What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Neal

    Neal Rear Admiral

    Joined:
    Nov 23, 2016
    Messages:
    692
    Likes Received:
    2,189
    I wonder if you could some day make a (smaller) SV version of the Starduster?




    Damn, this looks awesome!
     
    #16021
  2. jlego

    jlego Captain

    Joined:
    Oct 18, 2016
    Messages:
    81
    Likes Received:
    194
    Neither did I. Apparently they hurt a lot, because @elmo was at full health at the time (well, at least she was until that happened...)
     
    #16022
  3. Taniyama

    Taniyama Captain

    Joined:
    Apr 7, 2017
    Messages:
    80
    Likes Received:
    369
    Go for it you’ve got nothing to lose.:p
     
    #16023
    Tyrax Lightning likes this.
  4. Jenniphurr

    Jenniphurr Captain

    Joined:
    Dec 12, 2015
    Messages:
    377
    Likes Received:
    2,795
    That is incredibly cool looking there! You did a great job on that one!

    Huh, that could be a possibility i would have to make the modules built into the sv tho. Still sounds fun.
     
    #16024
  5. Maverick241

    Maverick241 Captain

    Joined:
    Jan 26, 2017
    Messages:
    86
    Likes Received:
    400
    Thanks for the praise, that means a lot to me.
    I think I will put it in the workshop and will refer to your design ;)
     
    #16025
  6. Track Driver

    Track Driver Rear Admiral

    Joined:
    Jun 28, 2016
    Messages:
    798
    Likes Received:
    1,591
    Today marks 3 years since I embarked on this adventure we refer to as EGS. In less than an hour from now, I will have played for 5000 hours! I never intended to get involved in the community, which is why it took six months for me to join. I'm glad I did as it's a terrific group that has kelped me a lot in the past.

    Much has changed over those 3 years, mostly for the better, though I wish some things had stayed the way the were or had been added to rather than replaced. What the hey, that's progress.

    After all this time, there is a great deal I still don't understand. For instance, signal logic, switches, sensors and all that crap still eludes me. I've checked out a number of tutorials but they don't seem to help. This bothers me no end because half a century ago, I built a (simple) computer and wrote (simple) engineering programs using those very same principles. Must be dain bramage.


    Anyway, Happy Anniversary to me, and a very good evening to all of you.
     
    #16026
    Last edited: Jan 28, 2019
  7. Jenniphurr

    Jenniphurr Captain

    Joined:
    Dec 12, 2015
    Messages:
    377
    Likes Received:
    2,795
    No problem! I love seeing people modify designs, or even better getting inspired to build something new!
     
    #16027
  8. Jenniphurr

    Jenniphurr Captain

    Joined:
    Dec 12, 2015
    Messages:
    377
    Likes Received:
    2,795
    Ok so the Starduster is out and the foundation has been poured. Now it is time to show the next steps for the ZeroG StarFire Logistics Division.
    First we are going to show off the second module that will dock to Starduster the same as the StarLite HV. Screenie Time!

    StarLite (right) StarBolt (left)
    [​IMG]
    StarLite is a Exploration type HV, StarBolt is a storage type HV that has Defenses! Both working 100% with the Starduster CV!
    And...
    [​IMG]
    The StarBolt and StarLite are able to be "docked" to each other for a makeshift moblie base! So lets recap. The StarLite is a exploration vessel you use to hunt for resources with. The StarBolt is the Cargo Storage unit for you needs, but with the added bonus of automated defenses!

    And there definitely more coming soon!
     
    #16028
    Siege Inc., Neal, Greyshrimp and 13 others like this.
  9. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Love the idea!
     
    #16029
  10. MidasGunhazard

    MidasGunhazard Captain

    Joined:
    Jul 3, 2017
    Messages:
    132
    Likes Received:
    224
    #16030
  11. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,291
    Likes Received:
    11,948
    Building an abandoned survival tower of some kind, inspired by an EPIC Empyrion dream I had the other night. (Do I play too much?)

    There will be various versions of this in different states of decay, with many clustered together into a compound on some of the variations of dead planets.

    The idea is they were supposed to be self sufficient enclosed little communities, so they could survive in these towers until the planet's climate recovered enough for them to survive outdoors again. However, the planet never recovered, and the inhabitants of these shelters were lost long ago. They have a lot of silicon due to the windows so could be good to salvage, however the core will be on a different floor in each variation so it will be a bit of a challenge to find. :D Each floor will be dedicated to a specific function, such as living quarters, hydroponics, manufacturing, power generation, etc, and each variation of the tower will have the floors on different levels.

    They will also be a bit of a rare find, since they'll only show up on some variations of Dead class planets, in one location on each planet. On the other variations of dead planets, the inhabitants were trying to build space ships to leave the planet instead of shelters to survive on the surface.

    20190124231307_1.jpg

    20190124230852_1.jpg
     
    #16031
    Siege Inc., Neal, dpburke2 and 12 others like this.
  12. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,198
    Likes Received:
    5,768
    I have started the long process of manually replacing all the ramp blocks on my 36 CV builds, and reworking the signal logic for them.
    (I am NOT looking forward to working on the Feynman because of it's "tailgate").

    Today I gave the Condor the full 9.2 upgrade.
    (The only ship I built with a double layer hull).

    Replaced the ramps, put LCD screens on all the cargo containers, named all the cargo containers to match the LCD screens.
    Increased it's vertical thrust for high-G planets...

    It's hard to believe that I originally released it a little over 2 years ago.

    Out of curiosity I looked at the oldest blueprint I have in the workshop.
    It was posted Jul 6, 2016.

    Wow...
    I cannot think of any other game that has held my interest for so long.
    Which really says something about the developers.

    I did not know you could mount grow pots upside-down.
    You have given me ideas for a few of my builds.
     
    #16032
  13. Taniyama

    Taniyama Captain

    Joined:
    Apr 7, 2017
    Messages:
    80
    Likes Received:
    369
    Sorry have I missed something!:oops:

    New ramps?
     
    #16033
    Tyrax Lightning likes this.
  14. Hicks42

    Hicks42 Rear Admiral

    Joined:
    Dec 4, 2016
    Messages:
    507
    Likes Received:
    1,803
    YYyup!... more like replacement ramps....

    I Wish I had this problem. Space tolerances are so different with the Mass/Volume/CPU mechanics that I pretty much have to redesign anything I made that moves in its entirety.

    Aside from the Outpost and Garden lines I'l likely do all the buildings as well.
     
    #16034
    Tyrax Lightning likes this.
  15. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,198
    Likes Received:
    5,768
    They split the ramps into large (BA/CV) and small (HV/SV) when 9.0 came out.
    Just like they did with the cargo containers and ramp blocks.

    In 9.2 your BA/CV build will go red if you have not replaced them and try to update the blueprint.

    The game will automatically replace the ramp blocks when you spawn a build, and the devs posted commands to replace the cargo blocks in the console. But you have to replace the ramps manually.
     
    #16035
  16. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    But won't effect SV's with ramps, correct? Or should that be checked too, to be on the save side?
     
    #16036
    Tyrax Lightning likes this.
  17. Taniyama

    Taniyama Captain

    Joined:
    Apr 7, 2017
    Messages:
    80
    Likes Received:
    369
    Oh....

    Thanks.:)

    Now I understand.

    I know they’ve added a new kind of ramp but I never knew that they had split the HV/SV & CV/base ramps. Quite honestly I’d like to see some decent sized vehicle ramps added. Say between 3 to 15+ high with a 30 degree slope & 5+ wide. I think a lot of capital ships could use this type of ramp. :)
     
    #16037
    Last edited: Jan 25, 2019
  18. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    At least you didn't "power played" like others here :rolleyes:

    I wonder if your plants would actual grow as it was somewhere stated that you have to have at least on Block free above them:)
     
    #16038
  19. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

    Joined:
    Sep 8, 2017
    Messages:
    1,085
    Likes Received:
    3,781
    #16039
  20. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    This awesomesauce brings honor & radness to Truck Kind... :cool:

    Ya make it sound like being more addicted to this game instead of less addicted is a bad thing! :p
     
    #16040

Share This Page