Hi Empyrion Universe Creator! After 3 very hard weeks of development Hayawen and I am very proud to release our eWSSC tool! eWSSC | Main Features Creating, Importing and Exporting Sectors.yaml files 3D visualization and manipulation of your universe Dynamic warp line configuration Dynamic snapping of Solar Systems to nearby suns Organizing old Sectors and Multi Solar Systems Drag & Drop arrangement of playfields Auto Suggestions of Playfields (for example Allow & Deny) Couple of helpers and options eWSSC | How to use? This is a Web tool, a website you can just visit with your Browser (Google Chrome recommended). That means nothing else is really required. Go to the following website to start your Universe journey: https://empyrion-homeworld.net/tools/ewssc Note: Even though this is a website it does not mean you work in any way remotely. All of your files are stored locally in your browser where nobody else has access to - it makes use of your browsers local indexed database. eWSSC | Tutorials To get you started I've created a video tutorial in english and german going step by step with you through certain stages of the Multi Solar Systems and the tool. [ENGLISH] The all inclusive video about everything - I decided to do only one video this time but cluster it in multiple sections, so you can jump to the topics right away you are interested in. [DEUTSCH] Ein Video in dem ich alles erkläre - Diesmal habe ich mich dazu entschieden nur ein größeres Video zu machen, in dem ich mehrere Themen anspreche und diese verlinke. So könnt ihr direkt zu der Stelle springen, die für euch interessant ist. eWSSC | Impressions Start from scratch or import your files Slick interface 3D Universe map with automatic warp line snapping Auto completion of playfields, toggle helpers and more eWSSC | Contribution This tool is still in development! Feedback, Suggestions and bug reports are more than welcome! IF you are using our tool in your Scenario or Server, we really would appreciate to hear from you - especially if it turns out that our hard and innovative work helped you. A "Thanks" motivates us to keep working on eWSSC! Big thanks to Hayawen and his incredible coding skills, @Hummel-o-War for testing! Just in case you like our work or even find it useful, I would really appreciate a little "give back" for our time https://www.paypal.me/homeworldserver Disclaimer: eWSSC is provided “as-is”, without any warranty, and empyrion-homeworld.net or its owners disclaim any liability for damages or data losses resulting from its use.
I know my scenario is randomly generated but this will be absolutely amazing to use for a static version optimized for multiplayer. I was not looking forward to editing a 400 playfield sector file by hand!
Good job.Now we ahve to learn how to use it and not get lost in multi solar systems. Thank you for creating it and sharing with the community. <3 and thumbs up
Thank you for the remark. I did not notice there is a video tutorial. In fact I am in the middle of upgrading my old legendary i7 2600K ubuntu installation to an R5 3600 system, I baught for a friend last (Black) Friday and I am reading the forums here while my brain is not completely devoted on reading. You know just to pass time between long installation of Empyrion etc. In fact I am testing my Ubuntu installation on my friends hardware, and steam library is beeing refreshed on a secondary drive. I guess the performance of the eWSSC GUI will be top notch on the new h/w...even before OC.
Made a first test of a static scenario! Used ewscc to edit the sectors file of a randomly generated scenario. Made it super easy. Only things I noticed were sometimes it wouldn't show the warp lines between certain planets. Ctrl click on one planet, left click on another, and it wouldn't show a line. It would add the proper orbits to the allow field on both planets, but the line wouldn't show up until I manually removed the allow line on one of the planets. Seemed to happen fairly often with asteroid fields. Also somehow it duplicated a few planets. That was probably user error though.
Glad to hear the hard work paid off for you as well guys I experienced it myself as well but couldn't reproduce it yet... Once I can, we will fix it. Not happened for me yet so if you can reproduce it, plz let me know. Probably with drag and drop rearrangements in the left sidebar? Sometimes happened in eWPDA for me I think.
One thing (among others) I love with this tool, is the fact that it is Linux friendly. Browser+OpenGL makes this possible and yes I play Empyrion on Linux for months now. Again, my thanks to any one helps with the developement as well with all those from the community that help with the debugging.
Not showing a warp line after connecting seems to be be related to distance. If it's a wormhole-size distance it won't appear. If you move the planets close together and connect them, the line shows up. Sometimes when you move them back apart, however, the line will disappear again. At this point you can connect them again at the full distance and the line will reappear. But this is also generating some in-game 'object not referenced' errors and breaking my game. No solution yet.
Thanks for the feedback! Since I like to fiddle around in the linux world myself, that was a sub intention from mine as well. A web tool makes everything quite more easier (if you don't use loser Browsers like Internet Explorer 8, Firefox or so )
Actually I found a reproducible case. It is happening if both orbits have set Deny to each other but are far away from each other anyways, as you said I guess. Will check this out. But this shouldn't throw an object not referenced ingame... Can you check your output yaml with CTRL + F for something about "undefined"?
02.12.2019 | v1.0.2 Changed white color on CTRL + LMB to better readable style Fixed two Denied playfields do not draw lines between each other anymore You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Here is an idea. Even if it is not implemented in the game yet. It would be interesting to a plot course on camp between two planets, does not matter if they are in the same sola system. In addition the plot could show the number of jumps and the needed pentaxid the vessel will burn to travel from source to destination. If i recall corectly, the feature might be implemented in the game in a later release. Of course the player can plan routs using the eWSSC in advance and follow them in game. I do not know how or if it could be possible, in the future those routes could be bookmarked and insert in the game too.