Not necessarily. There may be an explanation for why ships are boat-shaped. Water landing. It's easier for ships to spread their landed weight on water than apply their entire mass onto several landing gears on higher gravity worlds. Easier to land a ship ON water without thrust reflecting off the solid terrain below producing unwanted effects on the landing or take-off sequence. Reaction mass for plasma thrusters and an easy source of hydrogen for refuelling a fusion reactor or making promethium fusion cells. Of course, we don't actually have to deal with most of that stuff in Empyrion because people would hate it and it's an unnecessary amount of realism.
My Suggestion for "Warships" in the Service of the MegaCorp would be to "create"- like the future Pirate-Faction - a Mercenary 'Faction', who is hired by MegaCorp to play Escort or Retaliation Forces. Later on the MegaCorps could offer Quests to Players to act as such Mercs, hm?
"standardized Polaris cargo modules and docking systems" does this mean the blocks we have (=cargo controller+extensions and docking blocks) or is a standardized cargo module a special setup of blocks? might be a bit early to ask this, but this mainly concerns cv's and some very general things about the polaris. what about sv's, hv's and bases? are there some guidelines/specific design elements required for these?
Polaris tends to be a mix of heavy industrial looks and sleeker more streamlined looks. For the industrial they tend to favor these textures: and then I painted a striping of this color: But this is not a hard and fast rule as gradients of grey and orange are found in an around them. They also have a tendency for complimentary colors like this: Outside of investigating the existing BP's found in the games files, this: is an example of what a wall section might look like on one of their installations. They also favor subtle hints of things like: ------------------------------------------------- The CV's tend to follow the examples after the original post, but since they are split into two groups, you can also examine the walker units: for examles of the sleeker. They also come with a custom color pallete: and ultimately serve as examples of potential color schemes for Polaris. Another example, the Polaris headquarters: Has a more corporate office look to it. <- design change has been introduced in A12 away from this whiter look. That look is more for the trade guild. Polaris can still have nicer structures, but stick with the oranges and related in this post(or Sulusdacor's builds on the workshop.) ------------------------------ Additionally, I was toying around with the idea of some kind of Intelligence being the secret power behind Polaris as they use combat androids and walker units, so in the headquarters, the waste processing, and the Polaris asset protection there is evidence of it. I was inspired based on Vermillions core room in his giganto walker unit(A.K.A. Momma walker): .... which I cannot find in the files for a pic... rawr... but want to make sure Vermillion is mentioned as it was a good idea and I want to make sure he gets credit. The "boss" room of the Polaris asset protection: But! It should be noted that that theme has not been officially adopted yet. -------------------------------- You can also find some Polaris stuff with the "modules" underneath the prefabs: Does this answer your questions?
This seems very good, to choose to acquire one of those ships, it would be great. Now with not being able to land on a piece ... will it refer to collision damage? Regards.-
SV might be more likely mid-term (in specific cases, f.ex. replacing drones in space) AI moving on the ground with HVs...maybe a bit further down the road.
Would love to see this though. Opens up building HV obstacles/traps and a whole host of other fun things that could be done vs AI opponents.
I want to let everyone know, with the inclusion of the trade guild/traders the Polaris sleeker office feel mentioned here: https://empyriononline.com/threads/polaris-megacorp.92107/page-2#post-387371 has been dropped in favor of the trade guild getting the "nicer" stuff. Although, Polaris can still have some cleaner settings, stick with the oranges and less white.