What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. MB2000

    MB2000 Lieutenant

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    upload_2019-5-14_17-53-1.png

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    Built yet another level 10 general purpose CV.
     
    #17221
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  2. Na_Palm

    Na_Palm Captain

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    me too! :)

    building and loading up one of the cargoholds...
    NewGame_11_2019-05-14_10-07-11.jpg
     
    #17222
  3. ravien_ff

    ravien_ff Rear Admiral

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    Scientifically accurate "planet".

    Neutron Star.jpg
     
    #17223
  4. ravien_ff

    ravien_ff Rear Admiral

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    Testing some "stars" to be added to my scenario:

    20190513024030_1.jpg 20190513024437_1.jpg 20190514015857_1.jpg

    The idea is to make Eden a trinary star system by adding planets that look like stars. The central sun, and then a red dwarf + neutron star combo orbiting at a distance.

    Random scenarios now support custom descriptions for space playfields, so I can put info about space encounters in the playfield description:

    20190510190721_1.jpg

    (Yes, those are all space drones.)

    This is actually a pretty big deal, since before all space playfields would have the generic "the area around <planet> contains an asteroid field". Now I can say "This area of space IS SUPER DANGEROUS!" :D

    Hopefully I can get the alpha 10 version of my scenario posted later this week!
     
    #17224
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  5. Vermillion

    Vermillion Rear Admiral

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    A10 experimental is finally public so now I can show off stuff i've done.
    13 Chrono_2019-05-14_23-20-22.png
    Here is the second HV bay on the Millenium. This one is on the bottom level (Not including the entry hangar), but i've already shown off the main HV hangar through the door ahead. There's probably no reason to have this many hangars for HVs, so It also doubles as a cargo bay (Hence the crane mounted to rails).
    Still no lights yet. Need to keep the class size down so I don't hit worse fps issues.
    13 Chrono_2019-05-14_23-28-37.png
    This is the entry hangar that comes out on the underside of the ship. As you can see, lots of new block shapes I wasn't able to show earlier.
    13 Chrono_2019-05-14_23-24-19.png
    This is the acceleration room. Kinda important to have some passenger seats for passengers.
    13 Chrono_2019-05-14_23-21-18.png
    This is one end of the primary industrial corridor that runs along the length of the ship. There is nothing but cargo storage off each side until you get near the front of the ship (not completed).
    At the rear end it meets up with two heavy freight elevators that go into the lower hangars (They don't actually move) but they've got pistons, and clamps and tracks for the wheels to go in and all that stuff. Around that area is the bottom of the engineering levels where the warp core seperates into a cornicopia of cables and pipes that go everywhere and eventually lead up to the front of the ship through huge conduits under the floor in the above screenshot (under the walkway).
    13 Chrono_2019-05-14_23-19-51.png
    This is main cargo bay #02. It's at the rear end of the main industrial corridor and backs onto engineering and is adjacent to the Manufacturing department (other side of the corridor). It's got a crane and everything.
    13 Chrono_2019-05-14_23-20-05.png
    And this is the aforementioned manufacturing department. Just some cargo containers and 4 advanced constructors.
    13 Chrono_2019-05-14_23-29-37.png
    Here's one of the plasma turbines in the engineering section. With all those lovely copper pipes 'n stuff.
    13 Chrono_2019-05-14_23-26-55.png
    A meeting room.
    13 Chrono_2019-05-14_23-25-02.png
    A holographic communications room. Mass effect style. So commander shepard can hang up on the council.
    And that's all I can be bothered showing now.
     
    #17225
    Last edited: May 14, 2019
  6. ravien_ff

    ravien_ff Rear Admiral

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    It's so beautiful!

    Not sure if you know this but you can set up LCD screens as holographic displays sort of. It's kind of a cool effect.

    20190503034357_1.jpg
     
    #17226
  7. Germanicus

    Germanicus Rear Admiral

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    Must be quite a relief for you to show off all those goodies:D;)
     
    #17227
  8. Germanicus

    Germanicus Rear Admiral

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    Last pictures taken before starting A10
    Navigation, Command Deck, Admirals Bridge, Helm...you name it
    Waiting for A10_2019-05-14_12-13-50.png Waiting for A10_2019-05-14_12-14-01.png Waiting for A10_2019-05-14_12-49-08.png Waiting for A10_2019-05-14_12-49-36.png Waiting for A10_2019-05-14_13-05-30.png
     
    #17228
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  9. Robot Shark

    Robot Shark Rear Admiral

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    Took a shot at version 10 today, mostly testing out the shields.

    Also took a gander at the new block shapes but I was little disappointed that there are no new windows or railings.

    I can see so many new possibilities with these new shapes, I hope that version 10 will load my version 9 workshop save with no issues.
    Well, I already backed it up, time to see if I experience Armageddon when I try to load it.
     
    #17229
  10. Maverick241

    Maverick241 Captain

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    How did you do that?
     
    #17230
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  11. Robot Shark

    Robot Shark Rear Admiral

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    Pity the game is not accurate with the effects of gravity...

    <steps out past the radius of the gravity generator>
    <becomes a grease splat on the ground>
     
    #17231
  12. ravien_ff

    ravien_ff Rear Admiral

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    The game can't even handle it. :D entering the playfield causes error spam in the console. Doesn't seem to crash the game but for now you won't be able to fly down to it.

    The red dwarf star, on the other hand...
     
    #17232
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  13. ravien_ff

    ravien_ff Rear Admiral

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    I'll put up a guide in the blueprints forum later!
     
    #17233
  14. Fenris

    Fenris Commander

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    I've been playing my raider playthrough for the last couple of days. Oddly enough; copper seems to be the mat that is always in short supply. Even Zacosium and Erestrum are not too uncommon (I've been finding a lot of force fields as loot and breaking them down). So I found myself surprised at how quickly I was gaining mats for a decent HV POI buster on just looting.

    So I went back to my creative save to finish designing the HV I showed earlier and realized something. A small sleek optimized HV does not fit this guy's style (even though there is no real RP, I still RP what style of vehicle and base they would build), he would want something much bigger that had at least 2 layers of combat steel, every weapon, all options (health, clone, oxygen, constructors, etc), and a lot of cargo space for prolonged raids so he could hit multiple POIs before coming back to base.

    So here is the ARS Atlas. "ARS" because that is a ship designation for a rescue and salvage ship. And this HV does a lot of salvage. And "Atlas" because it carries a lot.
    [​IMG]
    [​IMG]
    [​IMG]
    There is a protected interior cockpit, just no pics yet as the interior is not done decoration and texture wise. Two layers of combat steel in most places except for the bottom which is one layer. But if the underside of my HV is getting shot, I'm doing something wrong. There is a multi turret along with the weapons, you just cant see it because it is retracted. And it holds 64,000 volume in cargo and another 4,500 volume in ammo. This is with volume and weight turned on. There is a lot of room inside, I could easily get more cargo inside and I'm not 100% thrilled with the texture job, but I'll probably wait until alpha 10 comes out of experimental before modifying this craft anymore.

    And some more work has been done on the base.
    Storage and repair building (and a quickly thrown together SV parked on the roof).
    [​IMG]
    [​IMG]
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    The Atlas barely fits :D
    [​IMG]
    Not liking the power supply and fuel building. Will probably completely redo this one.
    [​IMG]
    And the walls are a little more done: (Can you guess which direction the drone base is? :D)
    [​IMG]
     
    #17234
  15. Siege Inc.

    Siege Inc. Rear Admiral

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    Yeah I've been hoping they would add railings for the shallower angle for a long while now. :oops:
     
    #17235
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  16. RazzleWin

    RazzleWin Rear Admiral

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    I thought I might get my old base out of mothballs and see what I can turn it into with all the new stuff.
    A.png B.png C.png
     
    #17236
  17. RazzleWin

    RazzleWin Rear Admiral

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    Oh and my CV :D
    D.png
     
    #17237
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  18. ravien_ff

    ravien_ff Rear Admiral

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    #17238
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  19. Germanicus

    Germanicus Rear Admiral

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    Like the re-new'd light effects
    A10EXP.2446_2019-05-15_10-02-28.png A10EXP.2446_2019-05-15_10-01-18.png A10EXP.2446_2019-05-15_09-48-36.png
     
    #17239
  20. SilvRav

    SilvRav Moderator

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    Generated a random 212 playfield game to start a SP game :D

    I like exploring...
     
    #17240

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