So if I want the player(s) to always start on the same planet in the same galaxy on the same seed I can just edit the static.yaml and ignore the dynamic.yaml? How would I stop someone from entering a random seed and removing all the custom pois and cvs that make the scenerio unique? Fixed pois would be randomized too. i made a scenerio with the SSG... but it ignores my additions to the static.yaml. It still pulls random prefab CVs instead of the one i want to use. I think its reading the Dynamic.yaml. Thanks for advice.
Static and dynamic playfield files are BOTH used by the game to generate the finalized playfield.yaml file which is what you actually experience in-game. In general, if you want to create a scenario using the random solar system generator, you will want to edit both the static and dynamic.yaml files (they each contain different information and are both important) for your templates. If you are creating a static, hand built scenario, you will want to use the SSG to combine your dynamic and static.yaml files into the playfield.yaml file and then edit that one. Both options have their pros and cons and have a different workflow. Sorry I can't be much more help right now.
You can do what I'm currently doing for my new server version. Fire up a single player omicron-akua game. Then pull the playfield.yaml files from the templates folder in the savegame and just edit those to your liking. For custom planets with different terrain and deco, however, you may want to use SSG to get the look of the planet that you're going for, then change the details in the generated playfield.yaml later. Your scenario CAN just have playfield.yaml and no dynamic/shared files with it...bare minimum is a complete playfield.yaml and a terrain.ecf to match your deposits and ground textures.
cool thanks ill play around with it. One bonehead thing was i didnt rename the scenerio... it just had the SSG number. I couldnt publish until its words not numbers. now when i pull it up in single player its the files ive been editing, and the starting planets ive been setting up. Helps alot.