The entry for blocked Thrusters is in the game files for a while now. Server Owners can activate it if they like. It would of course help if they would state it to the Players that this option is active on their Server. The Vanilla Game has it not active, for now.
H.Q. LIF Industries 19 26 ET Conference Hall ... ... Presenter: Ladies and gentlemen, welcome the founder of LIF Industries - Sir F F: Ladies and gentlemen, I want to introduce you to "LIF Thunderer" This vessel is a class of large ships, equipped with the minimum necessary for rescue and survival in harsh conditions with equipment. Our engineers applied the approach and methods that are characteristic of my company - this T3 vessel can be improved if necessary by putting the latest technology on it. Thus making it not just a salvage ship from the god of a forgotten place where you were in this situation, into a fast, strong, damn armed ship. 2 gold constructors is a small bonus from the organization. I won’t waste your time on that. The vessel will soon be available for order, the latest checks and preparations. No attachments Erestrum and Zascosium! stay safe and god speed! ...transmission aborted...
I had the flashlight this whole fucking time: and I did not even realize it because I was so scared. I will use it the next time around. Yay me: That is such an accomplishment on this start. Wow! Also learned, sniper zirax one-shot Motorbikes. And it is terrifying! Kablamo! No more motorbike!
Finished the work on the interrior of my newest CV, which finally got it's name too - Leif Eriksson. Now the only thing that remains is the signals and the ship should be survival worthy... Though... I still remained true to my... let's say... bad habbit of making things larger than I want. I originally though I will be able to make it T2... lol, nope. T3. Oh and I decided to see if the changes to CPU since its introduction will make it possible to improve the T1 early game SVs I built some time before and it actually did. I could take out both RCSs from Grasshopper Type III (one of the very few of my creations actually on workshop), join it's cargo into one space instead of five and install four gats with enough room for 5K 15 mm rounds. Sure, the maneuverability suffered a bit, but then again... what more do you need from T1 starter SV than some cargo and enough firepower to kill drones? The Mk.II is now obsolete, because that was the armed version, but Type III now fills both roles better than each ship did it's task in the early stages of CPU. Grasshopper Leif Eriksson's interior and cargo ramp Of course, this is the player version, the NPC one has a slightly different interior and devices.
Today I played with ... config files I created two weapons that I miss in the game. 1. SMG 2. HV Artillery Cannon Edit: Also created small (emergancy) shield generator for HV/SV. Only 2 block large, and about 1/4 of large shield generator in parameters. Just little more protection for small scout vessels. I use "Capacitor" block and its look cool.
The docking module is installed on the roof of the drill, on the ground I docked it from the bottom of the ship, and in space you can dock anywhere. The second way to do this is not a very high SV, then the HV can call on the SV, but the docking module is needed from below =)
So, I have progressed to the point of having a small concrete base and a spiffy new SV named sparky: It is fun too - I do not feel as though the experience is over even with a newly acquired SV. Gotta hand it to ya Ravien, this was epic. Very challenging.
Step 1 in recreating my Workshop save is complete. I am not entirely happy that the landing pads went over the water, but oh well. The things are so large it's hard to gauge the area they will take up when all 6 have been spawned. Now to start spawning and updating builds.
Opted out of the experimental test branch and started a solo survival game on 12.0.1 ... planet name = "Ima" ... very applicable because I feel like "I'm a" GONNA DIE!!!! - LOL However, ran into something that I don't know if's a bug or a feature Built a CV in Creative and added T2 and T3 CPU extenders. Accidently deleted the T2 one, and when I went into the CPU menu it indicated the vessel was still T3 (1.50M CPU points). Added T4 CPU extenders and deleted the T3's. Went into survival mode and was able to spawn the vessel which indicated T4 (10M CPU points). Not sure this is what the developers intended, but it provides and "opportunity" to build and purchase a ship with higher CPU capabilities at a lower cost by deleting the lower CPU extenders. Bug? Or Feature? Spent the rest of the day making sure none of my collection is broken with the update and started on a new Class 4 CV ... not quite as big as the Titan, but it should be more maneuverable and I have NO idea what I'm gonna do with the insides :-?
The deletion of lower CPU and the keeping of the higher CPU-Value is as a feature intended. No Bug here. As was for many Pre-CPU created BPs "problematic" to cramp in 7 Extensions. So it was decided that the highest level counts.
Gonna call it a night. Made it out of the death planet and built me a exploration HV for scouting Omicron named Waffle: Goes well with the SV Sparky and the CV Matillda. Makes me chuckle everytime I see the name. I must be hungry... Since I spent so much time on the dark world, I find myself over-compensating and trying to make everything white: So far I have not tried to put lit textures everywhere, but I have a feeling that is coming. Left a note for myself: That way I do not jump in the pilots seat and blast off to a new planet forgetful of the pressing needs that must be met on this planet.
Dumb question, whats the key bind to fix your HV's drill angle again? I forget...apparently no one on Discord even knows lol
The underground handling of HVs is now significantly easier: you can dig very nice straight tunnels with your HV (to activate drill mode, press SHIFT+O)
good morning! - some new things i rebuilt Mantis HV-Carrier My Tiggert Tank & a new version of the Nomad S2 from the BP Library And i build 2 versions of a complete new Starter HV - the GTA Digger II and the GTA Harvester II ----- -----!! btw a info for my followers on steam: the next time i will delete some old blueprints from my workshop because the game versions arent played anymore. it is possible, some blueprints could get an COQ if you try to spawn them. but dont worry, iam uploading new Blueprints over the time. !!
Finally finished the new superfreighter. If the Titanic was the ship of dreams, this will someday soon be the ship of nightmares.
On a somewhat smaller scale, I think I'm fairly happy with my revamp of the Free Trader. Still need to do LCD's and playtest to see if it needs tweaking. Although i don't play with CPU, it's Lvl 3 compliant, which kinda illustrates the tiers are topheavy... it's fairly basically equipped other than the Lg engines. It has minimal armament, mostly relying on speed and shields to get out of tight situations