That's an interesting observation. In the beginning, all my HVs & SVs were of my own design, cobbled together in Survival mode. At the time, I did not know how to use Creative. Putting BPs in the Workshop had no real interest for me. When I did figure out Creative, I spawned one of almost every prefab BP to examine and evaluate. I was looking for a CV as I didn't wamt to spend all that tine designing one. I wanted to go planet hopping! Uh……………………….?? Anyway, before I lose my train of thought again, All the BPs I've seen in the Prefabs and Workshop are very clever, even impressive. Yet very few strike a chord that makes me want to use it. And when they do, I can envision the modifications I have to make to suit my style. I appreciate that many published BPs seem to mods in mind. Since then, I have created my own class of CVs with variations. Some of my creations I have showcased on this thread, but have not published to the WS. This may change shortly. I thank the community for its inspiration.
Two things I just noticed: 1. When in 3rd person camera view with "Look Around" activated, full zoom in ticht quarters reveals player teeth, tongue & eyeballs like a full color x-ray. Interesting and disturbing at the same time. 2. Some of you may remember my Fire Suppression System which consisted of a SV pump and control panel docked to a CV or BA with small block piping extended thru the ship. Back then, it was possible to pass small blocks thru large blocks, but no more it seems. It just spoile my planned pictorial of my latest CV variant. What a shame.
Been busy finalizing, and here she is: https://steamcommunity.com/sharedfiles/filedetails/?id=1716908694 Attention: Music is loud ! Spoiler: Datasheet Sephrajin Industries is proud to present our newest high end vessel: Mirai This CV of class 30 unlocks at level 25 and is designed for PvE (RP), but has an occiasional risk (defending)of PvP attacks in mind. I had put alot of thinking and effort to achieve a practical, functional and immersive vessel. Not only that, but despite (or at least, in relation to) it's size, it is a very affordable high end vessel, as most of the interior is plain steel or even plastic at times to save weight and materials. This said, playing RP style, yes you'll have some ways to go, but.. if you're using the wireless function or the control panel for your job/work, you'll experience the great service Sephrajin Industries is proud to call a standard -> All containers and constructors are labeled and structured into custom groups for easy access! Info: * Name: Mirai (Jpn: 未来; Future) * Class: Cruiser * Definition: Cargo & Production * Orientation: PvE RP Datasheet: * Length: 288m * Width: 76m * Height: 48m * Weight: 142kt * Lift off thrust: 20k MW (max/total) Crew: Each of the 9 crewmembers has their own quarter and personal cryopod! * Players: 1-3 (Commander, First Officer, Pilot) * Crew: * Engineer (Warp/Engine room) * Maintenance / Fascility Manager * Weapons officer (Armory), * Overseer (production area) * Chef (food farm) * Medical Officer (med bay & medical farm) Features (control panel): * 4x Wifi * 3 Phased Thrusters (TODO!) * 3 Toggles for weapons (Basic projectils, Space, Manual) * Power for Gravity / Ventilation (actual power, not 'just' the o2 ; saves 5 hrs standby) * Public Spawnpoint (Medic Spawn & o2 station) * Public Doors (for friends visitors) * Red Alert (blinking red lights + internal defenses) Features (switches / sensors): * Switch for 'furnaces' * Switch to toggle all constructors per section (Blocks & Devices ; Ammo & Power ) * Switch to lower hagar ramps (incl protection) * Switch to toggle all LCD signs (saves 7 hrs standby) Cargo: * Ore Input (furnace): 8x 72k (total: 576k) * 2x Inputbox 240k (480k) * Iron/Sathium: 192k (384k) * Silicon, Copper, Cobalt, Neodymium, Erestrum, Zascosium 144k (864k) * Gold & Wood, Magnesium 120k * Pentaxid, Promethium, Stone & Dust: 128k (384k) * Water Jugs: 152k * Output {Ammo, Blocks, Devices, Power}: 128k (512k) -------------------------- Total Cargo: 3'472k SU Production: * 8 Furnaces -> Advanced Constructors * 8 Advanced Constructors * 8 Small Constructors Harvest: * 3 Drill Turrets * 3 Multi Turrets * 2 Harvest container (2x 48k SU) Weapons: * Ammo: 2x 320k * Rocket Launcher: 4 * 30mm: 12 * Flak: 4 * Rockets: 6 * Plasma: 8 * Pulse Laser: 2 * Artillery: 2 * Sentries: 8 Credits: * Goons, "CVX Revenant MKII" -> Main style : https://steamcommunity.com/sharedfiles/filedetails/?id=1668818365 * Indigo Synn, "LCD Screens Set 1" : https://steamcommunity.com/workshop/filedetails/?id=1703405865 * H.P. Strangelove, "Starwarden" -> Doorway & Boarding Ramp use : https://steamcommunity.com/sharedfiles/filedetails/?id=1676978364 * Dexter Klerx, "Magellan Class Battlecruiser MK 2 -Elysium-" -> Utiliy nacelles (& Isaac Dark for detailing ideas): https://steamcommunity.com/sharedfiles/filedetails/?id=1468439817 * Pyston, Anvil of Dawn -> Inverted Hull deco -> https://steamcommunity.com/sharedfiles/filedetails/?id=1520172594 * Isaac Dark, suggestions with the Drill- & Multiturret section * Wallenstein55, suggestions for the Engine Room Music: KIRA - New World (NCS Release) --> Robin Hustin - On Fire (NCS release) --> NIVIRO - Flashes (NCS Release) --> Hope you like it. If you do, please give it a thumbs up, thank you!
Working on this space station and I'm completely stuck for ideas at the moment. Spoiler So this is what was there before This is all I've come up with so far. I'm not sure what else I want to do with that space. That middle area is on an angle which is making it a bit harder to deal with.
Some fuel contains, spare parts bins, restrooms, modular storage, flashing lights, a couple sentry guns, decorative consoles, o2 dispensers - you’ve got lots of options here
While I wait for corrections of the curves of hands and ideas from Eleon, I decided to be creative and then bombed. Crooked hands are a modern misfortune, which they can’t do in a normal way, and what they will do is to be sure to break and forget how it was done. The movie on the curves of the idea of classes and cockpits. And also about the fact that from 2015-2016 a lot of superfluous was added to the game, and little of this is working and necessary, and the advisers with a narrow outlook seem to be incapable of advising. Only they learned to put bans on the firing of capital and hovers, that you should leave one motorcycle and a survival tool and do not work normally, but you will not need to correct anything. Get together and start instead of the NOT needed race for beautiful graphics (most of the players don't care about it), and figure out the performance and functionality of the game. If there is a lack of intelligence and imagination, the Freelancer game will help you even if everything has been thought out and invented a long time ago, in 2004 Karl)) Good luck and straight hands Пока жду исправлений кривых рук и идей от Елеона решил по креативить и тут бомбануло. Кривые руки это современная беда, ни чего не могут сделать по нормальному, а что сделают нужно обязательно потом сломать и забыть как было сделано. Ролик на кривые идеи по классам и кокпитам. И ещё о том что с 2015- 2016 в игре добавилось много лишнего, и мало что из этого рабочее и нужное, а нужное видимо советчики с узким кругозором не способны посоветовать. Только и научились ставить запреты на стрельбу капиталов и ховеров, что мелочиться оставьте один мотоцикл и сурвивор инструмент и те нормально не работают, зато исправлять ни чего не нужно будет. Соберитесь и начните вместо за НЕ нужной гонкой за красивой графикой (основной массе игроков на неё плевать), и разберитесь в работоспособностью и функциональностью игры. Если не хватает ума и фантазии, игра Фреелансер вам в помощь хотя бы там уже давно все продумано и придумано, 2004 год Карл)) Удачи и прямых рук ========================//
Wasn't as productive as I would have hoped this weekend due to trying to troubleshoot a bug with random scenarios in multiplayer and having a cold, but I'm close to finishing the Polaris mining fleet:
Updated my Project Eden TEST Scenario! Huge thanks to @Monroe for his brand new planet pack and @Needleship for his Gas Giants!
I finally finished my build and got it uploaded to the workshop. Give it a whirl and let me know what you think: https://steamcommunity.com/sharedfiles/filedetails/?id=1718903363
Today I started work on a sandy Barren Moon variation. Going to need to build some mine POIs to add to it.
New Military Scout (SV) (hardened Steel & heavily-armed). (Warp drive, constructor, oxygen, storage) Open-cockpit light-weight personal transports SV (blue) & HV (red) . Also have a new Warp Fighter in the works,.... Other than that, spent the evening trying to figure out why new-uploads, and updates-to-existing blueprints, are failing. Thought I'd share the error message in case anyone has seen this before.... A few details,.... - Error occurs when attempting to publish or update any blueprint (if the preview image has changed from the last update). Basically, whenever a new preview image must be uploaded, the update fails (more on that below). - Already checked the standard stuff. Windows / game versions are up to date,... reinstalled game, new world/game,... cleared out some old blueprints and screenshots,... etc... etc... and checked the forums, of course,... just did not find anything definitive. - Dug into it a bit and determined that the issue is tied to the preview pic that is created when you save a blueprint. If the image is removed from the folder, the blueprint will upload correctly/successfully. Any image, no matter how small of a file size, in the blueprint folder will cause the above error message. Thinking this issue is on the Steam side of things. BTW - it worked fine prior to yesterday (04/19/2019). If anyone has tackled this issue already, I'd love to know the resolution you found. Might save me a bit of research / effort / time. Thanks in advance. -Zertali
Gosh, you're busy atm! Got a similar bug, though, for me it only failed to create the Images, but since I modify them anyway, I placed my own ones, and it worked well. I use JPG @ 1920*1080. hth
I ran into the same issue, I think it's due to the size of the custom image, as once I resized my image it worked just fine. I did 800x450 jpeg