What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Jeffglobal

    Jeffglobal Commander

    Joined:
    May 11, 2019
    Messages:
    113
    Likes Received:
    154
    Those are actually very interesting colors...the builds have great lines too. :thumbsup:
     
    #17861
    Tyrax Lightning and Germanicus like this.
  2. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,451
    Likes Received:
    8,946
    I seeeeeeee.... what I think are large blocks?

    Care to give us a taste, but the barest of teases? :cool:
     
    #17862
  3. Pyston

    Pyston Captain

    Joined:
    Dec 20, 2016
    Messages:
    193
    Likes Received:
    802

    [​IMG]
     
    #17863
  4. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,171
    Likes Received:
    5,743
    Looking for an opinion.
    Too much of a cheap shot?

    20190629220517_1.jpg

    In the POI build they are textured to match.
    When they blow it depressurizes the base, and, if the player survives, it drops them into open space.
     
    #17864
  5. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    There is a warning sign. :D
     
    #17865
    Tyrax Lightning and dpburke2 like this.
  6. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,451
    Likes Received:
    8,946
    God I love this Plasma planet...


    20190630004552_1.jpg
    20190630003948_1.jpg 20190630004138_1.jpg


    It took me forever to find. Had some frustrating things happen - a bug that popped me to windows, closed the game, and then when I re-loaded, the ship I was in and all my SV/HV's and loot were gone. Had to hop into God mode quick because it was just naked me in space waving to the nearby asteroids. :)

    The journey to the Plasma planet was full of amazing occurrences, an example; before the bug hit I was warping around the rim ignoring a plethora of astonishing planets... like say, a cotton candy planet:



    20190630001721_1.jpg (which is so very well done! It even has magma vents?!)


    , and when I left warp to emerge into an as-yet-unexplored system this greeted me:


    20190630000508_1.jpg

    My space, how you've.... changed...


    Goddamnit, Ravien, you evil mastermind, you made your own goddamn Gas giants!


    20190630000528_1.jpg


    You could spend hours/days just in this little system!


    20190630000605_1.jpg

    Asteroid rings and clusters and 5 "moons." Good heavens!


    So, all in all, that was a neat journey and I look forward to trying to build something very awesome on the ole plasma planet tomorrow... once I work on this POI some more...


    ... but the plasma planet! Gah!
     
    #17866
    Last edited: Jun 30, 2019
  7. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    Sounds like quite the adventure! :D

    All credit for the gas giants has to go to @Needleship , he made the original ones!
     
    #17867
  8. WildmouseX

    WildmouseX Lieutenant

    Joined:
    Nov 8, 2017
    Messages:
    21
    Likes Received:
    40
    #17868
  9. jmtc

    jmtc Captain

    Joined:
    Sep 29, 2016
    Messages:
    108
    Likes Received:
    539
    #17869
  10. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    Yeah. I haven't really made use of those new corridor pieces because it's all one texture. It'd be nice if all the emissive textures worked like this too. Then you could color the emissive part a different color from the rest.
     
    #17870
  11. Monde

    Monde Lieutenant

    Joined:
    May 25, 2019
    Messages:
    22
    Likes Received:
    78
    Sooo I managed to finish my CV as per my link but it is ugly but functional. I can finally leave the Starter Planet.

    The plan was the elongate the nose and smooth her edges but I now figure that I will start from scratch once I am in space and have found a home to settle semi permanently. Starter planets get refreshed every few months so dont want to spend too much time here.

    Edit: Anyone know how to see what the "Seed" number is on a MP server?
     

    Attached Files:

    #17871
  12. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,286
    Likes Received:
    8,956
    Started overhauling my old ships, especially the ones I tend to use most after I spawned in the FA-00...uhh... I think it's 7 or 8, Envoy (Considering the FA line goes over 30, that's quite old) and discovered that I never quite finished it. Then I found a bunch of flaws, broken textures and mismatching blocks on it (because at the time there were less blocks to choose from), so I started on that first.
    13 Chrono_2019-06-30_14-18-04.png
    The exterior's not that much different and this probably isn't the best view. Most of the work was on the underside and interior. It had no landing gear and had thin panels on the bottom which made it impossible to land even with a landing gear.
    Removing the panels from the bottom so it could sit flat caused more problems as now the interior floor was exposed to the ground.
    The Envoy isn't built for combat or mining or anything. It's a luxury sports vehicle mostly for exploration and it's fun to drive.
    13 Chrono_2019-06-30_14-18-14.png 13 Chrono_2019-06-30_14-19-02.png
    13 Chrono_2019-06-30_14-18-55.png
    This is the new interior. You could barely fit in the old one, but this one has two beds, a kitchen and all the usual goodies you'd need for a long-distance cruise on an alien planet. Pressurized of course, O2 station, armor locker, storage and even an ammo box even though it has no guns (There's slots for them on the outside though).
    13 Chrono_2019-06-30_00-06-13.png
    This one was more important to update, which I did next. The FA-020 Bulldog. (Original on the right)
    A cheap, dedicated miner. The old one was packed with things it didn't need, lacked ore storage which it needed and the drills didn't quite get the job done with their placement. It also tended to drift and sink weirdly when loaded.
    The new one's in industrial yellow (not the default yellow colors, this is the one I use on my other industrial builds). Originally I gave it a retractable turret on top, but even when retracted it catches on the tunnel ceiling while mining.

    I also overhauled some interior features of the FA-028 Lockdown, (A miner, though it doesn't look it) to better balance carried mass and gave it some fresh texturing to make it look less-fresh.
    13 Chrono_2019-06-29_17-22-56.png 13 Chrono_2019-06-29_17-27-44.png

    And finally, I did a complete refit of the FA-005 Hunter... again: For the 4th or 5th time.
    Extended the body, added more generators, RCS, overhauled the interior, added a shield generator, then took it out because it's too expensive to put in the ship; added panels in their place that can be removed and a shield generator added later when the materials are available (Bleh, erestrum, neodymium and zascosium).
    Not much more expensive than it used to be, only uses starter planet materials.
    The hunter is my go-to ship. There ain't a better ship in terms of cost and durability thanks to its fully-enclosed cockpit and cheap materials. Can take a fully armed zirax base head-on without dodging and come out... alive (not whole, not without a sathium upgrade to the front first; But alive and victorious!).
    13 Chrono_2019-07-01_01-53-39.png
    The refit is the one in the middle, the original is the one on the left and the one on the right is the FA-008A Seer. The Hunter's big brother. He's up for a refit too when i'm done with the Hunter. The hunter isn't finished yet either, still some paintwork and texturing since when I first made it, we only had the old default colors and none of the new block shapes.
    The new refit has longer skids (no longer spiky either) , is higher off the ground, has larger ramps, a bigger doorway and now has more cargo capacity.
    13 Chrono_2019-07-01_01-54-38.png
    The Seer is still a few meters longer with more power and cargo space and heavier armor, but is too expensive for earlygame.
    13 Chrono_2019-07-01_01-56-03.png
    Here's the new interior. Still needs a bit of work. The shield generator goes up in the roof.
    One of the most annoying things about the old hunter is that the door and ramps are manually opened, but there wasn't enough space for a sensor in the right spot to open/close them automatically. Also the doorway wasn't wide enough, so i'd get fried hugging the warp core coming up the ramp.
     
    #17872
    Last edited: Jun 30, 2019
  13. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    5,032
    Likes Received:
    8,757
    Project Eden Start on Swamp Planet...real fun even for the experienced Player, found myself dropped right into the Zirax Zone:).

    Took a while until I had settled myself and with the help of the wildlife the Zirax and me got fast friends:D
    Marian Hegemony M_2019-06-29_07-49-46.png
    I watched a strange "Investigative Maneuver" by local Patrol Vessel to a nearby Small Wreckage...

    Marian Hegemony M_2019-06-29_10-09-05.png
    After collecting enough stuff I searched...and found a neat spot for my Base..

    Marian Hegemony M_2019-06-30_18-28-17.png

    ...and after moving in a enjoyed the Sun Rise

    Marian Hegemony M_2019-06-30_18-18-36.png
     
    #17873
  14. WildmouseX

    WildmouseX Lieutenant

    Joined:
    Nov 8, 2017
    Messages:
    21
    Likes Received:
    40
    Was in the middle of writing the description for my new sv and lost power - here us the link minus a description (for now)

    Highlights - hardened steel construction, hardened steal layer isolating and protecting the core, shields, 4 passenger seats, 30k SU storage, lift boost to carry 700 tons above ship weight, balanced thrust makes a nimble fighter
    https://steamcommunity.com/sharedfiles/filedetails/?id=1786685976
     
    #17874
  15. Sephrajin

    Sephrajin Rear Admiral

    Joined:
    Dec 22, 2017
    Messages:
    916
    Likes Received:
    2,917
    Updated the Creative Studio for Alpha 10 ; build 2517
    ----------------------------------------------
    * added Texture & Color Tool to inventory
    * added/fixed WarpFuel
    * increased Fuel & O2 stacks
    * increased multi charge stacks
     
    #17875
  16. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,451
    Likes Received:
    8,946
    The armored cockpit 8 has white spots remaining when you paint it


    20190630223209_1.jpg

    *grumble*

    *grumble* *grumble*
     
    #17876
  17. dpburke2

    dpburke2 Captain

    Joined:
    Sep 5, 2017
    Messages:
    512
    Likes Received:
    1,974
    Stayed up later than I should have. Was enjoying my day of rest with some work rebuilding my Turkey CV, unlock level 10.

    A10 FTB - Ferry_2019-06-30_16-09-06.png

    From front to back: Original Turkey CV, Original Turkey C45, and the new Turkey. The new version is bigger and wider.

    I hope I did a good job of capturing the shape of the original.

    A10 FTB - Ferry_2019-06-30_21-56-21.jpg

    Turkey blueprint has been updated on the workshop.

    The thing is, the Turkey C45 was the upgraded version of the Turkey. Originally, I kept the unlock at 10 and just loaded on a full set of the atmospheric CV weapons. Well, this time I chose to also make a couple other small changes and let the unlock jump up to level 20 for the C45 variant. I even added rocket turrets and the radar deco at one of the weapon hard points. Had to modify the undercarriage to accommodate a repair bay, and included the tier 2 shield generator. Part of the reason for expanding the Turkey was to add empty space for upgrading to shields once I had the resources and unlocked the tech.

    A10 FTB - Ferry_2019-06-30_22-59-40.jpg

    So part of the reason I was up so late was that this involved capturing screen shots and updating two, not just one, BP on the workshop. I will finish the description at another time, but the C45 has been updated online as well.

    [edit] By the way, those are both rated for up to 4.0 g. They still can lift over 1.5 kilotons in 3.0 g. And their atmospheric tolerance is 3.0 kg/m^3 with shields off.
     
    #17877
    Last edited: Jul 1, 2019
  18. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,397
    Likes Received:
    12,004
    Tonight hopefully I can put the finishing touches on the second variation of crystalline moon. :D
     
    #17878
  19. Croolis Var

    Croolis Var Ensign

    Joined:
    Dec 17, 2016
    Messages:
    5
    Likes Received:
    5
    Me and my mate in our two-player game finally put a warp drive on our little SV. Jumped to the Sathium/Neo planet nearby. Built a non-warp capable tiny CV that could just carry my variation on a LadyBig. We thought that we needed Zasc and Erestrum for a CV warp drive and only figured out that we didn't after attempting to take our SV to the planet with Zasc and Erestrum that turned out to be out of range for an SV. We were "how are we going to get the zasc and erestrum then and have the range to get zasc and erestrum???" before realising we didn't need for the CV warp so then kicked ourselves for spending couple hours making the tiny CV when we needed a bigger one. Oh well, a live and learn day.
     
    #17879
  20. Jeffglobal

    Jeffglobal Commander

    Joined:
    May 11, 2019
    Messages:
    113
    Likes Received:
    154
    Heck no! XCaliber is holding a POI challenge this month, (his discord... https://discord.gg/jPqaZq4)

    I think the group would appreciate the build.
     
    #17880

Share This Page