[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. Fenra369

    Fenra369 Commander

    Joined:
    Apr 5, 2016
    Messages:
    347
    Likes Received:
    141
    One thing that might also help... A better "list" of prefab patrol vehicles that are actual CVs. The problem I had is I had no idea what prefab CV names are, so I just went with whatever CV_ prefixed ship sounded like a patrol ship and... Well, some things have weird names:

    20190123195856_1.jpg

    As you can see, this clearly is not a CV at all, but a prefab of what appears to be a prefab SV model. It cannot possibly function like a regular CV patrol vessel, because for some reason the game spawns it scaled as a CV with all the slow ugliness of a patrol CV. Didn't really do anything but look cool slowly dying. Obviously avoidable if I innately know all the prefabs in the folder, but I really don't want to learn all of that.

    What would be nice is if I'm picking a Patrol Vessel is:
    • AI profile (if this is a thing, some threads seem to talk as if you can create/edit ai profiles)
    • Prefab selection
    • Prefab's vessel type (CV, SV, BA, HV)
    • Prefab's class size
    Those things would be good to know so I don't have to manually check the playfield to see that.
     
    #481
  2. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,275
    Likes Received:
    11,936
    Not a thing unfortunately. AI behavior is determined by the type of ship it is spawned as in the yaml entry (planetary patrol vessel, orbital patrol vessel, and orbital freighter have different AI).
     
    #482
    jmcburn likes this.
  3. Taelyn

    Taelyn Guest

    The Patrol ships all have the PV prefix in there name. There very easy to spot

    PV_EpsilonPatrolVessel1 to PV_XenuPatrolVessel3
     
    #483
    ravien_ff and jmcburn like this.
  4. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Basically you should be able to use any CV with an alien core and mounted alien turrets as a PV.

    What I maybe could do, is to use the new EPB Browser also for the PV selector in EPD. Not 100% sure though. Will have to check.

    With that in place, you could see at least if prefab is a CV, BA, ...
    And size class could be calculated from triangles and some other stuff like lights (I think). Those should be all values I can read.

    I would need to find the formula again how to calculate size class, though.

    /jmc
     
    #484
  5. Taelyn

    Taelyn Guest

    SIZE CLASS = (DeviceFactor + LightsFactor + TriFactor) / 3
    DeviceFactor = #Devices * 0.01
    LightsFactor = #Lights * 0.05
    TriFactor = #Tris * 0.00027
    (Size class = rounded to full digit)


    I believe :)

    Update my post since Rex knew the right TriFactor :D
     
    #485
    Last edited by a moderator: Feb 4, 2019
    jmcburn likes this.
  6. RexXxuS

    RexXxuS Rear Admiral

    Joined:
    Jan 31, 2016
    Messages:
    859
    Likes Received:
    1,434
    #486
    Fenra369, jmcburn and Taelyn like this.
  7. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Thanks a lot, saves me some forum search. :)

    I'll see what I can do with it.

    /jmc
     
    #487
    Taelyn likes this.
  8. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    #488
  9. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,734
    Likes Received:
    2,066
    Thank you, one more time.
     
    #489
  10. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    #490
    Quarior, Fenra369, Monroe and 2 others like this.
  11. Liang

    Liang Captain

    Joined:
    Jul 10, 2018
    Messages:
    113
    Likes Received:
    73
    Is there a resource description list somewhere? I am looking to create a planet with more rocks like the very tall thin rock formations that are taller than trees.

    Example. When under the Biome Cluster Data page, in the Decorations window, is it the AridRock options? They "Seem" to be shaped right but there is no idication of their sizes.

    The second question would then be, how to better set the "quantity". I want a biome to be very rocky with a lot of these "stalactite" type rock formations so about how many would I get with a 0.1 or 0.4 setting?
     
    #491
  12. Taelyn

    Taelyn Guest

    Look for

    - [RockResourcePromethium, 0.002, Free]
    - [RockResourceZascosium, 0.002, Free]
    - [RockResourceErestrum, 0.002, Free]
    - [RockResourceSathium, 0.002, Free]
    - [RockResourceNeodymium, 0.002, Free]
    - [RockResourceCobalt, 0.002, Free]
    - [RockResourceSilicon, 0.002, Free]
    - [RockResourceCopper, 0.002, Free]
    - [RockResourceIron, 0.002, Free]
    - [RockResourceGold, 0.002, Free]

    Try it out how many u get. U get more with 0.4 then with 0.1


    Other then that there isnt much info then just try it out and see
     
    #492
    Liang likes this.
  13. Liang

    Liang Captain

    Joined:
    Jul 10, 2018
    Messages:
    113
    Likes Received:
    73
    Well I know off hand that the - [RockResourceSilicon, 0.002, Free] - [RockResourceCopper, 0.002, Free]
    - [RockResourceIron, 0.002, Free] give the small resource rocks that you find in and around the starter biome, I figured the others were the same, giving that named resource but I will give it a try and see what happens.
     
    #493
  14. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,275
    Likes Received:
    11,936
    This has some pictures of some of the deco:
    https://empyriononline.com/threads/handbook-playfield-reference-sheet-v0-1.12646/

    But be warned, it is pretty out of date. Most of the info is mostly accurate however not all of it is.
     
    #494
    Liang likes this.
  15. Liang

    Liang Captain

    Joined:
    Jul 10, 2018
    Messages:
    113
    Likes Received:
    73
    Thank you very much. This should clarify a few of the items that were difficult to figure out. Seems I need to try the Pillar and Arid rock formations for the tall formations I am looking for. Will give those a try and post results for anyone else that may want to know.
     
    #495
  16. Mia

    Mia Commander

    Joined:
    Jun 7, 2016
    Messages:
    164
    Likes Received:
    66
    Hi
    "Creatures Spawning" and "Spawn Zones" show error messages on planets when I remove resource from NPC. It's the same error that was before.
    Now I get the error message almost on every planet.
    In Creatures Spawning often I have to remove some zone though I haven't changed anything just to save the playfield:

    "- PreFlight found Errors:
    - References:
    - Biome 'Barren' referenced in 'CreatureSpawning' could not be found (deleted?).
    - Biome 'LowMountainsEdge' referenced in 'CreatureSpawning' could not be found (deleted?).

    Pre-flight completed. "
     
    #496
  17. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,275
    Likes Received:
    11,936
    If those biomes (Barren and LowMountainsEdge) do not exist in your playfield, then that would cause those errors. When you change the biomes, you should make sure you also change any references to those biomes under POI, creature, and effects spawning.
     
    #497
    Fenra369, Mia and jmcburn like this.
  18. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,110
    Likes Received:
    1,753
    Exactly - like @ravien_ff said. :)

    That's why i put those preflight error message system in, so that you can find missing references faster. ;)

    /jmc
     
    #498
    Mia likes this.
  19. Liang

    Liang Captain

    Joined:
    Jul 10, 2018
    Messages:
    113
    Likes Received:
    73
    FYI, the AridRock and Pillar formations ARE the large/tall rock outcroppings...and .5 will make a very full rocky Biome if you have multiple formations added. :D
     
    #499
    jmcburn likes this.
  20. Mia

    Mia Commander

    Joined:
    Jun 7, 2016
    Messages:
    164
    Likes Received:
    66
    I've checked these biomes under the POI, creature and there is nothing left, I have removed everything that has references to these resources. I have to look further but I do not know where.
     
    #500
    jmcburn likes this.

Share This Page