Tech Tree/Building/Gameplay awesome desired features

Discussion in 'Suggestions' started by andresdebuenr, Dec 26, 2020.

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What features in this thread would you like to see implemented?

  1. Factory Constructor/Drone 3D Printer

  2. Periscope Block

  3. Orbital Strike Uplink

  4. Smart Connect Blocks

  5. Short Range Teleporters

  6. Better Base Attacks/ CV Attacks

  7. Quick Turret Access

  8. Customizable Vessel Shooting Patterns

  9. Better animations

  10. Fleet Encounters/Allied player faction NPCS support in battles

Multiple votes are allowed.
Results are only viewable after voting.
  1. andresdebuenr

    andresdebuenr Ensign

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    There are some thing's I'd love to see implemented in this game:
    I know its a long post, but if you could take the time to at least read whats on CAPS, you will get a quick general idea of what Im talking about. Please comment and support if you agree or not with those features, and comment your own desired features! Keep in mind I though of those features centered in a PVE environment. I don't like PVP. Never did. Never played.

    Tech Tree:
    1. FACTORY CONSTRUCTOR -BA/CV- (With Tiers): Instead of the in menu factory where you can build blueprints, you will get a Factory Constructor. Much like a normal constructor, a Factory Constructor will allow you to build blueprints and take materials from input boxes, and put finished products on output boxes. Each Tier will decrease the building time,, maybe even the materials required, and allow for higuer level blueprint buidling. And most important of all, it will remove the limitation of building 1 blueprint at a time. Very usefull when you want to create multiple outposts or vessels for exploring new planets. Blueprint product could be represented by a "deployable "BlueprintName" block for storage. Like Bulma's deployable Pills in DBZ. Once deployed, blueprint blocks can't be undeployed. Deployment will take a certain amount of time to prevent PVP exploit,

    2. DRONE 3D-PRINTER -CV-: The Drone 3Dprinter will allow you to spawn ally drones for figting space battles and supporting your CV. It will take materials form input boxes, and drones will be built in like ammo. When a drone is destroyed, there might be a cooldown, and anothe rone will take its place.Much like turrets, 3D printer devices will be used on the exterior to allow drone spawning. This will be specially usefull for solo players, and add a great deal of inmmesion to the game, because your CV will have air/space support.
    Drones could have different behaviours, set by the player:
    *Patrol: Drones will move around the vessel within a certain medium range (4 km). Will strike enemies within that range.
    *Aggresive: Drones will move within a longer range than patrol behaviour (6 km). Will actively seek enemies to attack.
    *Defensive: Drones will move within a short range of the CV (1 km) and will only strike if the CV or the drones are fired upon. Will accompany CV and not actively seek enemies.
    Alive drones can be called back to CV

    3. PERISCOPE BLOCK -SV/HV/CV-: PLEASE ADD THIS. Periscope Blocks will allow to set a different 1st person point of view/1st person camera in a vessel. Because cockpits are so vulnerable, and theres no way to armor them them without completely loosing 1st person visibility, a periscope block will allow players to place an open cockpit within their vessel, armor the surrounding are of the cockpit, and place a persicope block on the desired 1st person view of the vessel. Theres nothing game-breaking about this. It happens in real life with tanks, subs, battleships, etc. I cant stress enough the importance of this block.

    4. ORBITAL STRIKE UPLINK -BA/CV- AND LASER DESIGNATOR (HANDHELD)-BA/CV- (With Tiers)
    BA: Will have a certain radious around the base.
    CV: Will have a certain radious around the CV.
    T1 Orbital strike-Kinetic Strike: Single wide Area damage kinetic proyectile
    T2: Orbital Strike: -Artillary Strike- A barrage of missiles (Like an artillary strike) with shorter AOE damage for individual missiles, with an overall higuer AOE Highlighted in the HUD.
    T3: Orbital Strike: Laser Beam: Very precise, with a very BIG AOE highlighted in the HUD. Very Big Explosion.
    For Balancing issues, Orbital Strikes are meant to have a long cooldown, increasing with each tier. Cooldowns are shared factionwide on the same sector.

    Another cool feature that could be added to this are orbital strike satelites. Though the programming could be thougher. Satellites would have to be deployed in space, an in order for the orbital strike to be available, the area has to be within sight of the satelite (or group of satelites).

    Construction

    5. SMART CONNECT BLOCKS: Sometimes it can be a lot of trouble connecting those ramps and cornerswith other kind of blocks. Smart connect would allow the player to select 2 adyacent faces of a couple of blocks, and automatically offer the right block at the right orientation.

    6. SHORT RANGE TELEPORTERS: Allows players to teleport within the same structure. Specially usefull when in Very big bases or CVs.

    Gameplay

    7. BETTER BASE ATTACKS: Currently, base attacks are a joke. Increase the number of drones and enemies trying to take over my base. And increase the variety of enemies, small vessels and capital vessels, according to the planet or sector difficulty. Whats the point of building a base if its not gonna be propelry tested to its limits?

    8. CV ATTACKS: If your CV is in an enemy controlled sector, you will periodically recieve incoming attacks by enemy patrol vessels and drones. I mean, thats what normally would happen If I invaded someone's territory.

    9. QUICK TURRET ACCESS: Having to move through all the devices in the control panel to find a turret is a hassle. You could add a second toolbar to the pilot seat to cycle through turrets, or make a gunner seat block that links specific turrets, with a toolbar that allows players to cycle though them. There are many ways to do this.

    10. CUSTOMIZABLE VESSEL SHOOTING PATTERNS: Currently, if you have 5 main vessel weapons and fire, all 5 of them will fire to the exact same spot, at the exact same time. Allow players to customize firing patterns, such as the firing order of main turrets within the same type. This will be more ammo efficient, and allow players to rapid fire a group of turrets across different parts of a target.
    The other thing is, If I wanna destroy a group of blocks, and have a lot of turrets, i have to destroy blocks one by one, because all my weapons will aim at the exact same spot. That means I am forced to concentrate my firepower on a single spot, instead of an area. It would be awesome If i could set my main weapons to fire within a specific area, and RNG will decide where the proyectiles land on that area, so I can damage multiple blocks at the same time or take out a group of enemies. Like a shotgun pattern

    Animations
    11. RELOADING: Yep. They are seriously bad. The FPS part of the game is as important as the rest. I wanna se my character release a magazine, and put another one back in, then cock the weapon, with individual sounds.

    12. RUNNING: Take a look at other AAA games, how the running affects the movement of the camera, and the movement of the equiped weapon. Make it seem like whenever we walk or run, we are moving through terrain, not sliding on ice, please.

    Player Faction

    If you are a solo player and not on a massive multiplayer server, then your faction is a one man army. You can take over planets, but have no one to share them with. So here are a couple of suggestions. Allow players to purchase mercenaries, have npc bakcup during firefights, or even a NPC vessel escort, or a clone /droid army. I'd love to have an AI controlled CV or SV by my side which I can give simple orders to, such as Go To Location, Regroup On Me, Attack Target, Fall Back, etc. Like companions. This would add a lot of depth and inmersion to the game:

    13. NPC CLONE CHAMBERS (BA) (With Tiers): Spawns a clone/droid/mech to accompany you and serve as bodyguards/footsoldiers. You can order them to do different things: Loot, Go to Location, Wait, Regroup, Attack Target, etc. Higher Tiers mean more clones can accompany you, or be better armed.

    14. AI MAINFRAME block (SV, HV, CV): This block will enable a vessel to be piloted by the AI as an ally (An unmanned drone). You can order them to do different things, as those said above.

    Warfare

    15. GRENADES: Some throwable explosives that would bounce off walls would be a bvery welcome addition to the FPS element of the game.

    16. SPLASH ROUNDS: Explosive ammo that has low damage against structures, but a high AOE and damage against NPC enemy combatants. This kind of ammo can belong to a new turret block.

    17. HEAT Rounds: Ammo that has high damage againts structures, low damage againts enemy NPCs, with a high AOE.

    18. FLEET ENCOUNTERS: Currently, AI CVs in space look like stranded lonewolves. Add the possibility to be able to encounter fleets in enemy controlled space, depending on the sector difficulty. Such as a band of 2, 3, 4 or 5 CVs moving together, patrolling a certain area. This, coupled with the aforementioned feature to bring your own AI ships, would result in an EPIC BATTLE.

    Anyway, this is what I've been thinking of. Please comment your most desired features, share your ideas!! If you liked what you read above, please answer the poll and comment on the idea you liked best!
    If we get some activity in this thread, maybe it will catch the eye of a Dev!
     
    #1
    Last edited: Dec 26, 2020
    xtended2l likes this.
  2. Track Driver

    Track Driver Rear Admiral

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    Some interesting proposals.

    A BP factory block has been discussed before, I believe. I like it. I think it should be larger than the current Large Constructor, maybe 3x3 or 2x4. Likewise for the Drone Factory. T levels could be attained by adding extensions, but rather than container-style cubes, let them resemble small constructors or something similar.

    Periscope blocks sound good. Similar ideas are remote camera/viewpoint blocks suggested elsewhere. As a former "track driver". I'm well familiar with their use in armored vehicles. ;)

    Better animation is needed, or at least desirable, in a number of areas. While I think reloading would be lower on my list, I definitely think running (and jumping) need work.

    Controllable NPCs, drones etc., are on a number of threads. We live in hope.
     
    #2
  3. andresdebuenr

    andresdebuenr Ensign

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    Thanks for your reply man! And yeah, i was thinking the factory constructor should be pretty big.
    Please tell, what other features would you like to see implemented on this game?
     
    #3
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  4. Track Driver

    Track Driver Rear Admiral

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    More than I care to put in a single post right now.

    I'll be back! :cool: <-- Arnold
     
    #4
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  5. xtended2l

    xtended2l Commander

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    Huge post like this needs huge reply ;)

    First, I like almost all your suggestions, they are great! I was thinking about a part of them too, some of them are in the forum for quite some time.
    tbh I dont think we will see even 10% of these in the game without strong modding support. So my only hope if EGS will work on modding tools, and the rest could be done by the community. I am even ready to contribute. Lets see.
    About your ideas, I want to add my 2 cents to them.

    1. Factory constructor should be connected to container with resources to use during construction process (the same goes for the repair bay, I dont understand why there are these magic resource sinks). It should accept "blueprint" tradable items ingame and when loaded into Factory should show transparent outlines of the future vessel/base on its platform. If the size of the platform is smaller than the blueprint, the interface of the factory notifies about that and shows nothing, then the platform should be expanded by the player and loading of the blueprint tried again. The interface of the factory should show all components of the vessel, where we can just untick unnecessary parts and build incomplete vessel to be able to upgrade it further. Armor blocks should be interchangeable in the menu. For example, if the vessel has 1000 combat steel blocks and 100 hardened steel blocks, we could choose to swap those 1k combat steel with hardened steel, and the hardened steel to ordinary steel blocks. This would help a lot when you lack resources of some type, especially for new starts, because the vital part of any blueprint is coordinates of blocks, their shapes and colors, not the materials used, but usually limiting factor to build one is having right resources. Maybe we could even see the change of the aerodynamics of the vessel in advance here. After initiating the start, there could be an animation of small flying drones, like the one we used to call using F5, which just fly around and solder parts, and parts change their texture from transparent to opaque.

    2. The idea is great. Almost nothing to add except the need of non-combat drones too. We need drones which could salvage the target vessel/base, or mine targeted resource nodes, if it is a deposit, asteroid or meteorite. They can use the same settings for range. As a balancing factor, they could have not so big inventories, and the need to go back to dump gathered stuff.

    3. Periscopes are great, and of course even better are cameras as Track Driver said. Ability to quickly change views would be great, especially for a CV! I tired of changing views using pgUP, pgDown and scrollers for different tasks, like combat, parking, mining, collecting resources from autominers, when I just need to hover over the device, or simply surveying the territory. Also we need zooming for these cameras!

    4. Orbital strikes sound great. But being a super weapon which seemingly can decimate entire base, it should have downsides. First - when you start deploying your satellite, or whatever would initiate the strike, the enemy should start attacking it with everything they have, drones, cvs, etc. You have to defend it, while the satellite is charging - and this is the second downside, it should take some time to charge and drain a lot of power. So the player would not deploy orbital strikes for every 1-turret hardpoint. He will use it for a real challenging bases and have to face another threats in space.

    5. The building aspect of the game could be improved by so many means. Dynamic textures, blocks which change their shape depending on adjacent blocks, it is widely used in various games, starting from Minecraft. Copy shape function with blocks in hand, to not search through all shapes menu each time. Better grouping of similar or consistent shapes. Quick outline tips for the next possible block, that could be cycled fast using CTRL+mouse scroll. I hope they will add more QoL for building one day.

    6. Travelling takes most part of the game, and that is the only thing I really dislike in this game so much. So short-range teleporters are very desired. There are also portals in the game without any use, maybe they can serve this role? I also would like to see short-range warp jumps for vessels, to cut several kilometers of distance on our tiresome way to another asteroid or poi.

    7. About base attacks. Currently we just destroy poor Zirax planets and sectors one after another without any resistance. I propose the real scale war. All enemy bases send something at you, not only drone base for Zyrax. Factories send hover vessels, Outposts send infantry, etc. The amount of forces thrown increases with each attack to some limit for each base. If you wiped all enemy bases from the surface, but the enemy still have bases in space, they send reinforcements to the planet and new "settlers". Remember that deployable block from your first suggestion? Zyrax CV enters the atmosphere with such blocks trying to rebuild what's lost! The same goes for space, If you cleared the space around the planet, reinforcements from adjacent planets should arrive. If you wiped the whole sector - prepare to fight off the fleet from another Zyrax sector! Of course attack cooldowns in space should be longer than 2 days period on planet, and the big fleet attack from another sector should take really long to prepare. Dont know, maybe a month, or two?

    8. Absolutely agree for space too. Just apply the rules from "base attacks" point. More bases - stronger and diverse attacks, longer stay in the sector - attacks getting more furious too.

    9. Great idea. Also add a simple ability to change order of turrets and base weapons on your hotbar ;)

    10. Nah, just add the ability to target cores in turret settings. That is all we need. Just joking :p That would be too OP. So yes, the ability to choose fire patterns could be useful, like firing in straight line, like mining lasers shoot, but for weapons.

    11. 12. Dont really care about player animation aspect tbh. Of course that would be great to have animation of latest battlefront or BF or CoD. But I think devs should focus on gameplay more than graphics.

    13. NPC Clones is a great idea. And not only for combat. We need someone to do all the boring stuff, like farming at base(at least collecting the area set by the player), mining and even trading could be automated after showing the route to the NPC and having at least minor setting like - "Buy x amount of y items at npc Z, if the price is lower than a. Then sell at npc b, if the the price is higher than c". As a balancing factor - trading npcs could be attacked by pirates, and there should be a need to assign bodyguards to the group.

    14. Fascinating idea!) Nothing to add :)

    15. 16.17. Ammunition. We need AP rounds, to inflict damage on blocks even with ordinary weapons with a cost of being not so effective against living targets and wearing down the weapon faster. We need HP rounds to inflict more damage on living targets. We need close range weapons, not just chainsaw - a knife and a sword as a minimum.

    18. Yes. In coupe with the sector-to-sector attack idea, that would be awesome. The fleet with aircraft carriers, which launch several Small Vessels at you. Artilleries. First line armored vessels. I also hope they will remove vessels like tovera dreadnought, which breaks immersion totally, and add fleets instead. All ships should obey the same rules applied to the player. The ship like tovera with CPU usage 3 imes the limit is a joke.

    I also want enemies to run out of ammo, and need to retreat. Run out of fuel. I want to see them retreating to ally station with the repair bay to recover lost blocks. I want factions to be at war with each other, to see random encounters in space, like two fleets battling each other, joining the fight and wining the day. Fights on planet surfaces could be great too. The world is too static atm, so we need something to constantly happening around us! We need ability to "google" for market prices, like it was in space rangers. I want moooaar stuff muhaha It is better to stop right now :D If you really has reached this point - congratulations, you are the most patient reader ever))

    But, again I think this is just a dreams for the game in current state, I think "real", "implementable" suggestions are... lets say they are more grounded, just read the forums. The only hope is for real modding support.
     
    #5
    Last edited: Jan 3, 2021

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