What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Theurgist

    Theurgist Captain

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    It's only because the OreMaw is one of the fattest miners out there. I've actually done some work on OreMaw -2-, made it simpler, slightly smaller & improved performance on high G planets.

    On a side note, I had to take my latest project up into space to add the lower floor. Had some issues getting the lower section started and the corners were a massive pain, but now it's done I have to say I'm quite liking the shape.
    Screenshot_70.jpg

    [Edit: After having brought it back planetside, I decided that I needed a good sized area for crops, and that served nicely to break up the fairly plain side of the base. I decided to try giving it a texture and remembered that concrete has a different texture set. It's going to be interesting to work with much more limited metal options. This one is the only external texture there which seemed to fit fairly well.
    Screenshot_71.jpg

    ... Q*Bert.. IS THAT YOU?
     
    #9801
    Last edited: Jan 17, 2018
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  2. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    #9802
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  3. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    [​IMG]

    texturing this this is crazy lol
     
    #9803
  4. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    done

    [​IMG]
     
    #9804
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  5. TheRogueX

    TheRogueX Lieutenant

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    I've spent the past 2 days trying to figure out how to permanently turn off regen on my MP server. That's what I've been doing in Empyrion today. And yesterday.
     
    #9805
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  6. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    I do all my SV, CV, & Space Base building in Space. I wish I could do my HV Building in Space too. :D

    *Q-Bert play on the ol' Commodore 64 during childhood Nostalgia washes over me...* ^_^

    @Pantera might be able to help with this. :)
     
    #9806
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  7. Jenniphurr

    Jenniphurr Captain

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    Working a bit on my next capital vessel, Cerberus-X! I love this ship! at this time about 75% completed with it. I am trying to make it more geared toward survival type play. I have made devices a bit easier to access. Layout of the ship is just a loop so tends to be one of my more tamed layouts. So screeny time!
    [​IMG]
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    #9807
  8. dpburke2

    dpburke2 Captain

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    Not all such for myself, but most by far. And sometimes starting in space, then down on the ground, possibly followed up by some polishing work back in space again. And I definitely also wish I could do some HV blueprint work in space.

    As for what I did today.

    Out of curiosity, I went and put some stats from my workshop blueprints into a spreadsheet. This allowed me to easily compare the blueprints as for their reception among other players. It doesn’t tell me how many actually use my blueprints in their games. This helps to determine which designs got the most views and what is the conversion rate from viewers to subscribers is. My mining HV, the Kiwi, is tied for the least number of views as of this post, a mere 14, but actually has the best conversion rate at nearly 43 percent. The Green Darter has the most views at 178 and a conversion rate of 32 percent, making it the second best conversion rate among my blueprints. A high number of views does not guarantee a high number of subscribers. The Star Cruiser has 141 views but the conversion rate is a mere 3.5 percent.

    So what do I learn from this? I am not entirely sure yet, but the capital vessel I use in nearly every survival game has a measly 2 percent conversion rate. So the blueprint I think is my best for an economy CV actually has the poorest reception with one lone subscriber. It isn’t my only blueprint with only one subscriber, but the others have higher conversion rates because those blueprints also had fewer views.

    I figure I am just small fries in the grand scheme of things, but I thought even I could learn something from looking at the numbers. Now if I can just actually learn something from all that. Granted, while pondering the numbers I figured out one of the flaws in my favorite capitol vessel, a minor change that should improve airflow.
     
    #9808
    Last edited: Jan 18, 2018
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  9. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    [​IMG]
    thanx to a good friend my dream planet will be done tomorrow :)
     
    #9809
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  10. Slipstream

    Slipstream Captain

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    Good thing paint is free.

    upload_2018-1-18_3-21-53.png
     
    #9810
  11. Robot Shark

    Robot Shark Rear Admiral

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    Really quick question folks.

    Warp core on the roof?
    [​IMG]

    Or between the Nacells?

    20180118010957_1.jpg
     
    #9811
  12. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    between the Nacells
     
    #9812
  13. Razorwire

    Razorwire Captain

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    Nacelles.
    Though I'd keep the other structure as well. Maybe use it as a second bridge? :D
     
    #9813
  14. rucky

    rucky Rear Admiral

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    ^^ this.
     
    #9814
  15. rucky

    rucky Rear Admiral

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    I'm playing Coop with @MEKNET1977 and two other guys on the Farmland-Server (I really can recommend that Server! Nice Community and Admin @FARMLAND - the_mahler), and I've seen some things are really different than SP or even Two-Coop...

    F.e. Ressources-Deposits. What IS that? Can I buy some?? (Btw. as POIs do regenerate very fast, being MONEY-RICH is really NO PROBLEM here!!)
    Meteorits are the thing to get Ressources. And they try to land between military POIs here and there.
    I really like the RHINO II from @rainyday while I modified it a bit:

    [​IMG]

    WEAPONZ :D:D:D (4 fixed Gatlings, 4 Minigun Turrets) against Drones (which are not even necessary, because... uhm... there are NO DRONES in Multiplayer) and a MULTI-TURRET (for fast POI-Removing :D)
    Also added some Cargo boxes, Ammo box and Fridges for longer Mining Sessions.
    Really a very nice Vessel.

    It get used in my group a lot! Good Job @rainyday!

    Still... these POIs better their turrets that refresh every two or three hours can be a bit nasty for that Miner Vehicle.
    I tried to tunnel me through if some very valuable Ressource (like Pentaxid, Z&E...) were hitting some of the Bermuda Triangles...
    With good results, indeed, still... NOT SATISFYING.

    Okay, I'm not into Hover vessels, I do like (my) fast nimble (jet) fighters way more, but since HV<->SV Docking is not (yet) available, I seem to need a more combat and defense augmented Asteroid Miner.
    But then... Why not building a WAR MACHINE with added Mining and Stripping equipment (Multi turret)???

    Going FULL ACTION?!!!

    Here ya go!

    THE WAR-MONGER!
    ================


    [​IMG]

    • Inspired from the ThunderTank from SuperKilln I build my bigger one with FULL Weapon and Mining amount and a Multi Turret added. Still acceptable manoeverability (for a hover war tank) and the usual survival and looting quipment.
    • Turrets are leveled, meaning they can fire all at once at any target infront!
    • Thrusters are exposed.
    • Heavy frontal armor (multiple layers, even the glass windows are NOT the only protection for the pilot ;)) will make sure the Team will get where it needs to go!

    [​IMG]

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    http://steamcommunity.com/sharedfiles/filedetails/?id=1273314192
     
    #9815
    Last edited: Jan 18, 2018
  16. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    HOLY FRAKING TURRETS BATMAN!
     
    #9816
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  17. Theurgist

    Theurgist Captain

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    I expanded the turret capacity a bit and did a basic decoration run:

    Screenshot_76.jpg

    Screenshot_77.jpg

    Screenshot_72.jpg

    Then I did a bunch of work on the insides:

    Large multi-layered hangar: 4 Med HV/SV Bays, 4 Med SV Bays, 1 Large Bay
    Screenshot_73.jpg

    Farm & Food Processing: 35 Crop plots should be plenty for a small group
    Screenshot_75.jpg


    Main Floor: Control panel & Main processing. Space for expansion!
    Screenshot_74.jpg

    It's pretty big and 'expensive' for a Starter base, however it is expandable. I went with open-plan so there is lots of space for upgrades, decoration or hah, just having space there.

    Screenshot_78.jpg

    With the base being expandable users will have to set up additional logic connections and as such I aim to try to name the logic Outputs so it is fairly straightforward to link in upgrades & learn how the setup works.
     
    #9817
  18. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    VERY NICE!
     
    #9818
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  19. rainyday

    rainyday Rear Admiral

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    @rucky I believe you when you say it's my vessel somewhere behind all those turrets :D

    But seriously, nice to see you've found use for Rhino II. :) And it's always cool, see the different modifications based on personal preference.
     
    #9819
  20. Pekiti

    Pekiti Lieutenant

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    OK, now I'm having CoH/CoV flashbacks. I miss that game. My mains were "ResQ" and "RezQ" (one before CoV, one after it released). A serious medic build, to go into areas much higher level than he was, and rez folks...great fun and a great way to meet people.
     
    #9820
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