Started a test of Reforged Eden before it goes live, looking for problems. Did the snow start. So far i've died 4 times. First death was to a Cave crawler alpha (Argos Rex) when two of them snuck up on me and I discovered that without armor they one-shot me. Second death was freezing to death in -37C temperatures after killing the cave crawlers while going to pick up my heater that was left behind when they attacked me. Third death was to an oviraptor that didn't like me shooting his kids in the face with a pistol. Also, one-shotted me. I got my revenge, and ate him, his wife and his children. Fourth death was to a Nightmare in the abandoned mine. To be fair, I only had light armor a pistol and a shotgun and I took down 2 of them and a scorpion at the same time. Never finished the abandoned mine since my armor was broken, I was low on ammo, slightly irradiated and ill-equipped to deal with more than one or two nightmares at once. I'll finish it tomorrow. Spent most of my time hanging around the trade station after that, made around 85k trading in spare parts, energy drinks and hot beverages while getting materials for a base, which I gave up on in favor of a better HV since any base I can make won't be able to handle a base attack with what I have on hand. Here's where I left it... That's my mobile base, the FA-056A Raider Technical. I gave it a snow paintjob after spawning it, it's normally desert-tan colored. You can get one of these yourself as the UCH Raider Technical prefab in the game.
Today and currently still struggling to finish a mothership that doesn't look like a bloody box. In my PE playthrough I've brought in my fleet and am at the point where I would go nomadic, but for that I need a mothership. Am I on to something here? I don't know. The primary goal is to be able to protect my USSF Flapjack CV from random shots in space, it's taking enough damage with the recent turret changes as is. On the left is my original mothership, with fully exposed space for two Flapjacks. On the right is the new one with a dual level hangar that can fit a protected flapjack, a fly through SV hangar, underbelly storage for Area Denial Pods... Another fun case where I like certain aspects of the build but can't seem to visualize a good looking end product. The other struggle is trying to keep the working areas of the ship compact, as in the left side mothership I was constantly jetpacking back and forth and up and down elevators to get from area to area.
Today I... You know, The funniest thing in this game is this creative mode, even with such a small setting it already allows you to do something extraordinarily unusual ... when you just take a stack of combat armor (well, or whoever makes ships out of it) and just turn off the brain and start doing ... cube to cube ... without a plan, without a final idea ... An idea comes in the process ... I think it's great True, I still do not quite understand how this will look at the end ... but ...
I play with CPU, limits and MV enabled, but I also use my EE which allows for SV weapons on HVs, HV equipment on SVs, and for furnaces and de-constructors to be used on CVs + some other minor stuff. However it leave all CPU, MV and limits as they were except for allowing 8 of the level 7 drills to make bigger cylinder shaped SV miners possible.
Is that a mod you made ? --------------------------------- I leave my question open for others, as it was more directed to @Love Is Flash and @EternalHeathen after looking at their latest pictures.
If I understand your question correctly, then all of my ships in the workshop are suitable for playing with the included mass and volume and CPU.
Thanks, but my question was more specific to your last picture. Same for @EternalHeathen . Provided you complete your project, of course...
I plan for, build and play with CPU and M/V, definitely. They have their problems, but the restriction makes for a good challenge. Since CPU has come out I've stopped using the vanilla weapon limits, though I try to keep hardpoints within those lines for anything I might put on the workshop. The mothership on the left in my picture that I built during A11 can carry and move A LOT. The inside is built so that it can carry at least 4 cargo cv's, 2 carrier sv's, something like 8 fighter s'vs, 7 HV's of various sizes. Probably more if you really cram the ships. Way more than I need for myself in solo play, but nice for rp purposes or if I ever try out multiplayer. I did at one point playtest with this many vehicles as well, all filled with promethium. Absolutely not designed to go planetside.
Today we released the Reforged Eden scenario that combined Reforged Galaxy and Project Eden! https://steamcommunity.com/sharedfiles/filedetails/?id=2154284616 Also been working on some more of the Progenitor mission for my scenario:
Yes they are still two separate things. This scenario just combines them so people can subscribe and play them both together without having to manually copy files.
Here we go again! The mother ship will have to wait, theres a death count to stack! It's progressing slightly... Not sure about the farm idea, I think it could look kind of neat once it's fully built in though. Stole it from one of my base builds that I never use. You can see into the farm a bit from the top deck of the hangar. The bottom deck has four multiturrets for repairing the Flapjack, and now has some storage compartments for my storage cvs. The production area is a little tight past the constructors, but with 2 max capacity in/out controllers and a 16k box for every resource, once they're labeled you won't be going back there anyway. ... And from what I've read I'll be lucky if any of my builds even work in Reforged Eden. Off we go for some survival building.