Maybe - more loot from dead drones But also consider that: - the towers may be relatively tiny compared to a base and so don't attract much interest, so attack chance per tower is low. - the towers have MANY more weapons on them than a CPU starved base will have, so incoming tend to get blitzed rather than tickled. - nothing get through to land a rocket on my base (assuming good tower placement), so I don't need to build a bigger base with air gaps to make it resistant to rocket strikes. - I don't need any turrets on my base at all - so all my CPU allowance can go toward constructors, life support, storage etc. A side bonus, staying on tier 1 longer means more salvage to direct to building the first CV, or getting my HV or SV to tier 2 sooner which I find more important. Sometime they do attack the tower instead of the base - good luck to them. Sometimes I have to replace a solar panel - not a big deal compared to having your storage and life support trashed, or a parked vehicle trashed etc. Huge attack incoming: Small starter base, two tiny standalone turrets and a defence tower Nothing hit the base. I keep away from the base and take cover in the dunes as this also helps to distract them away from the base (as this base + defence is too small for this attack, but it increases risk to me being out in the open). I took a few bullet hits, but evaded the rockets sent at me. I think there are 4 dead troop transports and 12 dead drones scattered around.
Another discovery - Zirax appear to have an aquatic force Which is a right pain - they can shoot you and your stuff, but you cant shoot them unless you can see them from above and as that means hovering an HV or SV over them it will get trashed rather quicker even with shield when being hosed by several miniguns. Also your turrets (on base etc) don't see them either. @Vermillion - can I suggest at least the pulse rifles and sentry guns get 'Underwater' enabled in reforged? (I added AllowAt: "UnderWater, Planet, Space" to both pulse rifles and sentry gun definitions which seems to work)
Today, I have logged in to Empyrion for the 1st time since A-9, spawned my favorite blueprints and realized that it's going to take days to update them to A-12. All of them haven't been updated since A-8.6. Before CPU they had enough horse powers to kick planets out of orbit. Now they won't even take off any more.
Yes!. I am also about to put some turrets on high and a little far. But this time I just followed the game without paying attention to the defense since the first attack is always quite easy, even with two drones. But 5 !!! And hard to knock down! Sí!. También soy de colocar algunas torretas en alto y un poco alejadas. Pero esta vez solo seguí el juego sin prestar atención a la defensa ya que siempre el primer ataque es bastante fácil, incluso con dos drones. Pero 5!!! Y duros de derribar!
Today I have finished my work on the good ship "Rosinante". Well, almost, I'm just about to install revolutionary holo-technology everywhere. I guess I still have a little time before Alpha 12 comes online. that would look like this: But the crew loves their captain because he has installed a sauna on deck 3. They just hate to take a shower at -192 F, like the honorable captain @Warmonk usually does.
Yeah that's how I felt, so stopped testing ships and waiting for next phase to drop, as we have to start a new save with this update.
Took a walk on the dark side ... spent the day tinkering with a CV capable of battle. My previous builds have been exploratory in nature and not built for the long-haul and battle. Still needs a lot of work and definitely not ready for a shakedown ... After racking my brain and gritting my teeth all day, I'm almost convinced it's better to let someone else do the designs and I'll simply enjoy the game ... I'm definitely a lover, not a fighter ... LOL.
I don't even know if this is possible but how do you turn the tutorial off so it doesn't even ask you any more. I know in 11.8 two of the starting playfields had it turned on and the 3rd playfield had it turned off.
The "starter" version of the Treefrog has been posted. Constructive feedback is welcome. Treefrog - Starter
Sorry about posting to myself but it just sorta fits my day here as I have been racking my brain trying to work out how to stop the Tutorial from showing back up. Took me lots of different try's but without any luck. It dawned on me that it's tied to the escape pod landing. So If I remember this right all I have to do is have myself spawn on the map instead of the pod and the Tutorial should stop harassing me! I haven't tried this yet but that's the only difference I can see from my old games where I had my own start.
If you activate god mode and leave the escape pod before it touches down you don't get the initial tutorial popup. I do it all the time when testing stuff. I know it's not exactly what you're looking for but I just wanted to mention it as an option (at least for SP). It requires no editing files either.
I didn't know that! Thank you that will help in testing. I just wish they had it as a switch before starting a new game or part of the options screen. Your only a new player for a short while.
After some finishing touches on the Alien Server Cache POI for Project Eden, I redesigned a late gamer miner vessel in preparation of A12. (It's pre-CPU version in the background) It's supposed role is to be a parasitic CV miner and therefore it's unarmed, lightweight (100% carbon) and unshielded. It is meant to be docked the mothership when not in use, so I wanted to make it as lightweight as it is possible. And since it's never meant to operate without it's mothership, it's only access is through a teleporter, a feature that might prove perfect or disastrous. Only the time will tell
Let's see... today and well, yesterday. I started by adding custom descriptions to items and blocks that have more info on them that "This is an intermediate component used in other recipes" or "This is ammunition for a gun. Check that weapon for information" which is completely unhelpful to anyone. There's still more of them to do, but they're minor things. I did and re-did the recipes and rebalanced iron ore yield from deposits to match the changes, since iron was the most unequally affected. Things are slightly more expensive now, more so for CV/BA than HV/SV. Reduced crafting times on components so it doesn't take too much longer to make stuff with larger recipes. Tested the alternative firing mode of the Flak Turret: Airburst Took a few tries to get it working more or less as intended. Though the lack of range may be a problem. Distance test against Sandhawks. The further you are from the turret the less damage you receive. Airburst rounds are deadly at less than 20 meters, damaging at 50 and merely annoying at 80. Ran a thrust vs mass test and made changes to thrusters and block weight for SVs. Only after a an hour or two did I realize that CPU, which i'd disabled, had turned itself back on at some point and all my recent changes had to be thrown out because my test ships were over CPU capacity and therefore producing less thrust that they were meant to. I only noticed it when I took an artillery turret i'd been testing off my mining HV (max speed 8m/s) and it increased in speed to 32m/s and I know for a fact that an HV artillery turret does not weigh THAT much. So I went and checked my test ship and noted they were overloaded due to test weapons exceeding the CPU limit.
Sounds like a Bug to me... but since it's also legit useful & isn't really in the way of legit play, I wouldn't blame the Devs a bit if they opted to procrastinate on fixing that one. Total Awesomesauce! "This is ammunition for a gun. Check that weapon for information" especially in particular always did feel so lazy as to feel outright snarky & smarmy...
So I'm playing around with the hanger doors and I'm thinking ... inevitably, on a long journey in space you would want to bring your family along. However, long journeys in a confined space will eventually lead to tension, so I designed the hanger bay with just those moments in mind ... (LOL - your laugh for the day ! ... and with a single block of neutral territory in between )