What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. ravien_ff

    ravien_ff Rear Admiral

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    Awesome!
     
    #16941
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  2. T431

    T431 Captain

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    Thanks, I appreciate the warm welcome!
     
    #16942
  3. Track Driver

    Track Driver Rear Admiral

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    That's an interesting observation. In the beginning, all my HVs & SVs were of my own design, cobbled together in Survival mode. At the time, I did not know how to use Creative. Putting BPs in the Workshop had no real interest for me. When I did figure out Creative, I spawned one of almost every prefab BP to examine and evaluate. I was looking for a CV as I didn't wamt to spend all that tine designing one. I wanted to go planet hopping!
    Uh……………………….??

    Anyway, before I lose my train of thought again, All the BPs I've seen in the Prefabs and Workshop are very clever, even impressive. Yet very few strike a chord that makes me want to use it. And when they do, I can envision the modifications I have to make to suit my style. I appreciate that many published BPs seem to mods in mind.

    Since then, I have created my own class of CVs with variations. Some of my creations I have showcased on this thread, but have not published to the WS. This may change shortly.

    I thank the community for its inspiration.
     
    #16943
  4. Track Driver

    Track Driver Rear Admiral

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    Might a tractor beam be in the works? it's a great idea!
     
    #16944
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  5. Track Driver

    Track Driver Rear Admiral

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    Two things I just noticed:

    1. When in 3rd person camera view with "Look Around" activated, full zoom in ticht quarters reveals player teeth, tongue & eyeballs like a full color x-ray. Interesting and disturbing at the same time.

    2. Some of you may remember my Fire Suppression System which consisted of a SV pump and control panel docked to a CV or BA with small block piping extended thru the ship. Back then, it was possible to pass small blocks thru large blocks, but no more it seems. It just spoile my planned pictorial of my latest CV variant. What a shame.
     
    #16945
    Last edited: Apr 19, 2019
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  6. Track Driver

    Track Driver Rear Admiral

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    1000 likes!
    Thanks everybody!
     
    #16946
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  7. Sephrajin

    Sephrajin Rear Admiral

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    Gz & you're welcome :D
     
    #16947
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  8. Sephrajin

    Sephrajin Rear Admiral

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    Been busy finalizing, and here she is: https://steamcommunity.com/sharedfiles/filedetails/?id=1716908694
    Mirai.jpg

    Attention: Music is loud !


    Sephrajin Industries is proud to present our newest high end vessel: Mirai
    This CV of class 30 unlocks at level 25 and is designed for PvE (RP), but has an occiasional risk (defending)of PvP attacks in mind.
    I had put alot of thinking and effort to achieve a practical, functional and immersive vessel.
    Not only that, but despite (or at least, in relation to) it's size, it is a very affordable high end vessel, as most of the interior is plain steel or even plastic at times to save weight and materials.
    This said, playing RP style, yes you'll have some ways to go, but.. if you're using the wireless function or the control panel for your job/work,
    you'll experience the great service Sephrajin Industries is proud to call a standard -> All containers and constructors are labeled and structured into custom groups for easy access!

    Info:
    * Name: Mirai (Jpn: 未来; Future)
    * Class: Cruiser
    * Definition: Cargo & Production
    * Orientation: PvE RP

    Datasheet:
    * Length: 288m
    * Width: 76m
    * Height: 48m
    * Weight: 142kt
    * Lift off thrust: 20k MW (max/total)

    Crew:
    Each of the 9 crewmembers has their own quarter and personal cryopod!
    * Players: 1-3 (Commander, First Officer, Pilot)
    * Crew:
    * Engineer (Warp/Engine room)
    * Maintenance / Fascility Manager
    * Weapons officer (Armory),
    * Overseer (production area)
    * Chef (food farm)
    * Medical Officer (med bay & medical farm)

    Features (control panel):
    * 4x Wifi
    * 3 Phased Thrusters (TODO!)
    * 3 Toggles for weapons (Basic projectils, Space, Manual)
    * Power for Gravity / Ventilation (actual power, not 'just' the o2 ; saves 5 hrs standby)
    * Public Spawnpoint (Medic Spawn & o2 station)
    * Public Doors (for friends visitors)
    * Red Alert (blinking red lights + internal defenses)

    Features (switches / sensors):
    * Switch for 'furnaces'
    * Switch to toggle all constructors per section (Blocks & Devices ; Ammo & Power )
    * Switch to lower hagar ramps (incl protection)
    * Switch to toggle all LCD signs (saves 7 hrs standby)

    Cargo:
    * Ore Input (furnace): 8x 72k (total: 576k)
    * 2x Inputbox 240k (480k)
    * Iron/Sathium: 192k (384k)
    * Silicon, Copper, Cobalt, Neodymium, Erestrum, Zascosium 144k (864k)
    * Gold & Wood, Magnesium 120k
    * Pentaxid, Promethium, Stone & Dust: 128k (384k)
    * Water Jugs: 152k
    * Output {Ammo, Blocks, Devices, Power}: 128k (512k)
    --------------------------
    Total Cargo: 3'472k SU

    Production:
    * 8 Furnaces -> Advanced Constructors
    * 8 Advanced Constructors
    * 8 Small Constructors

    Harvest:
    * 3 Drill Turrets
    * 3 Multi Turrets
    * 2 Harvest container (2x 48k SU)

    Weapons:
    * Ammo: 2x 320k
    * Rocket Launcher: 4
    * 30mm: 12
    * Flak: 4
    * Rockets: 6
    * Plasma: 8
    * Pulse Laser: 2
    * Artillery: 2
    * Sentries: 8

    Credits:
    * Goons, "CVX Revenant MKII" -> Main style : https://steamcommunity.com/sharedfiles/filedetails/?id=1668818365
    * Indigo Synn, "LCD Screens Set 1" : https://steamcommunity.com/workshop/filedetails/?id=1703405865
    * H.P. Strangelove, "Starwarden" -> Doorway & Boarding Ramp use : https://steamcommunity.com/sharedfiles/filedetails/?id=1676978364
    * Dexter Klerx, "Magellan Class Battlecruiser MK 2 -Elysium-" -> Utiliy nacelles (& Isaac Dark for detailing ideas): https://steamcommunity.com/sharedfiles/filedetails/?id=1468439817
    * Pyston, Anvil of Dawn -> Inverted Hull deco -> https://steamcommunity.com/sharedfiles/filedetails/?id=1520172594
    * Isaac Dark, suggestions with the Drill- & Multiturret section
    * Wallenstein55, suggestions for the Engine Room
    Music:
    KIRA - New World (NCS Release) -->
    Robin Hustin - On Fire (NCS release) -->
    NIVIRO - Flashes (NCS Release) -->
    Hope you like it.
    If you do, please give it a thumbs up, thank you! :)
     
    #16948
    Last edited: Apr 19, 2019
  9. Siege Inc.

    Siege Inc. Rear Admiral

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    Working on this space station and I'm completely stuck for ideas at the moment.

    So this is what was there before
    9.0 Experimental_2019-04-17_14-04-47.jpg
    This is all I've come up with so far. I'm not sure what else I want to do with that space. That middle area is on an angle which is making it a bit harder to deal with.
    9.0 Experimental_2019-04-19_01-24-20.jpg
     
    #16949
  10. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Some fuel contains, spare parts bins, restrooms, modular storage, flashing lights, a couple sentry guns, decorative consoles, o2 dispensers - you’ve got lots of options here
     
    #16950
  11. freellancer

    freellancer Ensign

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    While I wait for corrections of the curves of hands and ideas from Eleon, I decided to be creative and then bombed. Crooked hands are a modern misfortune, which they can’t do in a normal way, and what they will do is to be sure to break and forget how it was done. The movie on the curves of the idea of classes and cockpits. And also about the fact that from 2015-2016 a lot of superfluous was added to the game, and little of this is working and necessary, and the advisers with a narrow outlook seem to be incapable of advising. Only they learned to put bans on the firing of capital and hovers, that you should leave one motorcycle and a survival tool and do not work normally, but you will not need to correct anything. Get together and start instead of the NOT needed race for beautiful graphics (most of the players don't care about it), and figure out the performance and functionality of the game. If there is a lack of intelligence and imagination, the Freelancer game will help you even if everything has been thought out and invented a long time ago, in 2004 Karl)) Good luck and straight hands

    Пока жду исправлений кривых рук и идей от Елеона решил по креативить и тут бомбануло. Кривые руки это современная беда, ни чего не могут сделать по нормальному, а что сделают нужно обязательно потом сломать и забыть как было сделано. Ролик на кривые идеи по классам и кокпитам. И ещё о том что с 2015- 2016 в игре добавилось много лишнего, и мало что из этого рабочее и нужное, а нужное видимо советчики с узким кругозором не способны посоветовать. Только и научились ставить запреты на стрельбу капиталов и ховеров, что мелочиться оставьте один мотоцикл и сурвивор инструмент и те нормально не работают, зато исправлять ни чего не нужно будет. Соберитесь и начните вместо за НЕ нужной гонкой за красивой графикой (основной массе игроков на неё плевать), и разберитесь в работоспособностью и функциональностью игры. Если не хватает ума и фантазии, игра Фреелансер вам в помощь хотя бы там уже давно все продумано и придумано, 2004 год Карл)) Удачи и прямых рук

    ========================//
     
    #16951
  12. ravien_ff

    ravien_ff Rear Admiral

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    Wasn't as productive as I would have hoped this weekend due to trying to troubleshoot a bug with random scenarios in multiplayer and having a cold, but I'm close to finishing the Polaris mining fleet:

    20190420000301_1.jpg 20190420003957_1.jpg 20190420003946_1.jpg 20190420002645_1.jpg 20190420000335_1.jpg
     
    #16952
  13. ravien_ff

    ravien_ff Rear Admiral

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    #16953
  14. Track Driver

    Track Driver Rear Admiral

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    ?
     
    #16954
  15. RhodeKill

    RhodeKill Commander

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  16. ravien_ff

    ravien_ff Rear Admiral

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    #16956
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  17. ravien_ff

    ravien_ff Rear Admiral

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    Today I started work on a sandy Barren Moon variation. Going to need to build some mine POIs to add to it. :D
     
    #16957
  18. zertali

    zertali Captain

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    New Military Scout (SV) (hardened Steel & heavily-armed). (Warp drive, constructor, oxygen, storage)
    upload_2019-4-20_22-54-38.png

    Open-cockpit light-weight personal transports SV (blue) & HV (red) .
    upload_2019-4-20_22-55-3.png

    Also have a new Warp Fighter in the works,....
    upload_2019-4-20_22-56-20.png

    Other than that, spent the evening trying to figure out why new-uploads, and updates-to-existing blueprints, are failing. Thought I'd share the error message in case anyone has seen this before....

    upload_2019-4-20_23-1-41.png

    upload_2019-4-20_23-1-47.png


    A few details,....
    - Error occurs when attempting to publish or update any blueprint (if the preview image has changed from the last update). Basically, whenever a new preview image must be uploaded, the update fails (more on that below).

    - Already checked the standard stuff. Windows / game versions are up to date,... reinstalled game, new world/game,... cleared out some old blueprints and screenshots,... etc... etc... and checked the forums, of course,... just did not find anything definitive.

    - Dug into it a bit and determined that the issue is tied to the preview pic that is created when you save a blueprint. If the image is removed from the folder, the blueprint will upload correctly/successfully. Any image, no matter how small of a file size, in the blueprint folder will cause the above error message. Thinking this issue is on the Steam side of things. BTW - it worked fine prior to yesterday (04/19/2019).

    If anyone has tackled this issue already, I'd love to know the resolution you found. Might save me a bit of research / effort / time. Thanks in advance.

    -Zertali
     
    #16958
  19. Sephrajin

    Sephrajin Rear Admiral

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    Gosh, you're busy atm! :D

    Got a similar bug, though, for me it only failed to create the Images, but since I modify them anyway, I placed my own ones, and it worked well.
    I use JPG @ 1920*1080.

    hth
     
    #16959
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  20. RhodeKill

    RhodeKill Commander

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    I ran into the same issue, I think it's due to the size of the custom image, as once I resized my image it worked just fine. I did 800x450 jpeg
     
    #16960

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