Multi-tool Module

Discussion in 'Suggestions' started by Darinth, Feb 23, 2021.

  1. Darinth

    Darinth Commander

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    It was brought to my attention here (where it was reported as a bug, and I'm hoping that it's not) that you can use blocks in a connected inventory while piloting a ship. I'm hoping that this is not a bug... and in the same vein hoping that we could actually get a multi-tool module for SVs. Note, I'm not talking about a multi-tool turret which you need to swap to or that a second player could control, I'm talking about a forward-facing 'weapon'. I basically want to build a construction ship, and while I can do so as far as having a ship that will ferry me around now to build stuff... if I mis-click I can't pick blocks up and I can use it to de-construct anything.
     
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  2. Track Driver

    Track Driver Rear Admiral

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    Good luck! I've been asking that for years along with a drill module. Maybe it will have more impact from someone younger?
     
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  3. Darinth

    Darinth Commander

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    I can actually understand not wanting a drill module. They don't want SVs used for hauling or acting as major brute-force. That's the purview of HVs. Having a multitool, combined with the existing ability to use items from a connected inventory, allows small SVs to act as as something much more surgical and lets it fill the role of being a building tool.
     
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  4. Track Driver

    Track Driver Rear Admiral

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    I'm glad you understand it. I don't. Just as the SV can be a building tool, so too, it can be a mining tool. It's only recently that HVs can operate in space and be used for asteroid mining. prior to that, it was CVs or hand drills. Maybe it's just me, but I still find HVs unstable for sub-surface mining. Doesn't matter if it's my design or one I subscribed, they're wobbly as hell.

    Still, I support your premise of SV multi-tool module.
     
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  5. Spoon

    Spoon Captain

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    From what I have seen on some of the designs, HV's are designed to be more unstable when drilling under ground, as you get better manoeuvrability. That's why they sometimes have 2 sets of thrusters.
     
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  6. Track Driver

    Track Driver Rear Admiral

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    Sorry. You may be right, but I can't accept that. If you can show me an example HV that demonstrates your statement, I'd be most appreciative.

    The HV reacts to the surface below. When it gets uneven, everything gets topsy-turvy. I don't consider that maneuverability. More often than not, I found myself upside down and stuck. If the drill modules had a "flattening" mode, that might make a difference. A SV is independent of the surface and could maintain a steady posture regardless of conditions.

    That's my opinion, anyway.
     
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  7. Vermillion

    Vermillion Rear Admiral

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    Activate Drill Mode (iirc it's Shift+O) on an HV and it will lock the orientation and toggle the drills without you needing to hold the button down. It prevents you from sliding around and bouncing off the walls while giving you a higher hover height underground for tall deposits.
     
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  8. Track Driver

    Track Driver Rear Admiral

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    Thanks. That sounds like something I may have forgotten. I'll try it. (won't change my opinion on SV drilling :))
     
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  9. Spoon

    Spoon Captain

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    I will see if I can find the YouTube, it was a bit ago. I think it was Spanj or Jeff Randall.
     
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  10. Spoon

    Spoon Captain

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    I found the one I was thinking of. It was Spanj.

    Look at 1 hour 22 mins in, from there.
     
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  11. Track Driver

    Track Driver Rear Admiral

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    @Vermillion ,
    It was hit and miss. At first, it didn't seem to work at all. After a few tries it worked and then it didn't. It took me a while to get the rhythm of the sequence. I finally tried it with a drill rig of my own and got it right. Never too old to learn, just takes a lot longer and doesn't last as long.
    Thanks again.

    Still see no plausible reason to not have SV drills. Should be a matter of choice. JMO :rolleyes:
    While I seem to have resolved the issue (with help), I would like to see what you were talking about. Thanks.

    Oh! There it is now! Super! :D
     
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    Last edited: Feb 25, 2021
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  12. Track Driver

    Track Driver Rear Admiral

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    I did a little experimenting. Now I know I mossed the boat regarding HV stability while drilling. I even learned with a little practice, you CAN do large scale flattening with HV drills. I stand corrected.

    There is still the issue of multi-tool modules for SVs. I tried an HV in orbit. simply put, it was a disaster. Out of the bay, it dropped approx. 30 meters before stopping. I could move around, but I could not gain more than a few meters of altitude regardless of how I angled the ship to use thrusters. Even then it would drop back to its starting point. I could not return to my CV.

    Perhaps I missed a step, some other key-combo to rectify this situation?

    In any case, I think the need for the SV multi-tool module is valid. For myself, I envision a small pod with thrusters, tool module and a link to a remote inventory of materiel for construction AND repair. I'm thinking of the Work-Bee from the first Star Trek movie or the Pod from 2001: a Space Odyssey. The module would work much better then the turret for single-seat SV in SP gameplay.

    I'm sure there is resistance to the concept. If the idea is rejected, then perhaps consideration could be given to providing illumination for both the tool and drill turrets to follow the aiming point and SEE what we're drilling or fixing.

    @Spoon
    I watched the video (some of it) and found it helpful in setting up my own rig. I had to stop as it was getting late and he was rambling a bit. I've viewed some of his other videos and they're informative. Thanks again.

    I hope I wasn't rambling too much.:rolleyes:
     
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