Before I discovered the... utility of godmode, I used the jetpack in creative simply because godmode required a command to activate it. Something that's not intuitive or even something a player would stumble upon in keybinds or help menus. Now that godmode activates automatically by pressing G that's not necessary. Originally G only activated godmode if you'd already activated it by command during your current session.
I think I got a good start ! Let's see these damn drones ! That's for @StyleBBQ ... how'bout some " early, boot-strapping phase of survival" ? I almost feel more comfortable in there than in many other bases I made... less "cold steel", more of a "stranded" feel to it...
ahh, ok, thanks @Germanicus , it was the different colored sky that confused me. I like that one quite a bit too! -- @zertali , that is one fine lookin ship there, bravo! -- I started using GM in creative due to the always on loud jet sound.. @Vermillion , I didn't know that about just hitting the G. Thanks! -- Ha!! @Kassonnade , I -like- it! Now _that's_ how you take on those pesky drones! cool lookin camp there as well, very Robinson Cruso
Hopefully someday it will be possible for a modder to make a 'Primative Start' mod. Might prove suprisingly popular. I recall when Keen began Medieval Engineers there were a lot of folks hoping it would tie in with Space Engineers. So who knows, maybe there's a large enough customer base just waiting out there for a, 'Sticks to Lightsabers Survival!' type game. It certainly has the look of a lot of hard work, but all worth it, as now he's not constantly on the ragged edge. Still has a long way to go yet those challenges seem less daunting. A bit like midway through Castaway where Hanks is lean, bearded and tan, standing on a rock spear fishing. Well done
Did very little today. Just some photoshoots for my new signature... because someone complained the sun was too bright and kept distracting them. You know who you are... I hope it's even more distracting now.
Busy on a new ship (october replica challenge), and i'd like to do a similar holo projector thing as it is part of this ship originally. Anywhere i can read up on how to accomplish this ? I'm not familiar yet with this LCD system. Would be great !
It's just simple overlap tied to sensors and a couple of logic circuits. I made the image by getting the right font size, then applying <align=center>, <line-height> and iirc <cspace> to get all the tiles the taking up an exact space. Just make a square of 25% fuzzy block symbols and replace with 100%, 75% and 50% as needed to form the image. Leave gaps using non-block symbols for places that need to move. Use more LCD projectors with matching offsets to overlay the main image with "removable" projections (e.g. Eyes, mouth, etc...). Multiple sets of eyes indented differently so they're off to the left or right and tied to sensors under the floor and use AND circuits with the sensors to prevent overlap with other sets of eyes. My one has his eyes closed by default (closed eyes are an overlayed projection that's turned on by default), there's a motion sensor so that if the player enters the room, he's detected and the eye projector is turned off and then sensors on the left and right and middle detect the player's position in the room and with an AND circuit check that: 1: The player is within active range (eyes open) 2: The player is activating a locational sensor (e.g. center, left, far left, right, far right). The output signal is sent to the corresponding Eye projector for the matching direction. If you stand to the left of the projection you're activating 2 sensors: Eyes Open and Eyes Left, so projector Eyes-Left is turned on; giving the projection a set of eyes that match the location of that area. Blinking and moving mouth is done with a signal loop, which has proven unreliable on large builds as signal length, delay and duration keep falling out of time. This signal loop should work a fairly easy way using 3+ Delay Circuits, an OR circuit and a Motion sensor. Sensor detects player > sends signal to Delay circuit 1 > Delay 1 turns OFF the sensor with OR circuit and sends signal to delay 2 > delay 2 sends signal to delay 3 > delay 3 sends signal to OR circuit turning sensor back on > sensor detects player is there and starts the loop up again. The advantage of this loop is that when it's not bugged out, it only runs the loop while there's a player there to trigger it. So it doesn't cause lag by running a perpetual loop while no one is there to see it. A longer delay lets you scale a ratio of say... 12 seconds of "open eyes" followed by 1 second of "closed eyes" (a blink). Shorter delays, and lots of them allow an overlay of a mouth that turns off and on (speaking), but can be tied to a one-off button press. More overlay projections of different mouth movements allow a more complex speech animation.
Thanks for that extended reply, but wasn't looking for animations tbh. That goes waaaay over my head. Still need to learn how to get characters off the LCD screen, lol. A static image will do just fine, that goal is as far i'm willing to go. But i need to learn alot it seems. I know there's a thread how to do it somewhere, should have bookmarked it. Feel like a 5 year old now ...thanks alot.
Success!! Definately worth it though. That is a fine collection of ships, respect. -- I spent my play time getting my butt handed to me by the Drone base on the Snowy Dwarf Eden starter. Lost 3 & 1/2 SVs and 3 more deaths. Found out that you can make a suprising nusiance of yourself by getting your cockpit shot out from under you while attempting the `ole Vertical Attack Formation!, which _appeared_ like it might work as I closed from above, but I'm guessing the Zirax were just laughing too hard to pull the trigger right away.. "Look! This fool thinks our turrets can't elevate straight up! Hahaha! That was fixed ages ago! Stop laughing Carl and shoot that idiot already!" As soon as they started I had a millisecond of, "Oh sh...!" then BOOM! cockpit gone, and freefalling down.. Got winged & singed but somehow lived to land, barely, in the courtyard. Which was full of Zirax of course, and they were as suprised as I was; it was a real, "Bond, James Bond." moment. Albeit a very short one. This was my third attempt so all I had on me was a basic shotgun and 30 rounds. Too suprised at being there to have any situational awareness, I just started doing the Chicken Ducking Dance.. Pretty sure that led to one of the main turrets blasting one of their own troops as a body went flying. Then I made the mistake of trying the Jumping Frog of Definace. Wow. Got blasted by at least two main turrets. Here Endeth The Lesson. -- I'm batting a -1000 on Drone Bases. Had to give up on the Moons DB since the ranges just made it so I had no idea what I was firing at. And this go around I'm just being stubborn. I hadn't taken the Aln Lost Colony yet and was only lvl 9, so just Med Thrusters & Gats, no shield as no mats for one. So a question to the group; at default difficulty is taking out a Drone Base with an SV limited to Lvl 7 gear a futile effort? It seems like the Med thrusters Thrust/Weight ratio is pretty poor & more than 2 per direction means another 1-ton genie, or do you have to go up to 4+ per direction to get the m/s up high enough to effectively dodge? (even though my flying 'skills' suck, I do try to duck n weave) The DB in question has 6e of the new model red glowy turrets and on that planet they can hit out to ~320m while Gats range is only 147m. It also always had three Drones flying cover, a mix of Plasma & Rocket. And not sure what but something was firing homing missles too. oh, and I have no idea if it's shielded; never got close enough to hit it.
Honestly dude... feels comparable to trying to be the Old Man in the Leaky Rowboat trying to sink a Battleship... For the Topic: Gah... Build is getting impeded in Creation by more missing Building Shapes... this time Window Shapes! >_<
Thanks Tyrax, I had a feeling I was tilting at windmills, heh Makes sense of course, but I still remember being able to take out turrets w a sniper rifle. Cheesy? Heck yeah, but it was fun too! -- Sounds like it might be time to go do some wheelin' then a couple frosties ------ Don't think I ever posted this. The SV I was trying to tackle the Moon Drone Base with. Has a shield but only ~40 m/s. Idea was to waggle the 'wings' to help dodge incoming, but no joystick controller & using Q n E was just to slow. Did help having the leading gats out a bit, most fire hit them instead of cockpit.
Neither. It's a special diorama city stretch I built for the sole purpose of taking screenshots. It consists of a highway stretch about 400m long with two rows of buildings on each side. I place them end-to-end, reversed so they don't visibly repeat. They can also be placed side-by-side, reversed for cityscapes. I don't think I ever actually finished it. It's missing several buildings in the back rows. It's the UCH-038 Rapier, intended for the Terran faction as a carrier-launched fighter. It's like... 8 pages back: https://empyriononline.com/threads/what-did-you-do-in-empyrion-today.2826/page-936#post-351748 it's currently my favourite ship to fly... and look at. It was the first ship I built with a custom HUD.
I know you are not big on posting to the workshop, but is there a chance you would want to zip that BP and post it here so I can oogle(and maybe stroke) it in person?
Wow... that phrasing, dude. You want me to zip my "BP" so you can oogle and stroke it? This is a family-friendly game.
It's in the Terran section now. On topic: This is what I did today (it was after midnight, so it still counted) for my signature.