Reforged Galaxy

Discussion in 'Scenarios' started by Vermillion, Dec 24, 2019.

  1. ravien_ff

    ravien_ff Rear Admiral

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    #301
  2. Jake Aulder

    Jake Aulder Ensign

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    I really wish all these changes would just become part of the base game. Super cool mod! As much as I like the CPU changes, I've noticed quite a few of the ships/bases from the workshop I play with would need a complete redesign to work with it. I've managed to change some of them relatively easily, where as others needed so much changed that I had to rebuild nearly the whole ship. Tedious, but still fun to do :D
     
    #302
  3. Inappropriate

    Inappropriate Captain

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    Found some more inconsistency:
    Antiparasite Pills, Antitoxic Pills, Antibiotic Pills all have a mass of 10kg and volume of 0.5L. These numbers would be outrageous even if you were snarfing the entire pill bottle. The Anti Radiation Pills are much more reasonable with a mass of 0.1kg and volume of 0.01L.
    You might also want to rename them to "Pill" instead of "Pills" unless you actually are popping and an entire bottle of pills in one go.

    All "Injection" meds have a mass of 0.1kg and volume of 0.5L. Just like the pills these numbers are insane.

    Anti Radiation and Antitoxic Ointments both have a mass of 0.1kg and volume of 0.5L while Antibiotic Ointment has a mass of 0.01kg and volume of 0.05L. Maybe compromise on these and have mass at 0.04kg and volume at 0.125L

    Detox and Decontamination Kits have a mass of 0.4kg while the Trauma Kit has a mass of just 0.04kg. Considering all the equipment that would go into these kits 0.4kg should probably be the absolute minimum. Somewhere in the range of 0.5 to 0.6kg seems a little more believable assuming the kit isn't literally just an Ointment, a Pill and an Injection wrapped in a package.
     
    #303
  4. MokahTGS

    MokahTGS Lieutenant

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    [QUOTE="You might also want to rename them to "Pill" instead of "Pills" unless you actually are popping and an entire bottle of pills in one go.
    [/QUOTE]

    Don't tell me how to do life...
     
    #304
  5. Inappropriate

    Inappropriate Captain

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    Antiparasite pills are a hell of a drug.
     
    #305
  6. Vermillion

    Vermillion Rear Admiral

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    Those items are referencing the food template. I'll fix it in the next update.
    That problem will also exist in the base game.

    Also, it's a singular pill. If you have more than one it's pills. But the game doesn't support the S. If I change the name, it'll only be for the scenario since the localization file doesn't work if manually installed (Eleon! Please Fix!)
    Changing the item name itself will disconnect the item from the icon, which would be bad.
     
    #306
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  7. Yakho

    Yakho Ensign

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    Hello,

    I just tried to install Reforged Eden on my Nitrado Server but it dont work. Can you help me figure it out please ?
    I can log into the server and choose a start location but after that the loading not working.

    I followed the instructions : https://steamcommunity.com/sharedfiles/filedetails/?id=1703779262

    Here the log from the server :

    Thanks you in advance.
     
    #307
  8. Ann|e Noa|m

    Ann|e Noa|m Captain

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    Just in to say you have done AMAZING work Vermillion.. I am baffled (in a good way). Playing the Reforged Eden as SP now and boy... it feels like Empyrion should have felt.

    Bending the knee and taking my hat off for you sir!
     
    #308
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  9. ravien_ff

    ravien_ff Rear Admiral

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    Delete the localization file in the extras folder in the scenario.
     
    #309
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  10. Yakho

    Yakho Ensign

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    I just double checked it, i allready delete it.
     
    #310
  11. ravien_ff

    ravien_ff Rear Admiral

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    Did you also rename the scenario? Just double check that you did that and deleted the localization file.
     
    #311
  12. Yakho

    Yakho Ensign

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    Yes did both. Thanks again to taking the time to help me.
     
    #312
  13. ravien_ff

    ravien_ff Rear Admiral

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    If you use a different scenario (such as Project Eden by itself) can you get it to work? That would at least help narrow it down.
     
    #313
  14. Yakho

    Yakho Ensign

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    I'm gonna test it, i will return to you as soon as i have more informations.
     
    #314
  15. Inappropriate

    Inappropriate Captain

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    I need to preface every thing I'm about to say with the fact that I understand this is the way it is and even agree with the basic premises but...

    Apparently you can't use an auto miner on gold deposits because "Gold has to be a limited asset (inflation!) => no endless production by the virtual AutoMiners". This smacks of the sort of knee jerk, bandaid fixes directed toward MP that typically gets foisted on SP and never see a real fix that Eleon is so famous for. I DO understand why they made this decision but it doesn't really hold much water when you consider that:
    • ALL auto miner use (with the current game mechanics) inherently inflate the game economy. The fact that you can use auto miner to mine all other base components to craft and sell to traders, then use the proceeds to buy gold ingots invalidates this reasoning.
    • Gold should be ABUNDANT compared to naturally occurring promethium (real science) and presumably pentaxid (whatever that is supposed to be), but its not. Again this completely demolished the economic argument. Supply and demand and all that.
    The amount of gold that RG requires to build CPU extenders means that you either need to do a lot of trading, a lot of traveling/mining or get really lucky with the poi loot rng.

    Setting AutoMinerFactor to 0.3 (same as PromethiumResource) seem fair enough though really ore rarity should be handled exclusively by the number of deposit and if they are voxel or ssor deposits.
     
    #315
  16. ravien_ff

    ravien_ff Rear Admiral

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    I don't agree with their decision either, but I do understand it.

    To be honest, I hate autominers not depleting deposits. That's why Eden uses all SSOR because otherwise autominers don't deplete.
    But the fact is on a server if autominers could mine gold, you'd easily get about 28,000 gold per lava planet, or about 5600 gold ingots, by doing nothing but spending 10 minutes flying to pick up the ore in your autominers whenever you log on for the day.

    For reference, that is 1,400,000 credits for 15 minutes of work, or if you used them to craft optronics, that's dozens of large optronic matrixes that you could turn around and sell for even more credits.

    Autominers completely devalue everything as they are, but if gold could be mined with them it would be made even worse. At least if you mine the other ores you still have to take the time to sell your ore to various traders or other players. With gold, you stick it in an ATM and get all the credits you'd ever need.
    You don't even really need any fuel for them either. 13 fusion cells per autominer is nothing, especially since you'd get it all back with a single small promethium deposit with an autominer.

    However like I said, I don't agree with them because I think all ores should be able to be automined for consistency. However I'd rather see special autominer only deposits so autominers could have a use in single player without being the infinite resource fountains they are on servers.
     
    #316
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  17. Inappropriate

    Inappropriate Captain

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    I swear I'm not a 200 IQ megalomaniac bent on bankrupting the entire galaxy and engineering the local politics to my own nefarious gains.
     
    #317
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  18. Vermillion

    Vermillion Rear Admiral

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    Still waiting on base-mounted autominers that require actual power, that bring a stronger base attack requiring serious fortification and spenditure of assets for long-term material supply.
     
    #318
  19. Yakho

    Yakho Ensign

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    Did a fresh reinstall of the server and the scenario this morning, all seems to work now. Thank's you again :)

    Will come back to give you more informations on our journey.
     
    #319
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  20. SGP Corp

    SGP Corp Captain

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    I've gotten to Lvl 25 but didn't have enough points to unlock everything in the tech tree. Might need to up the number of points awarded to cover the new additions made to the tech trees.
     
    #320

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