What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,463
    I decided to play the game. Yep just as I thought! My game play has been drastically been changed!

    I started 3 games and each time I was left disappointed. So I thought about things for awhile and looked at the game from a different perspective. I changed in how I looked at the game. I needed to now look at the game from a new user's point of view.

    Wow I tell you my whole game did change from there. Everything was slowed down. The large planets I was on no longer felts small to me. I had always hated the large planet and used the much larger planet because it took longer to get around there.

    Well now it was no longer a problem. I started out with the standard random game. The one where you start out in a public building. I go by the motto if it's a public building it stays a public building. And as any good person will tell you. Always leave the place better then when you got there so the next person has a good stay. But if you put something in the wrong place you have to eat the cost of making a new one to move it. From here on out I always make my own bases when I need to setup shop on a distant planet. Anyways

    This stated out as a simple wreckage that I changed into the Rest Stop
    NewGame_21_2019-12-23_20-44-11.png NewGame_21_2019-12-23_20-40-17.png NewGame_21_2019-12-23_20-39-10.png NewGame_21_2019-12-23_20-38-50.png NewGame_21_2019-12-23_20-38-36.png

    So starting there. I started building and collecting resources. I got enough mats to make my hauler from moving large amounts of back and forth. Then I next collected enough for my scout to fly over the planet looking for more things to deconstruct and get enough resources to build my starter CV. One last item to make was my tunnel rat. I use this puppy to dig a tunnel to a poi. Then I run it back to my CV and grab the next hv which is my hauler and run it through the tunnel to the poi. Sit it down below and dig a spiral ramp up to the base of the poi.

    My CV
    NewGame_21_2019-12-23_20-39-35.png NewGame_21_2019-12-23_20-40-00.png NewGame_21_2019-12-23_20-40-13.png

    Then it's all about blowing a hole in the floor and fight my way through. Collecting everything I can and storing it all in my hauler and take it back to my CV and then take it all back to the rest stop and store it for later.
    Left is my tunnel rat and the right is my hauler
    NewGame_21_2019-12-23_20-41-40.png

    Over all I had a blast. I had to adapt a number of my crafts. My tunnel rat I completely redid. It's original version need a t2 cpu level. My new one is t1 with just 1 point to max it out. But man I have to admit it It does the best job any of my miners over the years. There is so much more control over it while digging. Just love it!

    Now if they can keep this up!

    So thank you. I had a hell of a lot of fun! By the way I did take over 75% of the planet by the time I needed a break from the game.
     

    Attached Files:

    #19641
  2. Bob [OG]

    Bob [OG] Commander

    Joined:
    Oct 31, 2018
    Messages:
    103
    Likes Received:
    153
  3. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,413
    Likes Received:
    12,014
    That is amazing looking! Definitely going to use this. :D

    It's beautiful! Can't wait to see it done! :D
     
    #19643
    Ramachandra and Tyrax Lightning like this.
  4. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,286
    Likes Received:
    8,956
    I finally found and fixed the problem with Reforged Galaxy so it's no longer throwing errors... at some cost.
    Built a tester POI that has every kind of gun (player and zirax), loaded, shielded, spawns all enemies, has multiple of every kind of lootable container and weapons and shields can be selectively enabled/disabled via switches inside for testing specific weapon systems for speed, damage and effectiveness together.
    NewGame_2019-12-26_16-21-03.png
    A test firing of the Custodian MRLS vs the Test POI: Flak Tower (only the big artillery on top is turned on).
    This test revealed several problems with loot tables that need to be redone to prevent exploits and increase loot yields from Ultra Rare containers, which currently suck.
    I also rearranged the tech tree so it's more intuitive and less spread out, with related features next to each other (E.g. ammo container next to guns, harvest container next to drills, etc...).
    Currently reworking power consumption and production; cutting out power costs on deco and trying to rebalance CPU while i'm at it. Sadly, there's no way to adjust the CPU values of armor and any attempt to force it causes a CoQ error on load.
    The missile base is indeed shielded. It is however a very weak shield. It's only 6k hp instead of the 25k that a drone base has. You probably could've cracked it with a couple of explosives. Your handheld laser weapons have a damage bonus against shields, so they probably would've worked too.
     
    #19644
    Last edited: Dec 26, 2019
    Tyrax Lightning and ravien_ff like this.
  5. Bob [OG]

    Bob [OG] Commander

    Joined:
    Oct 31, 2018
    Messages:
    103
    Likes Received:
    153
    #19645
  6. Track Driver

    Track Driver Rear Admiral

    Joined:
    Jun 28, 2016
    Messages:
    798
    Likes Received:
    1,591
    #19646
    Bob [OG] and Tyrax Lightning like this.
  7. Minelaus

    Minelaus Captain

    Joined:
    Sep 12, 2016
    Messages:
    91
    Likes Received:
    246
    #19647
  8. zertali

    zertali Captain

    Joined:
    Apr 15, 2017
    Messages:
    95
    Likes Received:
    953
    Today, I finally got around to finishing the Secure Cargo Transport 02 (SCT02). It and the small SV now available on the workshop; links are below.

    General CV Features:
    - Pass-through cargo bay with ramps for easy loading / docking
    - Warp capable
    - Ventilated
    - Two top-side cannon turrets
    - Four side-mounted anti-personnel turrets (two per side)
    - Small constructor and storage
    - Room to add devices

    SCT02-CV: https://steamcommunity.com/sharedfiles/filedetails/?id=1946933515
    SCT02-SV: https://steamcommunity.com/sharedfiles/filedetails/?id=1946932415

    upload_2019-12-26_14-55-20.png

    upload_2019-12-26_14-55-35.png

    upload_2019-12-26_14-56-9.png

    upload_2019-12-26_14-56-25.png

    upload_2019-12-26_14-56-50.png
     
    #19648
  9. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,413
    Likes Received:
    12,014
    Started working some more on the POIs for the new ocean planet. Used the modular Polaris prefabs and converted them into floating UCH water bases:

    20191226044319_1.jpg
     
    #19649
  10. Foofaspoon

    Foofaspoon Commander

    Joined:
    Oct 28, 2019
    Messages:
    91
    Likes Received:
    166
    Finally finished my first end game battleship... had fun, but towards the end doing lights and LCDs dragged a little! Still, looking forward to eventually spawning it in my SP survival game! Not the prettiest, but I quite like the functional bluntness of it!


    Builing CPU_2019-12-27_18-00-04.png Builing CPU_2019-12-27_17-58-38.png
     

    Attached Files:

    #19650
  11. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

    Joined:
    Sep 8, 2017
    Messages:
    1,085
    Likes Received:
    3,781
    im quitting building in EGS after the ammount of hate i keep getting on my builds, but i still plan to play survival next year.
     
    #19651
    Germanicus and Tyrax Lightning like this.
  12. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,175
    Likes Received:
    5,744
    I went through and put a thumbs up on all 56 of the builds you have on the Aegis Incorporated workshop page.
    I am also going through and doing the same to the 174 items you have in the workshop, it will take a little time but I will get it done.
     
    #19652
  13. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

    Joined:
    Sep 8, 2017
    Messages:
    1,085
    Likes Received:
    3,781
    O.O'

    omg lol thank you! wasent expecting that, tho im not one for fame i just hate the trolls, they bother me to hell and back, but thats my issue, again tho thank you, but no need ;)
     
    #19653
    Tyrax Lightning likes this.
  14. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,286
    Likes Received:
    8,956
    Finished Reforged Galaxy finally.
    Currently starting the first practical survival test (normal settings). Already found several balance/progression problems, which i've fixed.
     
    #19654
  15. Bob [OG]

    Bob [OG] Commander

    Joined:
    Oct 31, 2018
    Messages:
    103
    Likes Received:
    153
    #19655
  16. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    It's interesting that Steam continues to have a downvote feature. I know of a couple forums where downvoting simply isn't an option. It avoids the kinds of abuse we see on Steam and popular stuff still manages to rise to the top. I'm not sure what Valve thinks downvoting accomplishes but it seems to me they could spare themselves a lot of headaches by simply removing it.
     
    #19656
  17. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,175
    Likes Received:
    5,744
    Honestly, I could not care less if someone downvotes one of my builds. I ignore the up/down voting and rarely check it.
    I created the build for me, and if I am happy with it, that's all that matters.

    But I understand where it matters to others, and, if it helps them enjoy the game, I have no issues going to their workshop and throwing in a few upvotes. It only takes a few moments to make someone feel better, and it costs me nothing to do it.
     
    #19657
    Track Driver, ravien_ff, elmo and 4 others like this.
  18. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

    Joined:
    Sep 8, 2017
    Messages:
    1,085
    Likes Received:
    3,781
    the downvote only bothers me to the point that it berries your build in the workshop so unless someone takes there time and looks threw several pages the workshop, they wont see your build, note, its not about the fame per say but it bothers me that the community itself is so immature enough to be this way. i guess at least its not the Halo community, thats wayyyyyyyyyyy worse, so i guess ill count my blessings.
     
    #19658
  19. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,175
    Likes Received:
    5,744
    I guess I should clarify things a bit, I have always been open to feedback on my builds.
    If there is something that does not work, I am fine with taking input and making adjustments.

    If someone is going to downvote and not leave a comment, I do not have the time or patience to be bothered by it.

    * Back to the thread topic.
    Today I spent a while out of game writing a guide and taking screenshots so folks can recover their workshop if they uninstalled / reinstalled.
     
    #19659
  20. Ephoie

    Ephoie Captain

    Joined:
    Jan 27, 2018
    Messages:
    329
    Likes Received:
    515
    That's a great attitude, and only strengthens my faith in this community!

    I have also noticed this when disassembling a POI, or CV.... and I see that I have SV/HV rails now in my inventory..... ?!
    I would have assumed it was mainly from older builds, and due to a block change, but it still persists. I figured this was fixed already.

    Today, I had to figure out why my server wasn't being shown in the server list. Such Fun!
     
    #19660
    Last edited: Dec 28, 2019
    ravien_ff and Tyrax Lightning like this.

Share This Page