Does anyone know how to add station services to your own scenarios? Or at least point me to the forum that is talking about it. I've had no luck finding out about this.
Playfield.yaml Check the TemperateStarter out and look for the Trading Station Code: - GroupName: PolarisTradingPlanet # Story relevant: TOTALLY OVERPOWERED Faction: Polaris NoShieldReload: True IsImportant: True BiomesExcluded: [ PolarSnow, Radiated, RadiatedFog ] CountMinMax: [ 1, 1 ] # SpawnPOINear: [PolarisIndustrialMain] # SpawnPOINearRange: [100, 200] Properties: # - Key: MapDistance # Value: 0 # - Key: HudDistance # Value: 300 - Key: Music Value: SunnySkies - Key: RegenAfter Value: 720 - Key: StationInterface Value: "Fuel:1.1,O2:1.1,Warp:1.1,Ammo:1,Repair:2,Shield:2,IfNeutral:0,IfFriendly:-0.1,IfHonored:-0.20"
Doesn't look like you can adjust the range though. 300m is really, REALLY far for those services to be applied.
In my current survival game I measured them at 300m from a trading station. Which I thought was weird, because it was on the other side of a hill. 100m is what it should be.
So I gather there is no way to have a player based service station and must be one of the known factions.
@ravien_ff quick question is there a way to set your rep with the different factions when you start the game in your own scenario?
Thank you. I copied the file over into my own scenario changed a couple of numbers to see what would happen. Started a new game and there was no change at all Something tells me I have to change the original file. I really hope not. Well something for me to work on tomorrow as it's almost 1 am and I need some sleep.
Thank you. Like everything else that is done in this game, all things have their place. That was where I had put it already. I will play with it more today.
It works for me, just remember to set the numbers correctly and start a NEW save game for it to take effect. Here's an example of my file. You start as hostile with zirax and kriel, unfriendly with pirates, neutral with talon and polaris, and friendly with traders. Code: # Allow to override the default reputation for all Origin based factions to NPC factions { Reputation Name: "Human:1" Zirax: 2000 Talon: 12500 Polaris: 13500 Pirates: 6001 Kriel: 1 Trader: 18500 }
Double check that you're putting the file in the correct location. Empyrion - Galactic Survival/Content/Scenarios/YourScenarioName/Content/Configuration Also if you have different origins in your scenario, you'll have to edit the file for that as well. I only have one origin, same as the default game.
Not sure I am following you here. I didn't do anything to start with but grab the default random. I'm not even sure where that would have been defined.
If you're using a sectors.yaml file, they are defined in there for each starter planet. If you're using a random generation, they are by default Human:1 I believe.
Thank you @ravien_ff for all your help and your patience with me. So far I have redownloaded the game so working with a clean copy. Installed my scenario no luck rep still default. Copied your whole Eden into my game calling it MyEden. Wow the rep changed to what your wanting. Mind you mine has your rep file in it. Removed the space in the directory name of my scenario. Nope rep still default Banged fist on table Stormed outside! Raked the gravel around our new driveway we had gotten yesterday. Removing the tire tracks. Trying to find my Zen Came back in here and wrote this message. Calmer but still
Want to verify... The key StationInterface *only* applies to NPC owned POIs? So Admin POIs do not work at all? Just want to make sure I understand this.