-state route hops there's no guarantee that will improve without the isp addressing the issues.
Woohooo! Lets get there! Can't wait, currently spending a hefty amount on a server a month, for people who aren't on consistent anyway.
I can't get co-op to work at all. I created a server, I followed Pantera's guide to set up the .yaml, and I can get into my own server fine, but when anyone else tries to join, they timeout. Has anyone gotten this to actually work? I see a lot of people posting issues on forums and steam, but I can't find a single person who claims to have this feature working.
I run a dedicated server on my computer, then join it on the same computer and my wife joins it on her computer. It has worked every time we have tried it, but it's been a couple months since we played.
Just a quick FYI because this might not have been clear enoug in the intro text > In 6.3 you still need to set up your router + port forward like for a dedicated server. The "full convenience" will be added step after step from now on. 6.3 has just prepared the "codebase" (and improved Friend-Join, which ALSO works for standard MP servers of course!)
I followed the wiki(here) and did whatever setup and configuration it asked for, opening ports, setting up the yaml file, etc. I had the dedicated server window running in the background. Not sure what else might be missing.
I feel your pain, I just spent the last year with that kind of internet, drove me nearly crazy. However I opted to switch isp just a couple of weeks ago and my online experience in empyrion has improved so much since !
Strange.. In 6.0 I tried setting up a dedicated, I port forwarded, and allowed the ports into my firewall, and they got the timeout error as well. In 6.3 I tried running the server with port forwarding, and they saw the server, but got the timeout error. It makes sense now though, because the post says you can setup a co-op server, but you don't have to port forward. Just some confusion on my end. I did send you my Logs file though, and thanks for the help.
@ALL Please have a look at the STARTER POST. We added a workaround how you can set up your COOP server WITHOUT having to fiddle around with PORT FORWARDING http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077/ We would like you to test this by REMOVING all Port Forwarding rules you might have set up already (So we can get feedback if this works for everybody and then make the next step ;-)
Windows 8 pro, Does not start (After each update such a problem, or what I do not do after the fixes itself starts to work, the main problem with EAC). Please make corrections in this, and then every update and then a few days do not go into the game. Thank you
How do I load up previous (non-dedicated) save games when loading up a new dedicated server? I see no option to load any saves, I can just load up the server and connect, and it just defaults to whatever.
I'm not sure what you're asking. Dedicated servers don't have save games. You save the whole server when you close it. Single player has save games, but you can't load up single player saves into a dedicated server as far as I know.