Empyrion Scripting The newest docu and downloads you can find here https://github.com/GitHub-TC/EmpyrionScripting Scripttutorials:
This is so great. Me and i think a lot of other players are missing this for years. I hope they implement your mod into the standart game really soon. Maybe in a more polished way to make it more user friendly. Anyway just to see that it is more or less easy possible gives me great hope.
You should see if you could tweak that to be the "Yellow Alert" "Red Alert" type display. Even better if you could somehow coordinate the colors and even the color of the lights on the ships. --Izz
So, will this mod work on an already-started game on a dedicated server? For instance, if I shut down the server and copied the .yaml and .dll from this mod into the mod folder, then started the server, would this work in the active save game?
Thank you. So I've done that and my LCD's worked once but now remain static. I'm using the updated files from post 10.5. (Mod version 3.1.1). Following the procedure above. Is there any trick I'm not aware of? UPDATE: It appears to be working. For users new to this. Make sure that you have the .yaml and .dll in a folder named 'EmpyrionScripting', and that you put that folder only in the mods folder in the base content folder. NOT in the content/mods folder of your live save. The mod will take care of putting what it needs to in your save game.
Haven't been able to get this one to load on 10.5.1. Haven't had trouble with inventorysort or EWA, but after FTP'ing this into place, turning EAC on and off, it just won't load. This is on a dedicated server with LOW.MS. UPDATE.. got it to start working when I added "Dedi" to.. ModTargets: PfServer,Client,Dedi in the EmpyrionScripting_Info.yaml file. Thanks.
For ship info, I notice you don't have pentaxid tanks in your example but you have fuel and oxygen. I'm assuming there is a technical reason for that? I tried adding a PentaxidTank {{use}} but I got an error.
You are having a bit of problem with Pentaxid Tank as that value can be over 100% which throws an error: {{bar}} error Specified argument was out of the range of valid values. Parameter name: count 107.00% 107.0 / 100.0 AU
Did you get a chance to look at the PentaxidTank problem? If you put more than 100 refined pentaxid into the ships tank it throws the error above. Since you are allowed to go over 100% in the pentaxid tank, the valid values parameter needs to be changed.
The current version can handle these. Update it from the GitHub release tab. https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/4.4.1