Today I gave him a little engines, a bit of food, loaded my save game with a planet on which I made 5.1G gravity(thx @ravien_ff for explaining to me how) and it took off with such a power reserve that 5 is not the limit even after I load it with all sorts of necessary stray. I also leave space in advance for upgrades and improvements. Want more armor - easy, after armor you need more engines - even easier. Oh, and the idiot’s dream - I want a ship that is completely made of combat armor (ok satium) and it will soon come true.
Something like that I just wanted to see if I could do smaller (cheaper) CV than my Magellan, but also something that I could fit a lot of my specialized SVs and HVs into - after all, if you are going specialized vessels, then you will probably end up with a lot of them and want them all with you.. Anyway it didn't end up as cheap as I wanted (size class 2, 3.6k iron needed - doable early/mid game without too much of a struggle), but hangar space is what I wanted - hence tetris with a split level hangar Trying it on a play though now - working out really nice being able to park less used vessels (or SVs) on the top rack. Did a little more and it has a name
I finally finished version one, of my Empyrion cockpit display & game controller and published a "how to guide" to this project . https://empyriononline.com/threads/touch-screen-cockpit-project-–-how-to-guide.93741/#post-399567
Started today to build my "Escape-Pod" -CV...once again a Build without having actual resources/Ores. Only looted Stuff, hence my close proximity to the unfinished Escape Shuttle. Still a lot of work to do, textured only partially. All Devices mounted. The wings are a story for themselves ...
Lol! Gold Constructor - Thug Life! I already imagined how you raided the poor Zirax: Germanicus - I say quickly drive all the gold resources here and bring down the building !!! Zirax's - but Germanicus, we have nothing else Germanicus - Not a little exciting factor, get out of here! Zirax's - okay!
Today I was engaged in attempts to shove everything that is necessary, in my understanding, into the beautiful hull of the ship. I hate it =) and mit met five years ago I thought that I wasn’t building anything but just running around the ship, checking that I forgot and staring at Titan and Abaddon for five minutes just doing nothing =) I won’t show anything yet, because for now everything is in the native textures, and it’s very lazy to fill all at least with one now. But I understood one thing, I subconsciously cannot make only beautiful and useless ships, this monster will also fly, shoot and it will have everything necessary for life. As promised, it will be quite easy to reconfigure for armor and engines. For example, it is enough to copy and turn the engine pylons so that this horse rears up at a mass of 50 kilotons, etc. although the surprise for PvE is already good enough in my opinion.
Did some more work on my CV. Completely rebuilt the hull, so the outside is more or less done. Fixtures and fittings in place inside, still working on detailing. Cargo is now 2 x 200K, 80k ammo. Will probably be T2, L10 unlock. Kept the split level hangar - as that worked out well in a playthrough. 2 adv constructors, 2 small constructors. 18 grow plots. I am almost tempted to get rid of the grow plots for more hangar space (or other use space) as with teleporters - don't find I need them on a CV anymore. Inside
The Keldabe is up, took me one entire night to make it.....class 7 .....Mandalorians can now run empyrion space and kick zyrax ass
It will be easier to say that I continue to work on my ship, play with projectors, lighting, again add a little bit of weapon in my understanding, grunt giggled somewhere =) 2 multi turrets go on tail, so just for the sake of convenience, I did not do overwhelming power on earth, but in space this ship will light many and many, fast and moderately maneuverable. I hope that in the end you will like it and I mean the look after applying the textures. From the pros or cons, here's how to look, I didn’t make a beautiful engineering compartment, everything is simple and practical as in Soviet military equipment =), you will have to hide the apron of eight turrets to mine asteroids, but this will be a separate signal .... went on to create ... oh yes he has a hangar in which my Anubis and Artemis are just placed =) And you still have to paint the constructor in gold
Today I found a system in Zirax space that actually had a significant presence for me to fight. On the first moon I decided to pacify, I found this Teleporter Lens. It was a long, and fun, fight. The thing kept twirling around like a ballerina, did they code some kind of special AI for this beast? As night fell during the fight, I also learned that the new blast doors(extremely cool and also useful as an elevator) don't have a forcefield. For some reason I haven't noticed an issue with airtightness in my builds, but I sure did notice when night fell and I started freezing to death.
I do not think the folks who own the Planetary Remanent like me any more... On a side note, I made off like a bandit. Erestrum, Zascosium, Pentaxid, & Promethium. The best loot from that BA is not in the containers.
I keep building these things in survival games and never saving them, so I finally got around saving one and polishing it up a little. Its a tiny asteroid mining CV that measures only 5 x 5 x 7 blocks. 40k ore cargo (usually enough for ore from an asteroid if you trash the stone), easy fit through 13x7 and 9x7 hangar bays and park it on a typical landing pad for a medium sized SV (5x7 pad). Includes heated cabin and wifi for ore transfer. Can stuff a detector on the back if needed, but I mostly don't bother as the CV that carries it normally does that job and they take so much power. Parked inside my Orion CV's hangar.
Today I finally figured out a bug with my scenario that turned out to be a bug with the game instead. It's been reported, but it was confusing me so much!
Today I slept little but completed the ship. On the screenshots are statistics, signals, full combat readiness, only ground-based weapons with an open hangar, views with an open and closed hangar. Inside, everything is also textured (except for engineering because it is simply pointless in view of the flexibility of the configuration). A beautiful military combat ship is ascetic. There is everything you need without frills (one constructor). Everything that does not exceed 2 of my Artemis in length and 1 in width is placed in the hangar. On the tail there is another landing site, access to the roof from the hangar through a combat bridge. You may ask: Flash, but not a lot of glow ... the answer is simple: Glow does not happen much =) Today I’ll add to the collection for about an hour. Somehow then I add the option in yellow (gold) and be sure to paint the constructor. In general, take it, use it.