Wipe safe storage that also preserves food. Player types /vb1 in chat and a window pops up with 49 slots of inventory space. When this window is closed it's contents are saved in a Text file that server staff can edit. Download link is on the modding forum https://empyrionmods.us/ Version 2.0 (not yet released) Capable of handling multiple VirtalBackpacks, Forbidden playfields, Renamable commands, Superstacking possible Mod cost All previous versions, free V2.0 = 125 (POIs preferred) See link for details https://steamcommunity.com/app/383120/discussions/0/1743357605565329662/
Added a screenshot. Was going to add the links but figured I'd fix this one very odd bug first. The first time (first time ever only) a player says /backpack the window won't open... Works every time after that. I see the cause but fixing it breaks the mod for some odd reason that I'm still trying to track down. Edit: old bug, fixed it ages ago.
added a few links to the original post mod still has that one minor bug that I havent been able to solve directly yet KNOWN BUG: First time any user does /backpack nothing happens in-game, just have then do it again. Only happens once per player. Edit: old bug, fixed ages ago
Mods don't work in single player. You can create a private multiplayer game in order to use mods though. That is as easy as clicking the arrow next to "create game" on the difficulty screen when you start a new game.
I'm working on a variation that operates like a mailbox. It will work like this... Eventually: /Send Xango here's that stuff you wanted A window pops up with the recipient's full name, the message and 35 slots for items being sent. When that window is closed the message is posted to the recipient's inbox with an alert going to the recipient telling them they have new mail if they are online. Recipient then does /inbox And a window pops up that says the sender's name, the message and up to 35 slots of inventory. There are a few additional things going on but these are the basics. I'll be adding a way for admin to set cost per item sent and/or cost per message, a way to save unretrieved items for later (exploitable so I may postpone this), and a way to reply to the last message the recipient closed.
I wish I had the Backpack mod posted on a site that tracks downloads, I'm curious if anyone other than Unknown Skies is using it.
I am currently using it on my 20 slot server running version 7.3.1 I also credited you in the description.
Mortlath told me why backpack shows up blank after player uses EAH's virtual autominer. It will be fixed soon. Edit: old bug, fixed ages ago
I'm actually trying to test this out for my server - ( https://WorldWarGaming.Net server info is posted on the site - or just search for WWG in multiplayer servers). My issue is that I cannot get it to work at all, not even after the first time. I've tried multiple methods, using the provided download link above, and even building your solution that you posted (updated the sql package in my solution as the current version you are using I can't seem to obtain). I cannot seem to get it to work even after using the /backpack commands multiple times. The log files are filling in correctly, player says this and that, so I know it recognizes the mod. Any ideas? At the moment I am only using EAH admin helper, no auto miner, basic cb commands and no other mods. Dedi specs - OverClocked Intel i7-7700K 4c/8t - 4.7GHz /5GHz 64GB DDR4 2400 MHz SoftRaid 2x450GB NVMe Windows Server 2016
Content/mods/xango Ive used mods before in the past, not many but the few that worked from the forums here with no issues. With your mod Ive tried my live server and my test server on my other machine. I currently host a handful of games for my community on 2 seperate dedicated servers. I have basic VS knowledge, mainly in C++, and have hosted games for the last 12 years so i do know my way around alot of this, but if im doing something wrong here i cant figure it out. Ive spent the last 2 weeks trying to figure this out.
Im more then willing to use team viewer, even give you access to one of my dedi's for testing. Im on central us time if it helps.
Well, I'm not sure what happened, but after testing with EAH running and running without about 15 times give or take your's finally worked. Kinda irritates me I couldn't get ur solution to build though, it's not ur fault and i might not be getting the correct sql library. When I went to add it to the project I couldnt find the revision you used so I updated the solution with the latest version. One thing I'd like to try adding to your mod is an option to charge players credits for a one time purchase to use the mod. Each time you used the command it would check to see if you've paid, if so it opens backpack, if not gives option to purchase.
wait, The latest version? the one that includes Backpack, Mailbox (Send and Inbox), Find Player and Asteroid Regeneration (both automated and Manual)?