config for "interior suit" ?

Discussion in 'Scenarios' started by Kostriktor, Jul 26, 2020.

  1. Kostriktor

    Kostriktor Commander

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    from this i get that when you are "naked", you are technically wearing the "interior suit".

    any way to config this naked-suit ?

    - because my lunghs can hold a little bit of oxygen, so i can dive my escape-pod !!
     
    #1
  2. Vermillion

    Vermillion Rear Admiral

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    Nope. The interior suit is the same as being naked.
    You can customize the player's stats in the EClassConfig, but it only relates to health and mass. It's the act of wearing a helmet that lets you breathe and in the interior suit you have no helmet to put on.

    I did come up with a way to breathe underwater without a suit, but it's dependent on a rebreather item rather than altering the player stats. I never tested the idea though, but it should work... in theory.
     
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  3. Kostriktor

    Kostriktor Commander

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    i see many servers just let player start with a suit already on.
     
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  4. Brimstone

    Brimstone Rear Admiral

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    It's part of the difficulty settings in the starter planet yaml
     
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  5. RazzleWin

    RazzleWin Rear Admiral

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    If your playing single player then pick easy and you should have amour, Med and Hard have none.
     
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  6. Brimstone

    Brimstone Rear Admiral

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    Depends on the starter planet settings. You always have armor on Arid, for example
     
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  7. RazzleWin

    RazzleWin Rear Admiral

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    True and Snow and I believe Swamp. Hey if all else fails you can always quickly make your own scenario and setup what ever you want to start with. @ravien_ff has a nice link on his post for a starter scenario add in the starter playfield you want in it and make the changes you want.
    Ok yes I'm over simplifying here but really it's not all that hard to make simple changes and make your our start. If you want the epic armor or a epic sniper to start with you can. And still keep all the random start other then the change to starter playfield you wish or all of them.
    You can even drop in a SV, HV or CV near you. Have it build your base on the starter for you. :)
     
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  8. Kostriktor

    Kostriktor Commander

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    yeah no i actually like the game and prefer to play it
     
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  9. Kostriktor

    Kostriktor Commander

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    Interesting !
    int this path
    upload_2020-7-29_18-26-12.png
    there are these files
    upload_2020-7-29_18-26-42.png

    could you please lead me to these difficulty-settings you are talking about ?

    semi-EDIT
    in this other path
    upload_2020-7-29_18-28-27.png
    there are few more files
    upload_2020-7-29_18-28-41.png

    please help a guy lost in his database !
     
    #9
  10. Kassonnade

    Kassonnade Rear Admiral

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    In Empyrion - Galactic Survival\Content\Playfields\TemperateStarter\playfield_static.yaml

    Somewhere around lines 1128 there is a " Fixed" section:

    FixedPlayerStart:
    - Mode: Creative
    SubMode: Empty

    Armor: ArmorLight
    Pos: [ -1177, 37.6, 1452.6 ]
    RotY: 105

    - Mode: Creative
    SubMode: Normal

    Armor: ArmorLight
    Pos: [-1114.4, 44.9, 1476 ]
    RotY: 150

    - Mode: Debug

    Armor: ArmorLight
    Pos: [ 0, 147, 0 ]
    RotY: 160

    - Mode: Survival

    HERE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    Spawn: EscapePod
    Pos: [ -350, 0 ] # fixed x,z position of escape pod start (Equator)
     
    #10
    Last edited: Jul 29, 2020
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  11. Kostriktor

    Kostriktor Commander

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    @Kassonnade yes nice but...
    which file, in what folder ?
     
    #11
  12. Kassonnade

    Kassonnade Rear Admiral

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    I edited my post - first lines. ;)
     
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  13. Kostriktor

    Kostriktor Commander

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    ok ! that is lots of stuff here.
    this is all super customizable !
     
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  14. Kassonnade

    Kassonnade Rear Admiral

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    All "items" names are in the localisation file, 1st colum :

    Empyrion\Content\Extras\Localisation.csv

    You can open it with Excel.
     
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  15. ravien_ff

    ravien_ff Rear Admiral

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    Game updates can overwrite your changes. Best to use your own custom scenario and place your changed playfields in there so they won't get overwritten.
     
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