I build scenario and have problems with Alien opening the door in the POIs and going all to the same room where there are players. You can't sneak anymore and when they open the door so traps are revealed. How can I prevent them from opening the door? Core in Pois is pink.
Yes, I see now, I had switched to the alien core and they walked through the locked doors and coded door. Too bad then I cannot update the scenario if I do not come up with any solution for my POIs.
Maybe make a suggestion for an option where you can toggle AI-door operability; or alternatively that AI shouldn't be able to open signal and/or code-locked doors?
Which NPCs are opening your doors? Total Horrors used to open the doors in one of my POIs but somehow I got them to stop.
I was noticing this too this week when playtesting some POI dungeons.... the stupid AI kept opening doors that should be locked, and doors controlled by switches. It ruined them. Its also the same broken-behavior that AI NPCs now trigger motion sensors and beam light sensors. There is no point to setting ANY of that now in POIs if this is the 'new and intended AI NPC mechanic'.
This is what I've seen: DO: All "Zirax" flavors open doors, any door, annoyingly so. AssaultCyborgs DONT: TalonGuardian AlienCivilians Mechanoids TurretRobotV2 ArmoredGolem Spiders AlienBugs * not a comprehensive list.
Can you make the spawn radius smaller for your spawners, so enemies will only spawn once a player gets close to the outside of the door? Aliens can't open doors if they don't exist yet. They'll still open the doors after they've spawned but depending on your base layout it might stop them all from clumping up in one room because they'll only spawn once a player gets near the door.
You would think. I just got done refitting a new POI, and all spawners have their interaction zones pretty much within the rooms they spawn. However during playtesting... I was getting shotgun zirax climbing up from the bowels just because I was shooting a sentry gun in the entry room. Its like all the spawners in the base spewed forth their bounty the instant any noise was made. So it has me wondering what the interactive zones are really about, and if they are bugged to hell, or working as intended. Combined with the opening of doors that they should not... building POI is a PITA now and unfun.
They should only spawn once a player enters the spawn area. If you want, you could upload your blueprint and maybe we can figure it out!
Start POI "Security House". There are two ways out, easy road with few loot or hard road with lot of loots. Two doors leading to different degrees of difficulty. When I come down, the Alien from the hard way is released. All mobs are not in their room. I had built and customized about 180 -200 Pois, many are very large type dungon. In some Pois there are Trap Door with traps that lead to different orbit and planet and mission. Alien now goes through trap door and reveals the trap. I built the scenario in several steps I think 2 years from alpha 6 so it take tremendous time to change so many POIs.
Could it be related to this bug? https://empyriononline.com/threads/ai-has-gone-completely-crazy.47102/
Hard to tell. The whole npc situation has gone bonkers... opening doors, shooting through blocks, all spawners kicking in before player enters their zones, aliens tripping off motion traps and light beams... tis in general "all broken". However, if "Aliens can now open doors" was an INTENTIONAL change by the devs... then this suggestion to have a setting to disallow some doors from being opened, would be very helpful to have. Additionally I would also convey this feature to all motion detectors, trap doors, and light beams, to 'allow aliens to trip these' toggle too.
It's definitely intentional that they can open doors now, and yes it's ruining most if not all the POI's. It's not just standard doors either, they also open trap doors and go through them as well. There is not a single way to combat it either, currently, that I've found. They are also triggering signals such as motion sensors and beams. I've witnessed multiple occasions of them triggering something that the player was supposed to trigger and now the player can no longer progress properly (such as POI's where the player is supposed to trigger a motion sensor at a certain stage, perhaps starting a self destruct sequence on parts of the POI, and aliens are triggering it instead therefore ruining the POI before the player even starts it.)
It's also hard to fight with almost all mobs army at the same time when the rest of the POI is empty and boring.
That's what we intend to do, actually (will also be added to sensors) For the other stuff - shooting throug blocks > one issue - spawners go off all of a sudden > another issue > might need a repro case for each.
I think in the short-term it might be possible to keep them in place with small blocks. (Unless they fixed this behavior since last time I checked.) What I mean is that they don't consider the bounding box of a block, if there's any block present, they act like the entire volume of that space is filled with a cube block. For example the nightmares in the abandoned factory would be stuck behind the big indoor turrets because there was a fence on the left side of that block space.