[mod] Empyrion Scripting Mod

Discussion in 'Empyrion API' started by ASTIC, May 25, 2019.

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  1. ASTIC

    ASTIC Rear Admiral

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    #1
    Last edited: Aug 11, 2019
    Israel, dichebach, tachyon and 11 others like this.
  2. Xango2000

    Xango2000 Captain

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    OMG, You Rule!
     
    #2
    Last edited: May 25, 2019
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  3. MBoyett

    MBoyett Ensign

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    Dude you freaking rock!!!! Thank you, I've been wanting this forever.
     
    #3
  4. nottrox ¯\ (ツ) /¯

    nottrox ¯\ (ツ) /¯ Captain

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    This is so great. Me and i think a lot of other players are missing this for years. I hope they implement your mod into the standart game really soon. Maybe in a more polished way to make it more user friendly. Anyway just to see that it is more or less easy possible gives me great hope.
     
    #4
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  5. Izzin

    Izzin Lieutenant

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    You should see if you could tweak that to be the "Yellow Alert" "Red Alert" type display.
    Even better if you could somehow coordinate the colors and even the color of the lights on the ships.

    --Izz
     
    #5
  6. ASTIC

    ASTIC Rear Admiral

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    comming soon :)
     
    #6
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  7. ravien_ff

    ravien_ff Rear Admiral

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    This is awesome.
     
    #7
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  8. Monroe

    Monroe Commander

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    So, will this mod work on an already-started game on a dedicated server? For instance, if I shut down the server and copied the .yaml and .dll from this mod into the mod folder, then started the server, would this work in the active save game?
     
    #8
  9. Taelyn

    Taelyn Guest

    yes. Mods Always work by just adding them
     
    #9
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  10. Monroe

    Monroe Commander

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    Thank you. So I've done that and my LCD's worked once but now remain static. I'm using the updated files from post 10.5. (Mod version 3.1.1). Following the procedure above. Is there any trick I'm not aware of?

    UPDATE: It appears to be working. For users new to this. Make sure that you have the .yaml and .dll in a folder named 'EmpyrionScripting', and that you put that folder only in the mods folder in the base content folder. NOT in the content/mods folder of your live save. The mod will take care of putting what it needs to in your save game.
     
    #10
    Last edited: Sep 22, 2019
  11. [TKC]olT3lo

    [TKC]olT3lo Lieutenant

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    Haven't been able to get this one to load on 10.5.1. Haven't had trouble with inventorysort or EWA, but after FTP'ing this into place, turning EAC on and off, it just won't load. This is on a dedicated server with LOW.MS.

    UPDATE.. got it to start working when I added "Dedi" to..

    ModTargets: PfServer,Client,Dedi

    in the EmpyrionScripting_Info.yaml file. Thanks.
     
    #11
    Last edited: Nov 10, 2019
  12. ASTIC

    ASTIC Rear Admiral

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    The EmpyrionScripting is a native A10 mod so you have to copy it here
    upload_2019-11-10_8-5-18.png
     

    Attached Files:

    #12
  13. [TKC]olT3lo

    [TKC]olT3lo Lieutenant

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    For ship info, I notice you don't have pentaxid tanks in your example but you have fuel and oxygen. I'm assuming there is a technical reason for that? I tried adding a PentaxidTank {{use}} but I got an error.
     
    #13
  14. ASTIC

    ASTIC Rear Admiral

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    The Pentaxid tank is only from the 10.6. accessible.
     
    #14
  15. ASTIC

    ASTIC Rear Admiral

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    NOTE: With the Empyrion A11 version you need an update from the EmpyrionScripting-Mod to >= 4.1.1
     
    #15
  16. [TKC]olT3lo

    [TKC]olT3lo Lieutenant

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    You are having a bit of problem with Pentaxid Tank as that value can be over 100% which throws an error:

    {{bar}} error Specified argument was out of the range of valid values.
    Parameter name: count  107.00%    107.0 /    100.0 AU
     
    #16
    Last edited: Nov 22, 2019
  17. [TKC]olT3lo

    [TKC]olT3lo Lieutenant

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    Did you get a chance to look at the PentaxidTank problem? If you put more than 100 refined pentaxid into the ships tank it throws the error above. Since you are allowed to go over 100% in the pentaxid tank, the valid values parameter needs to be changed.
     
    #17
  18. ASTIC

    ASTIC Rear Admiral

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    The current version can handle these. Update it from the GitHub release tab.
    https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/4.4.1
     
    #18
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  19. [TKC]olT3lo

    [TKC]olT3lo Lieutenant

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    #19
  20. atobo

    atobo Ensign

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    Great work, loving this mod :)
     
    #20
    Last edited: Jan 26, 2020
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