Finished my first small Stonebunker and started a new PVE world again. Spoiler: more night view take a peek inside, as it is now: first version of the interiour if you have read up to here: do you prefer the grey or green interiour version?
I finished the exterior of the FA-036 Titan today. It took a week longer than it was supposed to due to two crippling bugs that took ages to get fixed that prevented me from playing at all. The front. Colors are in light gray, gray, dark gray, charcoal (not black) and two shades of blue. Mid section. As with all my builds, all thrusters are exposed, open and unobstructed. Rear Section. There's more room for more turrets, but overkill on the turrets ruins aesthetics. Just like driving an unnecessarily big truck means you have a tiny penis. Now, the designation on the side is UCH-002 because this ship is meant for the UCH Fleet, not part of Forge's lineup. For people with class, misreading UCH-002 literally as UCHOO results in: 宇宙 (Uchū) meaning "Outer space" in japanese, which is a coincidence but I couldn't help pointing it out after constantly reading UCHOO across the hull while working on it (Zero and the letter O decals are identical in-game).
How the Wreck of the COMET looked when I found it( its another wreckage in the Picture) Building on the CV...I am not sure what I am doing here...
Putting this here, since it was a topic: Just saw that there seems to be a bug with the SSG creating playfields. Always exports AmosphereFog as zero. This is what 'Barren' looks with atmo densitiy 0.9, (as defined in playfield_dynamic) in a standard game: This is what is probably intended (=when starting the 'playfield_debug.yaml' in debugmode, which has AtmosphereFog zero): (...Not 'barren' either, but a little bit more defined...)
Reason #1062 why creating a custom scenario is hard: Spending a half hour to find the missing " character among your 90 playfield templates. Actual progression of my mood:
So closer to this? https://www.google.com/search?q=sur...gfLjAhXZPH0KHRK2D_UQ_AUIECgB&biw=1581&bih=785
Well, my CV is now able to move by itself...that makes it easier to collect all the Stuff to get to a ..somewhat..finished state. Main Hull Mats are Hardened Steel Blocks, as provided by the Wrecks in the Minefield. The Center Compartments are Airtight The Nose and Rear are still missing hundreds of Blocks. Also I like to leave enough space to add later 4 to 6 XL Truster. Since I find the Mats needed for it. The CV, I call it LAST RESORT, is a Level 12 which is the max level I can do at the moment as I am Level 12.
I recently built quickly a small harvest SV (or travelling CV, doesn't have the proper "guns" yet), but mismatched the direction i was building. After i finished, to my surprise i discovered, that the "arrow near the core" is pointing towards the back of the vessel. An interesting conundrum, where when you board it, start flying around and open up the map, the pointer is backwards and you don't really know how you move and turn...
Just about everyone does that at least once. It's like a rite of passage. It can be fixed in creative mode. Add a couple blocks to the front of your ship. Press N to bring up the copy/paste tools. Click Selection and Use Scale Selection to place a selection box around everything but the couple blocks you added, cut, paste once to bring up the ghost image, select Rotate Part and rotate it around 180 degrees. Then click paste again. Remove those extra blocks, save your blueprint, and you should be good to go.
I’m a technical specialist of 20 years and yaml files are one of the most awkward things I’ve ever tried to write. I’ve abandoned several after spending hours trying to work out why it throws a mail and continue error when it’s syntax is identical to one that works. Horrid format.
Love the shape, its cool you build stuff like this in survival mode and I really like the cockpit view... (sorry for my English)
So here recently I have been working on some destroyed/ abandon buildings. I recently took a build from the workshop and decided to use it as the basis for my destruction. Here is a link to it: "ZED.EternityTower - https://steamcommunity.com/sharedfiles/filedetails/?id=1592732129 Now I must confess, I haven't used much of the destroyed blocks but oh my is this fun! Taking a perfectly fine build and destroying it is so much fun! I would love to see what others have done in this regard as well. Anyways here is the fun! Oh and here is a side by side from what I am working from. Also this makes me wish for a new tool in creative mode that you can paint on destruction with!