Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. Talondale

    Talondale Ensign

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    Thanks, I'm all about story and lore. Gives me a reason to explore.
     
    #1461
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  2. The Salty Snake Chef

    The Salty Snake Chef Captain

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    Go find the Progenitor missions. They'll keep you busy. Only found one POI that activates their mission that it exists lol.
     
    #1462
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  3. Brimstone

    Brimstone Rear Admiral

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    Question in another forum got me wondering.. can planets involve random weather types on a large scale?

    It just popped in my head how back before spaceflight, scientists observed Venus was covered in clouds. "Logically", because of this, they were sure that Venus was a hot, swampy planet where it constantly rained over the whole planet. Is something like that possible to throw into the random mix?
     
    #1463
  4. ravien_ff

    ravien_ff Rear Admiral

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    The weather for a planet is set in the static.yaml file, which means while you can add different weather effects, they are fixed.
    You can of course include a lot of different weather effects but they will all have fixed durations and cooldowns.
    But you can just create a second variation of planet template where the weather is radically different.
     
    #1464
  5. Prontius

    Prontius Ensign

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    Polaris are still not "Friendly" at 5911/6000 Reputation Points. Is this normal?

    Started a new game on July 6th after the last patch.


    [​IMG]
     
    #1465
    Last edited: Jul 16, 2020
  6. ravien_ff

    ravien_ff Rear Admiral

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    That is normal. You need to gain more reputation to become friendly with them.
     
    #1466
  7. Prontius

    Prontius Ensign

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    Thanks Raven. I've been away from Empyrion for years but I'm really enjoying the challenge in this scenario. I've tried Ocean and Ice planet starters. I'm not quite ready for Dark Rogue yet...
     
    #1467
  8. arcticsnowyt

    arcticsnowyt Commander

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    Quick question @ravien_ff

    I've been playing Project Eden for about a week now and loving it. I've not played too many hours at all overall since the ground force attacks were implemented, so I was just curious if the attacks get any harder to beat.

    So far, I've got my base up with 5 turrets...1 flak, 2 cannon and 2 miniguns....and they've been able to fend off anything the Zirax can throw at me including downing the troop transport before it can even land. Do they get any tougher to beat the longer I stay in the same place? Or is it time for me to pick up roots and move into a more difficult solar system? And if I move now, will I continually have to move to more challenging areas until I find one where my turrets have a hard time keeping up?

    Guess I'm just trying to figure out where I want to settle my permanent home without rebuilding a half dozen times on the way.

    Thanks!
     
    #1468
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  9. Vermillion

    Vermillion Rear Admiral

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    If you want a hard base attack, set up on a hard difficulty planet in zirax space, inside zirax land territory, near the drone base.
    You'll be against a high-level, if not maximum, base attack every time.
     
    #1469
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  10. Germanicus

    Germanicus Rear Admiral

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    I believe that almost every Starter Planet is within Zirax Territory - at least the Medium to Ultra Hard Difficulty ones
     
    #1470
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  11. arcticsnowyt

    arcticsnowyt Commander

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    So they don't get progressively harder the longer you stay in one area then? Dang, ok...kinda takes the uncertainty out of knowing if your base will hold up or not. Was hoping that as each wave came, I may have to reinforce a little more.

    Thanks for the help!
     
    #1471
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  12. Germanicus

    Germanicus Rear Admiral

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    No, not progressively.
    The Level of the AI raises the closer you are coming to their Home World.
    Starter Planets, in Vanilla Games, have normally Level 1 or 2 while their Home World is Level 10
     
    #1472
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  13. Talondale

    Talondale Ensign

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    Tchoaera in the Bonar system, SP. It is a blue triangle and the Description says there is a UCH Research ship there but when I go there it is empty space. Drove around pinging but never found anything. Intentional or bug?
     
    #1473
  14. ravien_ff

    ravien_ff Rear Admiral

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    Faction territory affects what POIs you will find.
     
    #1474
  15. EternalHeathen

    EternalHeathen Captain

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    Had to get off that alien starter planet, lord it was getting depressing. Not as bad as the dark rogue, but still. Took my wip SV and scouted out the ocean starter in a nearby system, took over an abandoned mine, then put together a slapdash CV and rolled the dice on losing everything. Everything is so much prettier here. NewGame_11-200715-2203_2020-07-17_22-37-41.png NewGame_11-200715-2203_2020-07-17_22-37-29.png
     
    #1475
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  16. Scoob

    Scoob Rear Admiral

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    Silly question... I've downloaded the files required for Reforged Eden to work with the 12.3 Experimental version but I've no clue where to put them. There's no Reforged Eden folder in Mods nor in Scenario so I can only guess Steam is putting this stuff elsewhere. I generally don't use Workshop mods in other games, preferring using the Nexus or direct Github downloads. Can someone advise please?

    Edit: I think I've found it. ...\SteamApps\workshop\content\383120z2154284616 - should have guess from the totally clear folder name.

    Scoob.
     
    #1476
  17. Prontius

    Prontius Ensign

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    Are those cannon turrets on the SV? I guess you modified the config.ecf file for that. That would be great for landing on the more hostile planets like the jungle one.
     
    #1477
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  18. ravien_ff

    ravien_ff Rear Admiral

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    Might be using Reforged Eden. :D
     
    #1478
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  19. Vermillion

    Vermillion Rear Admiral

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    Reforged Eden enables balanced use of Minigun Turrets and Plasma Turrets on SVs.
     
    #1479
  20. EternalHeathen

    EternalHeathen Captain

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    Yep, playing through Reforged Eden. If I'm being honest about it, I haven't found the turrets to be all that useful on an SV. @Vermillion did a good job with the balancing of them. I'm missing out on several manual weapons when assaulting POI's, a slower ship because of the turret weight, and the turret targeting issues overall combine to give less firepower. If turret targeting gets fixed they might become more useful overall.
    That being said, it's nice to have the option, even if I don't ultimately leave them on there.
     
    #1480
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