Kind of a random question here: I'm one of those people that involuntarily backs away from the computer screen while trying to kill those annoying eight-legged pests. Is there a way to remove the spiders from the game in config files or something? Or a mod that disables them? Or maybe replaces the model with something else? Anything else?
I haven't tested it but you can probably change the models used in the EClassConfig.ecf file. You would need to search the file for every spider entry (Spider01, Spider02, Spider03, etc) and change the entries for both the Mesh and MeshDead. The Mesh model would be when it is alive and MeshDead would be once it is dead. So as an example, to change the Spider 01 into a creepy, change these lines Code: Mesh: Enemies/Spiders/Spider01Prefab MeshDead: Enemies/Spiders/Spider01DeadPrefab Into something like this Code: Mesh: Enemies/Creepy/CreepyPrefab MeshDead: Enemies/Creepy/CreepyDeadPrefab You would need to do that for each type of spider in the game. As I said I haven't tested this but it "should" work. If this doesn't work then your only other option is to go through every single playfield file one by one and remove the entries for spiders. That only takes care of naturally spawning ones though. You would also have to change every single POI in the game that has spawners, along with changing any PDA mission that could spawn them, and probably some other things I'm not thinking of. As always remember to make backups before attempting to modify things. Keep in mind that these edits will also be overwritten when you have a game update or when you verify files unless you put these changes in a custom made scenario and start a new game with that scenario. Good luck. Edit That was also just for the models and not for things like sounds they make, attack reach, etc, etc. You would have to change the sound they make as well if they are going to bother you too. I don't know how this will affect their attacks either and if everything will work correctly, testing is needed by you.
I keep hoping that one day they will switch to actual aliens. We have two kinds of spiders, and several forms of dinosaurs, when we should have entirely alien creatures.
It is entirely likely that life would find very similar evolution possibilities given similar conditions. Lifeforms in Empyrion appear to be primarily carbon based for the most part, just like they would be on Earth. A lot of the conditions we see on Earth we also see on many of the planets in Empyrion, along with a few differences here and there. Having lifeforms that resemble lifeforms we've had on Earth isn't really surprising. Heck, just look to our own planet and look at all the weird stuff we've found (and are still finding). Unless the lifeforms in Empyrion were based on entirely different building blocks of life, then I would expect to find some similarities at least. However, if it was based on different building blocks of life then we probably wouldn't be eating the steaks at all..... Also, many of those models you are talking about are still stock assets that have been with the game forever. They may or may not be getting swapped out eventually for more custom and "alien" looking models.
Embrace blasting them to pieces with your shotgun. Revel in the lamentations of their egg encased children. Consume their flesh to nourish you ongoing water of attrition and destruction on them.
While that sounds just dandy on the surface, those of us that suffer from more extreme (serious? What would be the right word here?) form of arachnophobia find it less than ideal. (And, yes, I run from them and get panic attacks IRL...it kinda sucks.) It IS, for me, a small comfort knowing that they are digital and not real, but the fear is still there, and I physically recoil each time they appear. It won't make me quit playing, but it does turn t into survival with a fair bit of horror genre mixed in.
Which creatures is it specificially? Just the spiders, or does it include scorpions, desert worms and big upright arachnids?
I can not find it right now but i recall seeing a Mod that replaces Spiders with Raptors. May want to search the Steam Workshop for it.
For me, it is spiders specifically. Scorpion, and the rest are just "bugs". I know that for others, it can be ANY arachnid, but not me. And, in real life, the SIZE of it means nothing...I see ALL spiders as gigantic and intimidating fear machines.
Here's an arachnophobia-friendly EClassConfig. Just replace your current EClassConfig.ecf in your configuration folder with it. It replaces the model and sound of the three spider types but doesn't change their stats. May lose compatibility with future updates, but will work for now.
I'm not 100% sure what a "aStatsDebugMonster2" is but it's still using the spider01 prefab model in your file, so it probably needs changed as well. Code: { Entity Name: aStatsDebugMonster2, Ref: PredatorBAITemplate Mesh: Enemies/Spiders/Spider01Prefab MeshDead: Enemies/Spiders/Spider01DeadPrefab
That's a test creature for the devs use. It's not actually spawned anywhere in the game and cannot be set to spawn from spawners without an edited config forcibly changing it.
^ completely agree. Though I've got braver over the years haha Thank you! I'll give it a test tonight!
There is a scenario without spiders. https://steamcommunity.com/sharedfiles/filedetails/?id=2164460678&searchtext=spider
Thank you. Not sure when I'll get to try it out (real life stuff in the way), but I will certainly give it a go!