Today... I almost-finished the external hull of my new ship, the FA-036A Titan. Once I finish up the underside (add more turrets) and do the interior, i'll be on to texturing. Front. Rear. Current class Size: 4 (Original: 6) I'm hoping it'll replace the old crashed MS Titan, once it's been broken up into 3 pieces. It's roughly the same size as the current one, with the same general layout; only it doesn't suck. I mean, has anyone actually seen the original MS Titan? It's only about 1/4 textured (with completely random textures) and has virtually no interior. It's an empty shell, and an outdated one at that. One that according to the ship logs is meant to be housing hundreds of people. The bridge is just a massive engine pod that's had the thrusters replaced with windows perched on a tiny structurally-unsound pole. It doesn't help that it's around 4 years old, which is probably why none of the textures match, and has been needing to be replaced for a very long time. Even if it doesn't get the job, it's still a decent ship.
Most if not all my planets and blueprints contain happy accidents. They make for some of the most natural looking elements so I often just run with them. I recently made that custom starting biome and had the height of the static poi all wrong. It looked like whoever built it had carved it into the mountain for protection so I kept it.
Ya know what'd make a neat addition to this...? A Monk Monastery parked right on one of these Mountaintops...
I write here because I don't know exactly where to put it. Why don't we find bottles of O2 in the backpacks of the Zirax troops? We found energy bars and even medicines but never O2. And we know they use it in their bases and ships!
Good Question - worth to be put in the Suggestion Area. Zirax do not wear Helmets for Breathing. So maybe they have some sort of gill or integrated device to store O² while on Planet side but nothing that fits with our small O² Bottles.
There's times when I wonder if the Zirax are given their O2 Intravenously...? (Hope I spelled that right...)
After reading a thread on reddit about BA/CV elevators, I decided to try my hand at it. It works pretty nice!
I finished installing all the mood lighting on my POI. Figured out some of the blueprint settings too. Go me. Now I'm working on mob placement and loot. Once that's done it will be ready for playtesting. Kind of a related question, does anyone know if there's a way to look up mob strength/health/damage? Or if anyone's compiled a list? Admittedly I don't actually play the game that much. I spend all my time building stuff. I have a general familiarity with the mobs but hard data would be useful.
NPC health is in example_config.ecf. The level of the mob also affects health, up to 2.5x damage and health at level 10.
What determines the level of the mobs? Difficulty setting from the main menu? Or some playfield.yaml setting?
The playfield and/or the scenario's random solar system config. However the game difficulty settings also affect creature health and damage.