Build: 12.3.1 2997 Mode: Survival Mode: Mutiplayer SERVER NAME: Broken Eden SEED-ID: 1215444 If applicable: MODIFIED PLAYFIELDS: Yes (Project Eden) Reproducibility: Always Severity: medium Type: Space POIs Summary: Space POI (bases) are exploding and de-spawning after replacing their core with your own. Description: OPV and reinforcement PVs are exploding and de-spawning after being cored but this is not supposed to effect POI bases in space too. I took a Gyhst shipyard in space and once I placed a core into it, exploded and de-spawned. My personal opinion on this change is that it renders space POIs and PVs completely pointless and the risk/reward structure is ruined by the de-spawning of these ships/bases. If the problem is people exploiting the base defence reinforcements then can you not set a cap on the number of reinforcements that spawn to a base? Removing the possibility for a player to salvage a defeated POI/PV seems like a less that ideal solution to this problem. Steps to Reproduce: defeat a space POI and replace the core with your own.
Thank you! If you need more info on the playfield files let me know. So far it's affected bases set up to spawn in space under the drone base section in the playfield.
Further suggestions to better resolve the issue of space littering: Freighters used to have a 5 minute timer they would self destruct after being defeated. Can a similar mechanic be added to all PVs and Base defence ships to self destruct after 30 minutes of being cored. This should give the player enough time to loot, salvage useful components and some of the hull if they want it and then it cleans up the playfield after. If you could also add a notification to the player so they are aware of the countdown too, then there are no nasty surprises for them. I am seeing this suggestion a lot on my discord and in the comments of my latest video, covering this problem.
will it come with a complete explanation of the expected behavior so that we are able to evaluate it? 1 does it work as intended 2 if it works as intended our feedback on the solution
See here for that the OP in thread was a bug https://empyriononline.com/threads/spawn-respawn-destruction-settings-of-ai-vessels.95121/