I have several new planets and overhauled planets from Destiny up on "Dead Meat Clan" server (select planets) and several of them and a custom starter planet "Adel" up on my server "Akira" anyone is welcome to hop on Akira and explore and try out "Adel" so I can get some feedback. Uploads coming in a few minutes with some screenshots. .... Posted in its own thread that Ill be expanding on in the 'Hanger Bay' .... http://empyriononline.com/threads/akira-server-custom-planets.12164/
Salaam is an artificial planet, constantly maintained through terraforming. It is a resort center, created for executives to hunt big game without worrying about dangerous animals. This planet is completely flat and grassy, a huge version of Akua's open plains biome with many more animals. Code: # Created by EPD v1.34.7.0, Playfield Version: 6.7.0 [1211] (Alpha Experimental 6.7.0) RealRadius: 1303.797294 ScaledRadius: 1300 Gravity: -8.25 AtmosphereDensity: 1.05 AtmosphereO2: 0.20000000000000001 AtmosphereBreathable: True TemperatureDay: 35 TemperatureNight: 10 Music: Eden DayLength: 24 PlanetType: Temperate Moons: 1 Water: WaterBlue SeaLevel: 23 PvP: True UseRandom: True AllowCV: True Difficulty: 2 PlayfieldType: Planet Description: Salaam is a temperate grassland, an ideal world. The world is actually unatural, as its climate is the result of constant terreforming. Various species of animals have been introduced into the world, and it has been turned into a hunting resort. This resort has mostly used by executives from OmegaCorp, which has its headquarters on the moon of the planet. SunFlare: EnvironmentalEffects/SunFlareYellow2 SpecialEffectsLocal: - Name: DandelionsFew Biome: [OpenPlains, Water] Time: Day MaxHeight: 55 - Name: Butterflies Biome: [TropicalForest] Time: Day MaxHeight: 50 FollowPlayerY: True - Name: FireFliesOrange Biome: [TropicalForest] Time: Night MaxHeight: 50 - Name: FireFliesGreen Biome: [Any] Time: Night MaxHeight: 255 - Name: ButterfliesBlue Biome: [Any] Time: Day MaxHeight: 255 SpecialEffectsGlobal: - Name: Clear Type: Weather Delay: 2 Lifetime: 1200 - Name: CloudsLight Type: Weather Delay: 2 Lifetime: 1200 - Name: CloudsMedium Type: Weather Delay: 2 Lifetime: 1200 - Name: Clouds Type: Weather InitialDelay: 10 Delay: 5 Lifetime: 1000 - Name: Fog Type: Weather InitialDelay: 24 Delay: 12 Lifetime: 1000 - Name: Wind Type: Weather InitialDelay: 24 Delay: 12 Lifetime: 600 - Name: BirdFlocksCrows Biome: [OpenPlains, Water, TropicalForest] Time: Day InitialDelay: 1 Delay: 4 PlyDist: 100 Struct: True Lifetime: 600 SpawnY: 30 - Name: RainMedium Type: Weather Lifetime: 600 - Name: BirdFlockBats Biome: [Any] Time: Night PlyDist: 100 Struct: Avoid Lifetime: 600 SpawnY: 30 AtmosphereEnabled: True AtmosphereColor: 0.19, 0.26, 0.35 SkyColor: 1, 1, 1 SkyHorizonColor: 1, 0.5, 0 DayLightIntensity: 1.3999999999999999 NightLightIntensity: 0.65000000000000002 NightLightColor: 0.78, 0.78, 1 DayShadowStrength: 0.94999999999999996 AtmosphereFog: 0.5 FogCloudIntensity: 1 FogIntensity: 0.10000000000000001 FogStartDistance: 400 CloudsDensity: 0.5 CloudsSharpness: 0.34999999999999998 CloudsBrightness: 0.69999999999999996 CloudsOpacity: 0.94999999999999996 CloudsZenithColor: 0.87, 0.92, 1 CloudsHorizonColor: 1, 0.3, 0 WindSpeed: 3 RandomResources: - Name: IronResource CountMinMax: [6, 7] SizeMinMax: [3, 4] DepthMinMax: [0, 1] MaxDroneCount: 1 - Name: CobaltResource CountMinMax: [5, 6] SizeMinMax: [3, 4] DepthMinMax: [0, 1] DroneProb: 0.20000000000000001 - Name: CopperResource CountMinMax: [5, 6] SizeMinMax: [3, 4] DepthMinMax: [0, 1] DroneProb: 0.29999999999999999 - Name: SiliconResource CountMinMax: [4, 5] SizeMinMax: [3, 4] DepthMinMax: [0, 2] DroneProb: 0.29999999999999999 - Name: PromethiumResource CountMinMax: [5, 6] SizeMinMax: [7, 9] DepthMinMax: [0, 2] DroneProb: 0.40000000000000002 - Name: MagnesiumResource CountMinMax: [6, 7] SizeMinMax: [3, 4] DepthMinMax: [0, 3] DroneProb: 0.29999999999999999 FixedResources: [] AsteroidResources: [] Terrain: Name: Rivers PoleLevel: 30 NoiseStrength: 0.001 ColorChange: YFadeCenter: 80 YFadeRange: 40 MainBiome: Textures: - [Gravel, 5] - [GravelRockBrown, 0] - [BedrockLava, 2] Decorations: - [RocksmallA02, 0.001] SubBiomes: - Altitude: 22 Textures: - [SeaGround02, 20] Decorations: [] - Altitude: 27 Textures: - [GravelSandBrown, 25] - [SandBeach01, 1] Decorations: [] - Altitude: 42 Textures: - [GravelSandBrown, 40] - [Grass02, 1] Decorations: [] - Altitude: 66 Textures: - [Dirt, 64] - [Grass02, 1] Decorations: - [RocksmallA02, 0.1] - Altitude: 86 Textures: - [GravelSandBrown, 84] Decorations: - [RocksmallA02, 0.1] - Altitude: 255 Textures: - [SandBrown02, 253] - [Snow08RockBrown03, 1] Decorations: [] BiomeTextureReplacements: [] Biome: - Altitude: [1, 12] Slope: [0, 5] BiomeClusterData: - Name: Water Id: 1 Decorations: - [CoralBig01, 2] - [CoralBig08, 2] - [FingerSponge03-01, 1] - [CoralStone03-05, 2] - [Hydrilla2, 2] - [SeaWeed02-04, 1000] - [RealRock1Water, 1] - [RealRock5Water, 1] - [CrystalStraight, 1] - [PromethiumStone, 1] Grass: - Name: GrassGreen01 Density: 1200 YScale: 1 Preset: GrassDense - Name: GrassGreen01 Density: 500 YScale: 1.5 Preset: GrassPatches - Name: Water Id: 1 ClusterSize: 10 NbOfClusters: 10 Decorations: - [SeaWeed02-04, 1000] - [Hydrilla2, 10] Grass: - Name: GrassGreen01 Density: 1200 YScale: 1 Preset: GrassDense - Name: GrassGreen01 Density: 500 YScale: 1.5 Preset: GrassPatches - Altitude: [1, 23] Slope: [0, 15] BiomeClusterData: - Name: Water Id: 1 Decorations: - [CoralBig01, 0] Grass: - Name: GrassGreen01 Density: 600 YScale: 1 Preset: GrassDense - Altitude: [1, 24] Slope: [0, 180] BiomeClusterData: - Name: Water Id: 1 Decorations: - [CoralBig01, 0] Grass: [] - Altitude: [28, 52] Slope: [0, 12] BiomeClusterData: - Name: OpenPlains Id: 5 ClusterSize: 60 NbOfClusters: 5 Decorations: - [RealRock10, 8] - [RealRock3, 6] - [RealRock4, 8] - [RealRock5, 7] - [RealRock8, 4] - [RealRock9, 5] - [DesertPlant20, 10] - [PixieStalks, 2] - [Snakeweed, 5] - [AkuaBush1, 1] Grass: - Name: GrassGreen06 Density: 4000 YScale: 0.80000000000000004 Preset: GrassDense3 - Name: OpenPlains Id: 3 Decorations: - [BushGreen01, 0.1] - [BushGreen02, 0.1] - [ElderberryBush, 0.15] - [AmericanElm, 0.1] - [CornDogBush, 0.3] - [Snakeweed, 0.5] - [DesertPlant20, 0.25] - [CattailWinter, 0.5] - [RealRock10, 0.005] - [RealRock3, 0.005] - [RealRock4, 0.005] - [RealRock5, 0.005] - [RealRock8, 0.02] - [RealRock9, 0.02] - [BulbShroom, 0.1] Grass: - Name: GrassGreen06 Density: 4000 YScale: 0.80000000000000004 Preset: GrassDense3 - Name: Flower01 Density: 1000 YScale: 0.90000000000000002 Preset: GrassPatches2a - Name: Flower02 Density: 70 YScale: 0.80000000000000004 Preset: GrassPatches2 - Altitude: [28, 55] Slope: [0, 20] BiomeClusterData: - Name: OpenPlains Id: 3 Decorations: - [RealRock1, 0] Grass: - Name: GrassGreen06 Density: 4000 YScale: 0.80000000000000004 Preset: GrassDense3 - Name: Plant01 Density: 250 YScale: 1.5 Preset: GrassPatches3a - Altitude: [24, 55] Slope: [0, 180] BiomeClusterData: - Name: OpenPlains Id: 3 Decorations: - [CoralBig01, 0] Grass: [] - Altitude: [55, 66] Slope: [0, 20] BiomeClusterData: - Name: Mountains Id: 4 Decorations: - [CornDogBush, 5] - [Snakeweed, 10] Grass: - Name: GrassGreen06 Density: 2000 YScale: 0.80000000000000004 Preset: GrassDense3 - Name: Plant01 Density: 250 YScale: 1.5 Preset: GrassPatches3a - Altitude: [55, 66] Slope: [0, 27] BiomeClusterData: - Name: Mountains Id: 4 Decorations: - [RealRock1, 0] Grass: - Name: GrassGreen06 Density: 2000 YScale: 0.80000000000000004 Preset: GrassDense3 - Name: Plant01 Density: 250 YScale: 1.5 Preset: GrassPatches3a - Altitude: [66, 86] Slope: [0, 15] BiomeClusterData: - Name: Mountains Id: 4 Decorations: - [RealRock4, 0.4] - [RealRock5, 0.4] - [RealRock6, 0.4] Grass: [] - Altitude: [86, 180] Slope: [0, 15] BiomeClusterData: - Name: Mountains Id: 4 Decorations: - [RealRock1Snow, 0.3] - [RealRock10Snow, 0.3] Grass: [] - Altitude: [28, 180] Slope: [0, 180] BiomeClusterData: - Name: Mountains Id: 4 Decorations: - [RealRock1, 0] Grass: [] DroneBaseSetup: Random: [] Fixed: [] POIs: Random: [] Fixed: [] FixedPlayerStart: - Mode: Survival Spawn: EscapePod Items: ['Pistol, 50Caliber:250, Medikit02:3, AntidotePills:3, EmergencyRations:4, Drill, Chainsaw, BioFuel:4, ConstructorSurvival, EnergyCell:5', 'Pistol, 50Caliber:150, Medikit02:2, AntidotePills:2, EmergencyRations:2, Drill, Chainsaw, BioFuel:3, ConstructorSurvival, EnergyCell:4', 'Pistol, 50Caliber:100, Medikit02, AntidotePills, EmergencyRations, Drill, Chainsaw, BioFuel:2, ConstructorSurvival, EnergyCell:3', '#FreshStart: Drill, Chainsaw, BioFuel:2, ConstructorSurvival'] Armor: ArmorLight DroneSpawning: Random: - DronesMinMax: [5, 10] CenterX: -2500 - DronesMinMax: [5, 10] CenterX: 2500 CreatureSpawning: - Biome: Water Entities: - Name: Slimes Period: Day Amount: 1 Delay: 0 RestrictYMinMax: [0, 40] - Name: PlantMonsters Period: Night Amount: 2 Delay: 0 RestrictYMinMax: [0, 40] - Biome: OpenPlains Entities: - Name: LizardMuleHerd Period: Day Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: RaptorHerd Period: Day Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: RaptorsNight Period: Night Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: PlantMonsters Period: Night Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: AlienBugs01 Period: Night Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: ParasaurHerd Period: Day Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: Megalonopses Period: Day Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: MegalonopsesBrown Period: Day Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: AlienBugs04 Period: Always Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: AlienBugs02 Period: Night Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: AlienBugs03 Period: Night Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: Slimes Period: Night Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: Spinosauruses Period: Day Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] - Name: Triceratopses Period: Day Amount: 5 Delay: 0 RestrictYMinMax: [0, 40] Note: this file has some random pois in them. Just delete them if you don't want them.
Awesome mate, Could you add in the yaml file in zip and maybe some photos of the planet? It's more convenient than copy paste from the site, yaml files are a bit touchy...
what i want if anyone is willing is a full dense forest planet with small lakes and very long grass. To the bring with animals
Humm... you'll need a custom terrain file for that. And apart from the fact that custom xml terrains still don't work in servers, people would have serious problems with FPS in there, with all the trees and grass and NPC's.... A few threads to keep in mind for that: Terrain Editor Custom terrains by @Needleship Empyrion Playfield Designer by @jmcburn
yip...im hoping for 7.00 we can do it server side I will have a big red warning in LCD"s as you warp in....only high end machines to enter
Sith the chithlonian world, right next to Xol. Very high resources. Very hot during the day, cold during the night.
I'm not the first to do it, but thanks! Next up is Venus. Its a toxic world, with a runaway greenhouse effect.
Kraz is a geothermal world. It contains vast ice plains, and equally vast tropical forests that are warmed by the hot springs. EDIT: Updated picture and yaml with better temperatures for the different biomes.
Only salaam uses xml, the rest are DLL. My goal with this planet was to make lava planets more than just lava pools. Stryker is a hot planet with arid grasslands and lava plains.
Nile is an Oasis world. It it is mostly covered with barren deserts, though it also has dotted Oasis around natural springs.
I'm now working on converting a lot of old planets to 7.0 for server owners to use. Credits are included!
Honestly, I've been meaning to get around to updating mine. I'm still kind of putting it off until 7.0 comes out. That said, knock yourself out with it as far as my stuff goes. It will be interesting to see your take on it. I've also been thinking about creating a Scenario for multiplayer servers and posting it to Steam Workshop for server owners to use. I was going to ask permission from various people in this thread to include their content. If you get to doing that before I get around to it, you have my permission to use my stuff.