Arg oh okay. I haven't done anything yet today. It's only 6:30 am for me. So give me time. I can say yesterday I did verify what @ravien_ff had stated about the Localization.csv not being allowed in a scenario. Don't get me wrong it's not that I didn't trust what ravien had said. One look at his Project Eden! Anyone that can put together a scenario like, must know what he's talking about. Yet at the same time Elon has in the past made changes without letting us know. But not this time. As to what I am going to do today? Not sure. day's just starting.
Always good to test things again! As far as I know there's no official list on what is and isn't allowed in a scenario. I wish custom configs could be included too.
ravien I read in your post on steam I think it was. I didn't book mark it and should have. You stated something about custom factions yet to be added. Is this something you are hoping for or know for a fact is coming. Because really that's what I was hoping to sorta simulate with the name change. That I had already become part of a faction and was working for them.
I didn't watch the whole Q&A so they might have said something there but otherwise I haven't seen anything about custom factions for scenarios. I hope they add them because there's several factions I'd like to have.
Okay I wasn't talking about the Q&A it was your statement in your scenario info section "Currently there are several faction POI sets, with about a half dozen major faction sets planned. Factions will have their own traits, weapons, traders, and NPCs. Once custom reputations are added, many of them will become their own faction, but for now they fall under the existing factions." So yes, it sounds like you are hoping they are added.
Base Building 3rd attempt - deleted (as well) *sigh* 4th attempt - WIP - seems to go the intended way *fingers crossed*.
Well my day didn't go as planned today. I didn't get anything done I wanted to. Oh wait yes I did do one thing, tested the sinking more in my sv and found a location it happens all the time for me. But that was it for today. Most of the day has been having to sit and rest as my hernia was acting up and had me doubled over part of the time.
Since the official word is to turn the Destroyer-to-be into a UCH ship instead of a zirax one, i've left it and started on a new Destroyer for the zirax. Unfortunately, the one I started on turned out too big. So i've relegated that design for a Cruiser or Battleship when needed. But by cutting it in half and spreading some wings (not finished) I have a workable Destroyer-sized zirax ship that looks like the unholy offspring between the GotG Milano and the GotG Dark Aster. I've barely started on the cut-down destroyer, so there's a lot of work to do. The wings are just makeshift placeholders until I pick it up tomorrow. They don't have much of a back end.
Took a break from working on the trade station to play around with some kind of Sun Obelisk. Going to make a puzzle or mission to activate it. Deactivated: Activated (it can all be controlled with signals):
Welcome to my world Snapshot of one of my creative worlds with numerous failed half built base design ideas Im using the little sheds (the compound on the right) and defence towers in most of my survival play for now untikl I settle on something that is big enough to be useful, small enough to build early, flows well enough with easy access to everything so that I dont run out of stamina running from one side to the other and can build as T1/2 and be useful as T4. Its the tier system that is killing them really because of non functional blocks requiring CPU which soon mounts up. A problem I can only really solve with the separate little sheds that give me an easy cheap buld at the start and later add other specialized sheds, defence towers and landing pads etc. I wish we had a means of factory spawning base addons or modules like you can in SE with the projector system.
I am a SP-Survival-Constructor. Only on a few, rare occasions I start a Creative-Game, when trying out something or when upgrading several BPs that would chew away too many Resources in SP. This Picture was taken in the first Days after CPU has gone live - Actual BP's, no failed attempts