Freighter and cargo-module done and uploaded to workshop.. NSI Freighter Mk-II: https://steamcommunity.com/sharedfiles/filedetails/?id=1636091202 NSI Cargo Module II: https://steamcommunity.com/sharedfiles/filedetails/?id=1636090740 If some of you try it out, pls give me some feedback on the handling with heavy loads since i only tested it "fully loaded" with all 3 modules fully loaded and a SV docked in 1G. Used only gold ore (heaviest ore i found) as cargo. So if it runs into trouble in scenarios with over 1G.. i would appreciate the feedback
I believe ya... especially cause "Plump" is a lot more believable then "Big Boned". Ooooo... I like the consequences of your Mad Texture Science Experiments... This is gonna be your best work yet when it's done... ^_^ For the Topic: Gah, here we go again... I keep trying to think of something new & make it but nothing I try works out for me even with me opting to, for now, disregard CU & Max Weapon Count Limits both... keep getting a bit of the ways into a build then being dissatisfied with how its turning out & giving up on it... >_< This is why no one's seen anything new from me lately & for quite a while...
Today I made a cargo variant of the T4-Raptor https://steamcommunity.com/sharedfiles/filedetails/?id=1635751166 And I made a lot of progress on the ZeroG server. Spoiler: Lots, and lots of pictures of my survival shenanigans. I started in my trusty HV, the Limilus The akuan sunsets are really quite pretty, but it's also got nastier weather. Before long I was able to make my SV, and I donated my HV to gorn and jarvis, who were just starting out. Before heading to my own designed planet, Borssele 31B, I decided to head to the trade station to sell off some stuff. Along the way I stumbled upon a minefield.. And on closer inspection there wasn't a lot of stuff worth taking, but atleast I got some cool pictures.. Then after only 2 jumps, I made it to my destination. Now all I had to do was find a good spot for a base. And I found a very good spot, right next to a little lake and right on the equator for my solar power.
Today I started putting the finishing touches on my dead planets. Still a few things to fine tune and a couple more POIs to add but they are mostly done now. My scenario is using the random solar system generator so instead of creating specific planets, I'm creating planet templates for each class of planet I want to add. Dead planets are barren wastelands, devoid of any life. The ruins of an advanced civilization litter the landscape, providing ample opportunity for salvaging for those who wish to do so. I created several templates for this class of planet, and some of the more unique POIs can only be found on a few of the templates. Almost every POI on this planet type is custom, either taken off old derelict submission threads here, taken from the workshop and converted, or made from scratch. With that said, here's some pictures and descriptions: Spoiler: Spoiler Warning for Project Eden Scenario Some little terrain features to add flavor, such as this graveyard: A wide variety of ruins to loot and salvage. Some can have hidden basements with additional deco loot that doesn't show up on the logistics menu. Many POIs are also clustered together into complexes, and many others don't show up on the map or detector so you have to use your eyes: A purple sun shining on a derelict solar farm: If you're lucky, you can find water. Personally I wouldn't drink it: A dusty variant. Occasionally, red lighting can streak across the sky. Blink and you'll miss it: There can be beauty here, even among long dead forests: A derelict atmospheric mining shuttle lays waiting for a survivalist to come along and rebuild it. A rare find, as they don't show up on the map or detector at all: Volcanic activity caused the extinction of life on this variety of dead planet. Perhaps tectonic instability caused by the tidal forces of a passing rogue planet, or stress from over mining: My scenario almost exclusively uses SSOR deposit types and is meant to be played with autominer depletion turned on. This abandoned drill rig sits atop a deep deposit that won't deplete when mined with an autominer, giving a slow but indefinite supply of a common ore for any survivalist who wishes to make use of it:
Here's my work for today: Engineering Deck 02 on the FA-033 Millenium. It's not finished yet, but is passable enough to allow screenshots. Here we have the core room with several of the computer stations for managing the turbines, coolant and steam flow. There's also several of the big steam turbines over the back. Here's another row of steam turbines heading down towards the Power distribution room. Should hopefully finish this deck tomorrow, then there's just one more deck above this one which should be easier to handle since it's mostly just oxygen and water storage along with ship waste treatment and other "wet" machines. Technically this is Engineering deck 03, since there's another deck under current "deck 01" that's currently empty. Though it'll probably end up as masses of pipes and storage containers. Current class size: 33 Starting to get laggy...
Built my first SV, over the last almost 2 years I started this game 5 or 6 times but never played it long enough to get past the HV which I built 3 times. The front end of the game is getting enjoyable. So Today before making it I tried in vein and for the second time was able to loot a POI but not get to the core. These things need balance Bad. Almost where I call it for a few updates. That said I see POI balance in the patch notes for experimental so may toy around with the SV today and wait for 9.3 to go public and restart. The scorps hit box needs improvement BAD, Most of the the turrets should fire sooner(balance out killing the scorps easier if they had better hit box). Last bust most important - get rid of invisible spanners you can not destroy as they are Bad game design(the worst actually) its Cheap!!!!! and at the end when scorps keep spawning behind you from Like Nothing - well that's when you just say time to get out of dodge and not go back Feck it Stupid. Bad game design. The only way its a challenge is that its cheep!!!! Any way saw vid of base attack test That looks awesome - this game look and seems awesome for alpha and heading in the right direction - Sure hope there is some serious Balance of poi's and scorp hit boxes soon.
Next new game i start up will be your scenario... this looks so awesome you have a great eye for details and "scenery"..
That engineering deck alone makes me want to use that ship. So awesome! Thank you! It's getting there, just takes time. It's a big scenario, I'm aiming for getting it to a releasable point this summer sometime. Hopefully I can get in most of what I want to add.
Hey man, I am always on the look out for neat stuff to convert and be added. ESPECIALLY when it already has the "abandoned" moniker. That kind of thing just screams "scary building that you happen upon that you think is an easy loot haul but Fractalite is a gigantic dick and has filled with terrifying creatures that hunt and eat you in your sleep." Really, to most players that is a reason to fear, avoid, or scream in rage and punch things as they die, horribly, melting like goo; but to me, that's Tuesday. I have had to turn off all my notifications otherwise logging in to these forums explodes my computer, but if anyone -> and I do mean @everyone; if you find something(neat building or vessel,) shoot up flares, shine a bright light, or bang on pots and pans. Ravien may want to reserve it just for his scenario, but it never hurts to ask.
i hear ya, and he does make things very epic, like his dead planet, very cool idea too, love his shuttle poi the most.
also your space POI patrol vessels are extremely hard since 9.0, take my size class 10 CV just to kill it, tried even Jrandel/xcals CVs and the thing is scary lol
Of course! This drill rig is a pretty simple ruin I threw together real fast. There's not much to it at the moment however it could easily be expanded with mining tunnels under it or whatever to make it scary. All the stuff I make for my scenario is always free for anyone to use. I'll put it up later.