Unity Asset Suggestions

Discussion in 'Suggestions' started by Robot Shark, Dec 14, 2018.

  1. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,176
    Likes Received:
    5,744
    #21
  2. zztong

    zztong Rear Admiral

    Joined:
    Apr 12, 2016
    Messages:
    249
    Likes Received:
    269
    Related to this, I wonder if it would be possible for a mod developer to acquire an asset and introduce it to the game via the mod system.
     
    #22
  3. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    #23
  4. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    Here is a suggestion. Replace all the Ai controlled CV patrol vessels in space and on planet made out of blocks with Capital ship 3d models that you can buy from the asset store. Let the only block built ships be player controlled only. They already use 3d models for the drones. I saw a guy in space engineers do something similar on his server and it lead to better performance. He was able to have large scale ship battles because the 3d models he used for NPC ships only counted as one block. He had a full scale star destroyer 3d model in game as a NPC and the game with 15 players with block built ships ran smoothly. So instead of a couple block built NPC ships we could have 20 or 30 CVs and SVs 3d models that belong to the different NPC factions in space and planet side. That would allow for players to build bigger block ships and have bigger battles and still have pretty good performance

    [​IMG]
    https://assetstore.unity.com/packages/3d/vehicles/space/heavy-spaceships-03-80411
     
    #24
    Average and SacredGlade like this.
  5. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,424
    Likes Received:
    12,030
    That would really hurt scenario creators and probably wouldn't do much for performance anyway.

    The reason they used those 3d models in the space engineers battles is because the ships they're using are extremely big and would lag the server.
     
    #25
    banksman45 likes this.
  6. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,176
    Likes Received:
    5,744
    #26
  7. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,176
    Likes Received:
    5,744
    #27
    Thundercraft likes this.
  8. NovaXP

    NovaXP Lieutenant

    Joined:
    Oct 7, 2015
    Messages:
    5
    Likes Received:
    5
    #28
    Space Beagle likes this.
  9. Sofianinho

    Sofianinho Captain

    Joined:
    Sep 7, 2016
    Messages:
    77
    Likes Received:
    174
    They get most of their creatures from Maksim Bugrimov and he has a crap ton of models they will most likely use before looking for other assets, although some of them are more fantasy than sci-fi but it doesn't seem to bother them as they have golems and groots in the game.

     
    #29
    TK85, Supay, Vermillion and 2 others like this.
  10. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,287
    Likes Received:
    8,959
    I can't express how much I am against every single one of @Robot Shark's creature suggestions. My god those look terrible, like something out of a comedy game. :p
     
    #30
    Sofianinho likes this.
  11. Space Beagle

    Space Beagle Captain

    Joined:
    Oct 9, 2016
    Messages:
    160
    Likes Received:
    332
    I would like few of 'space-strange' type of animals for some 'space-strange' planets (when they finally make that planet type & assets), and not just dinos & 'scary-monster' type creatures. Small and big, especially something big for planets with low plains fog to roam in backdrops even as a undestructable decco :rolleyes:

    something 'space-strange' like this with some nice glowing details :cool:

    bug1.jpg
    bug2.jpg

    ... and for 'something big in the mist' there is only one real reference :D

    bug3.jpg
     
    #31
    Last edited: Jan 17, 2019
  12. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,176
    Likes Received:
    5,744
    #32
  13. stanley bourdon

    stanley bourdon Captain

    Joined:
    Oct 7, 2018
    Messages:
    376
    Likes Received:
    404
    no, you just keep making suggestions. Some I like some I do not but I am glad you make them.
     
    #33
    7HzHetrodyne, zztong and Sofianinho like this.
  14. Sephrajin

    Sephrajin Rear Admiral

    Joined:
    Dec 22, 2017
    Messages:
    916
    Likes Received:
    2,917
    #34
    Robot Shark likes this.
  15. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,176
    Likes Received:
    5,744
    That is what I was thinking when I suggested it, I also liked that it's an ambush predator and the author included an animation for that.
     
    #35
    Sephrajin likes this.
  16. Sephrajin

    Sephrajin Rear Admiral

    Joined:
    Dec 22, 2017
    Messages:
    916
    Likes Received:
    2,917
    I like the idea Performance/Event wise…
    I dont like the idea loot/reward wise.

    It's one Thing to have a small drone beeing able to loot.
    But having a 'CV sized model' of a ship, and the Player walks up the hull, staring at a hull plate, presses F and gets tuff of the machine room, the armory, and many other things as well is VERY unrealistic.
     
    #36
  17. Sofianinho

    Sofianinho Captain

    Joined:
    Sep 7, 2016
    Messages:
    77
    Likes Received:
    174
    This is what I call a plant Monster:

    LACODON
    [​IMG]

    Sketchfab: https://skfb.ly/ZAHM
    From the same guy who did the desert worm, a bit high ploy tho.
     
    #37
  18. Sephrajin

    Sephrajin Rear Admiral

    Joined:
    Dec 22, 2017
    Messages:
    916
    Likes Received:
    2,917
    #38
  19. Sofianinho

    Sofianinho Captain

    Joined:
    Sep 7, 2016
    Messages:
    77
    Likes Received:
    174
    #39
  20. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,424
    Likes Received:
    12,030
    The blue effect at the 3:55 mark looks neat. I like there being a bit of texture to the shield impact effect. Makes it feel like it's more "real".

     
    #40
    Sofianinho likes this.

Share This Page