Do Cored Zirax Patrol Destroyers despawn eventually?

Discussion in 'General Discussion' started by DarkMaid, Feb 15, 2021.

  1. DarkMaid

    DarkMaid Commander

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    So I finally got around to dealing with the Zirax patrol ship in the Kai Moon sector of the starter system: an Imerat-Class DD. Knocked out all its guns & thrusters. Boarded it & cleared out the troopers. Found the core and destroyed it using one of my CV laser turrets. Cored it. Looted it & grabbed some Xeno blocks it had.

    Stats on the power menu still showed quite a bit of sathium and some neodymium so I got the silly idea to come back to it with some thrusters and a warp core to fly it back to the starter planet in the same system. Really more as something neat to do: park it like a big mangled trophy beside my base to pick away at my leisure.

    Anyway, on returning to it when I got near it didn't render. There was the marker of the ship itself and very close to it the waypoint I'd added from the registry. I exited the CV I used to get there and jetpacked right up to it. Thought maybe it was there but just invisible but my multitool didn't pick anything up. Then after a few more minutes the marker for it disappeared as well. Checked the registry and it was now missing from the registry altogether.

    Sooooo...is it normal for a cored ship to disappear if it's in a system with hostiles still around? There was a Zirax defense station a couple km away and other Zirax assets in system and on the nearby moon. I've left cored POI's in other systems that appeared as ships but were actually "bases" but they didn't disappear on me. Those systems didn't have any hostiles in them, though.

    I'm going to go back to an earlier save and this time take all the lootable equipment back with me instead of leaving some still on the ship but I'd still like to know if it's normal for something like this to despawn and disappear from the resistry.
     
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    Last edited: Feb 16, 2021
  2. ravien_ff

    ravien_ff Rear Admiral

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    Yes ships do despawn after a time or after unloading I believe.
     
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  3. DarkMaid

    DarkMaid Commander

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    Couldn't find the right save (damn this not being able to name your saves properly). I either have to redo the whole fight or forget about the extra equipment I left. Not worth redoing it all for a couple of large generators. I've already got a mining moon with all the zasc, erestrum, prom for whatever project I want. I just wanted to fly the wreck to my base and taunt the Zirax with snapshots of their wrecked ship is all...

    Would still like to know for sure, though (about the despawing). I always thought if you cored something it was yours forever. So in the case of hostile CV's in space somewhere even if you core them after defeating them you then have to loot them in the same session, don't leave the playfield, etc., etc. ? Or there is some despawn timer started the moment it ceases to be Zirax?
     
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  4. stanley bourdon

    stanley bourdon Captain

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    There was a large and contentious discussion about this several months ago. One of them was based on a bug report by Spanj.
    this video describes the issue at the time.
    there were changes made to the mechanic. to my way of thinking they did not go far enough. If I spend my time and resources killing something I should be able to loot/scavenge resources for as long as it takes to get all I want.

    This is one of the threads of the discussion
    https://empyriononline.com/threads/spawn-respawn-destruction-settings-of-ai-vessels.95121/

    The bug report, part of the problem was in fact a bug.
    https://empyriononline.com/threads/...ing-after-being-cored-7464.95035/#post-411460

    the issue also comes up in several threads of the same time

    The bottom line some ships despawn whether you core them or not. I do not know if the conditions outlined in the first thread still accurately describe the current despawn mechanics.

    good luck
     
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  5. Kassonnade

    Kassonnade Rear Admiral

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    Patrol ships not destined to be looted should simply explode in a huge blast. Players see everything in the game like a grocery bag, it has inflated to a ridiculous stance where if they have to perform any action because of something, they feel they are entitled to loot it and put it in their crates, like biologists collecting insects...
     
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  6. DarkMaid

    DarkMaid Commander

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    So there are various timers to keep the junk down in the systems it seems. Well, I'm just playing SP but it seems my options are being limited for multi-player server reasons.

    If I had to name the coolest thing in all my EGS games it'd be patching together space wrecks enough to make them fly and limping them home on straining engines with gaping holes in the bridge, etc. (the Polaris minefield wrecks). Or those early-game return trips in ungainly HV's overloaded with loot, going 6km/h and avoiding hills because the thrusters couldn't handle them, getting stuck in a lake because I slid down a slope when I got too close to one and motorcycling the rest of the way to my base to return in a different vehicle to add thrusters to get it out of the mud.

    This was even better because a fight was involved, and the ship even cooler, except...I couldn't fly it home. It's less about the resources (can get those from AMD's on any number of moons); it's the effort and roleplaying & making my own chapters of memories.

    My favorite ship isn't some polished work of art CV or SV dispassionately churned out by an invisible sky factory from a blueprint; it's the Destroyed SV that was all mangled from the Polaris minefield that I've had to hand repair and modify several times in the about 4 games already (after limping it home with no floor to speak of and (imagining) the wind howling through the cockpit.

    Or my starter CV's that begin as bare-bones square tubes with small thrusters and no guns and progressively get stretched and added to until they are are twice the size. Like the one that I was flying over a corner of Zirax territory one game and a stray missile knocked out BOTH engines (or fuel tanks, can't recall which) because blast magically got through the hull and I had to glide it as close to the border as possible, avoid ground patrols and again bike back to base.

    That big splash just now was a big chunk of my "fun" glacier breaking off and sliding into the ocean (not being able to fly wrecks home). Oh, I'll still have a lot of fun with this game but these inconsistent limitations are definitely killjoys.
     
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    Last edited: Feb 16, 2021
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  7. ravien_ff

    ravien_ff Rear Admiral

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    In the default game freighters are set to self destruct after a few minutes once disabled.
    Orbital patrol vessels, I'm not sure of. They're also set to despawn after a few minutes but I don't know if that setting actually works on them.

    To be honest I'm still not sure exactly how it all works. I set all the despawn timers to 1 hour in my scenario but that's all I can really hope for.
     
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  8. Kassonnade

    Kassonnade Rear Admiral

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    Well if you read that thread, you should remember that at some point there was the mention that Eleon was working on making all the OPV into proper "models" (based on the existing blueprints), but that was not confirmed nor detailed.

    So that would ease computing and make "salvage supermarket" irrelevant.
     
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  9. xtended2l

    xtended2l Commander

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    Reinforcements go boom aferter 30 seconds.
    Cored Zirax OPV's just stay there forever. Whenever I reenter the sector, the corpse is at its place.
    legacy infectors and decimators disappear after an hour. (so it is better not to try to finish them all off. Destory all turrets(there is usually 3 infectors and 1 decimator) so they could not annoy you, and then start looting them one by one.)

    Drone OPV's are insane in my game. I cored some of them and now they are flying around the system, when I dont see their model, i.e. when they are a mark on a hud. Whenever I come close they just stop. When I go away, freaking zombies start wandering again lol
     
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