Reforged Eden Scenario

Discussion in 'Scenarios' started by Vermillion, Jul 16, 2020.

  1. Monroe

    Monroe Commander

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    It's in the blocksconfig.ecf. The stat you are looking for is 'RangeAU'. Make sure that there isn't a setting in the config.ecf that is overwriting it first. If so, you can just change it there in the config.ecf.
     
    #841
  2. Vermillion

    Vermillion Rear Admiral

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    BlocksConfig line 20482: WarpDriveSV
     
    #842
  3. merquetio

    merquetio Ensign

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    Hey guys been running into a problem (bug?) with continuing the Survey questline. At the SMbh exploration at the center of the galaxy for our server (I won't say it here, spoiler obviously), it appears it is the only SMbh there (after hours of searching for more). So, with this in mind, I've tried entering this system from 15 different systems to get the "Place a high tech probe in your toolbar" trigger to happen. No dice. It SHOULD be happening, but is not. Can't continue with the questline. Stuck.
    I've looked on the EGS forums bug report section and they pretty much state that this bug is a RE bug only; they can't help me. So, here I am looking for a temporary fix, at least until the bug is fixed.
    Thoughts? Suggestions? Cheap shots?
     
    #843
  4. ravien_ff

    ravien_ff Rear Admiral

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    Server is using an old version of the scenario. No fix sadly.
     
    #844
  5. RedScourge

    RedScourge Commander

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    Hi all,

    I don't know if this is the right place to post this, but I was able to get the fatal errors with my RE server with game v1.5 to go away (for now).

    The problem was big fatal exceptions dumping to the playfield server logs due to the new v1.5 "MeleeHunter" thing which has ID 549 not being defined in the RE config, so when joining the server it was stopping at "Loading Structures 11%."

    Other server operators may want to do temporary fix in lieu of waiting for an official to be pushed to the RE repo:

    Go to <YourEmpyrionSteamPath>/Content/Configuration/ItemsConfig.ecf at line 9155 and copy the item block which defines the MeleeHunter item (id 549)

    Paste it into <YourEmpyrionServerPath>/Content/Scenarios/<YourREScenarioFolder>/Content/Configuration/ItemsConfig.ecf at about line 10648 (your line # may differ)

    Restart your server

    Sure, it doesn't give you any of the new Heavy Window blocks, posters, etc, but those require a bunch of updates to BlocksConfig.ecf, Localization.csv, various asset files in Bundles, etc, and it is probably best to just wait for the legitimate v1.5 update for RE.
     
    #845
    Radgrim and ravien_ff like this.
  6. Hawkie

    Hawkie Commander

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    I verified and the item ID 549 was added to the RE update, but it still had the warning meleehunter was not configured on loading playfields. Copied it from vanilla itemsconfig and into same position as the existing item 549, at that point the server did not even come to loading playfields, and stopped with this error:


    09-12.09.46.110 14_09 -LOG- Mode=parentPropStore, GameSeed=1011345, UniqueId=1483775737, EntityId=4000205
    09-12.09.46.110 14_09 -LOG- Task Type=colorID ThreadId=4908 ManagedId=5
    09-12.09.46.516 14_09 -LOG- Error starting dedicated server: colorID
    09-12.09.46.610 14_09 -LOG- Telnet server started on port 30004
    09-12.09.46.641 14_09 -LOG- Now listening for PfServers on port 30003
    09-12.09.46.641 14_09 -LOG- Thread 'DetachMethod1' ThreadId=8508 ManagedId=7
    09-12.09.46.657 14_09 -LOG- Loaded Mod 'EPM': "EPM" (Version: 1.0) from folder EPM
    09-12.09.46.673 14_09 -LOG- {EPM} Dedi mod initialization start
    09-12.09.46.719 14_09 -LOG- {EPM} ModServer started on port: 12345
    09-12.09.46.735 14_09 -LOG- {EPM} Dedi mod initialized
    MTP: ListenForConnections: New connection
    09-12.09.48.380 14_09 -LOG- {EPM} Dedi mod shutting down
    09-12.09.48.550 14_09 -LOG- {EPM} Dedi mod shutdown
    09-12.09.48.687 14_09 -LOG- Ending listening thread...
    09-12.09.48.742 14_09 -LOG- Done cleaning up
    09-12.09.48.751 14_09 -LOG- Task Type=colorID ThreadId=3460 ManagedId=19

    No logs for playfields or any other clues
    I am baffled and stuck at this
     
    #846
  7. ravien_ff

    ravien_ff Rear Admiral

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    I already added that to the workshop version.
     
    #847
  8. Hawkie

    Hawkie Commander

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    I know, but it keeps being stuck on load, no error messages or playfield files loaded
     
    #848
  9. ravien_ff

    ravien_ff Rear Admiral

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    Nothing in the log you posted is in the scenario. Might be a problem elsewhere in your server config.
     
    #849
  10. RedScourge

    RedScourge Commander

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    There's a lot of warnings, but warnings will not prevent your game from loading. There's also three sets of logs to look at; the client logs, the dedicated server logs, and the playfield server logs. Perhaps the real error you're experiencing that's preventing the game from loading is in one of the logs you haven't checked. It should say something like "-Exc-" or contain a debug backtrace showing line numbers and function calls of something that failed. With any luck, that will give you a clue as to what is wrong.
     
    #850
  11. Hawkie

    Hawkie Commander

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    On the dedicated server there is not much logs. I pasted the log entry that crashes a bit before in case you didnt notice. And to get a client log, you first need to get a game running and connect. And playfield logs will not appear until game starts. So there is just ONE log.
     
    #851
  12. RedScourge

    RedScourge Commander

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    Nothing in the logs denotes a fatal error, it looks as though the server is just being ordered to gracefully shut down and then it does so. The ID 549 MeleeHunter should not replace any existing ID 549, there simply should not be an ID 549 item in the first place, so this should be a new one. If I had to guess, I'd say you were running a quite old version of RE that predates the massive ID number changes which were required due to changes in the vanilla game over 3 months ago. If that is the case, it will probably remain broken until you update every single ID number in the config, and you might not be able to do that in an old save.

    You may have to blueprint all your ships/structures, save em, and import em into a new game. If you want the new game to be as close as possible to the old one, use the same "seed" number to generate the new game. If you make a game using the same seed, then you can simplify the process by getting a list of all player/faction structures from EAH and then copying the corresponding ID numbered subfolders in the Shared folder within the Saves folder, as that >should< let you copy their inventories and positions over as well, however it is also possible that the ID number change might break that as well.
     
    #852
  13. Michael Lovelace

    Michael Lovelace Lieutenant

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    we are having some issues with our server and wanted to see if anyone know how I can fix it. Server has been up for about 2 weeks using the reforged Eden mod, no problems, I stopped the server today and added the update, restarted the server and everything seemed to be fine , we played for about 8 hours. The server does a restart at midnight est. after the server restarted we got a small download when we tried to join the server then an internal error, then it goes to a never-ending loading screen.
    Here is the Error that shows up on the loading screen.
    Initialize engine version: 2020.1.11f1 (698c1113cef0)
    Version: Direct3D 11.0 [level 11.1]
    12-04:49:26.319 00_49 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
    at Assembly-CSharp.TextFileContextCommandDictionary.BatchBuildClient (System.String , System.String , System.Boolean ) [0x0002a] in <ed89ee5bad444fe2a577a42e26eec0b4>:0
    at Assembly-CSharp.TemplateTable.UpdateSymbol[A] (System.String , Assembly-CSharp.Database ) [0x00081] in <ed89ee5bad444fe2a577a42e26eec0b4>:0
    at Assembly-CSharp.DomainList.PublishAspect (System.String , Assembly-CSharp.Database , System.String ) [0x000ab] in <ed89ee5bad444fe2a577a42e26eec0b4>:0
    at Assembly-CSharp.DriveResolver.PrintLine (Assembly-CSharp.ReferenceStack , Assembly-CSharp.ImageSetCommandDictionary ) [0x00025] in <ed89ee5bad444fe2a577a42e26eec0b4>:0
    at Assembly-CSharp.TextFileType.EditTreeNode (Assembly-CSharp.ReferenceStack , System.String , Assembly-CSharp.ImageSetCommandDictionary ) [0x0003b] in <ed89ee5bad444fe2a577a42e26eec0b4>:0
    at Assembly-CSharp.TextFileType.ToggleActivity (Assembly-CSharp.ContextDesignerCommandDictionary+ConditionHelperCommandDictionary ) [0x003f3] in <ed89ee5bad444fe2a5
    [1:09 AM]


    This is what the logs are showing the server doing right now over and over again.


    12-14:00:42.224 10_00 -LOG- {EPM} Timelog: Send to Dedi: 2/min
    12-14:00:42.225 10_00 -LOG- {EPM} Timelog: Received from Dedi: 2/min
    12-14:01:42.061 10_01 -LOG- INFO: Uptime=07h40m 60.010 2372 heap= 412MB fps=39.8 players= 0 pfs=r1/i0/a0 ticks=49335557 nwqueue=
    12-14:02:42.074 10_02 -LOG- INFO: Uptime=07h41m 60.012 2376 heap= 412MB fps=39.6 players= 0 pfs=r1/i0/a0 ticks=49336757 nwqueue=
    12-14:02:42.226 10_02 -LOG- {EPM} Timelog: Send to Dedi: 4/min
    12-14:02:42.227 10_02 -LOG- {EPM} Timelog: Received from Dedi: 4/min
    12-14:03:42.079 10_03 -LOG- INFO: Uptime=07h42m 60.004 2374 heap= 412MB fps=39.7 players= 0 pfs=r1/i0/a0 ticks=49337957 nwqueue=
    12-14:04:42.086 10_04 -LOG- INFO: Uptime=07h43m 60.007 2377 heap= 412MB fps=39.7 players= 0 pfs=r1/i0/a0 ticks=49339157 nwqueue=
    12-14:04:42.230 10_04 -LOG- {EPM} Timelog: Send to Dedi: 2/min
    12-14:04:42.230 10_04 -LOG- {EPM} Timelog: Received from Dedi: 2/min
    12-14:05:42.093 10_05 -LOG- INFO: Uptime=07h44m 60.006 2375 heap= 412MB fps=39.6 players= 0 pfs=r1/i0/a0 ticks=49340358 nwqueue=
    12-14:06:42.099 10_06 -LOG- INFO: Uptime=07h45m 60.006 2373 heap= 412MB fps=39.7 players= 0 pfs=r1/i0/a0 ticks=49341558 nwqueue=
    12-14:06:42.231 10_06 -LOG- {EPM} Timelog: Send to Dedi: 2/min
    12-14:06:42.231 10_06 -LOG- {EPM} Timelog: Received from Dedi: 2/min
    12-14:07:42.107 10_07 -LOG- INFO: Uptime=07h46m 60.007 2373 heap= 412MB fps=39.7 players= 0 pfs=r1/i0/a0 ticks=49342758 nwqueue=
    12-14:07:42.232 10_07 -LOG- {EPM} Timelog: Send to Dedi: 1/min
    12-14:07:42.232 10_07 -LOG- {EPM} Timelog: Received from Dedi: 1/min
    12-14:08:10.349 10_08 -WRN- Killing booting server PID 47892 since it took longer than 2000 seconds to report 'preparing'
    12-14:08:10.349 10_08 -LOG- Killed process with PID 47892
    12-14:08:10.362 10_08 -LOG- Connection closed while reading (Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
    12-14:08:10.374 10_08 -LOG- PfServer (PID 0) disconnected, no playfield loaded
    12-14:08:13.409 10_08 -LOG- Started process 'EmpyrionPlayfieldServer.exe' (PID 42380) with args: -batchmode -nographics -logFile ../Logs/3376/Playfield_210612-100813-40.log "configFile=D:\TCAFiles\Users\michaell7\586055\settings.yaml"
    12-14:08:15.531 10_08 -LOG- New playfield server
    12-14:08:15.531 10_08 -LOG- Thread 'Reader_127.0.0.1:60863' ThreadId=54392 ManagedId=1769
    12-14:08:15.532 10_08 -LOG- Thread 'Writer_127.0.0.1:60863' ThreadId=54396 ManagedId=1770
    12-14:08:42.113 10_08 -LOG- INFO: Uptime=07h47m 60.005 2059 heap= 412MB fps=39.7 players= 0 pfs=r1/i0/a0 ticks=49343958 nwqueue=
    12-14:08:42.232 10_08 -LOG- {EPM} Timelog: Send to Dedi: 2/min
    12-14:08:42.232 10_08 -LOG- {EPM} Timelog: Received from Dedi: 2/min


    When a player tries to enter the server, the logs says it cannot find the playfield.

    12-14:12:36.133 10_12 -LOG- Sending solar system (29500000, 2000000, 0) playfields to client CId=2, EId=-1, 76561198187936151/=/'Mike1972'
    12-14:12:36.148 10_12 -LOG- Player CId=2, EId=-1, 76561198187936151/=/'Mike1972' connecting now to playfield 'Sienna Sector'
    12-14:12:36.148 10_12 -LOG- No server with playfield 'Sienna Sector' available at the moment, will try loading soon...
    12-14:12:42.159 10_12 -LOG- INFO: Uptime=07h51m 60.007 2368 heap= 416MB fps=39.7 players= 0 pfs=r1/i0/a0 ticks=49348759 nwqueue=Net:0/1
    12-14:12:42.235 10_12 -LOG- {EPM} Timelog: Send to Dedi: 4/min
    12-14:12:42.235 10_12 -LOG- {EPM} Timelog: Received from Dedi: 4/min
     
    #853
  14. ravien_ff

    ravien_ff Rear Admiral

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    This is a guess, but try deleting the config.ecf file in the scenario's configuration folder and restart the server and see if that does anything.
     
    #854
  15. Michael Lovelace

    Michael Lovelace Lieutenant

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    I got the server back up and working again. I took the Reforged Eden mod out completely, then reinstalled it again. Now it is working right where I left off.
     
    #855
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  16. me777

    me777 Commander

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    Today I went to a BH sector and fought a few legacy.
    The wracks still had shield and pulse emitters but my turrets just stopped targeting it.
    In the end I left 3 of those zombie ships behind, for the infected station where it also happend i poped the core with a single plasma turret (making all turrets fire at croshair somehow is not a thing, as is changing target priority without spending spending a minute in menu)

    good thing: i got 1 small and 1 large quantum
     
    #856
  17. Banditman

    Banditman Ensign

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    Working on setting up a new dedicated server for Eden Reforged. Would it be better to wait for the next major update to do so? I've read that it will require subscribing a different workshop upload . . . I'm assuming that would make it not backwards compatible?

    I think I'd rather wait to get started than lose everything when the next major update hits.
     
    #857
  18. Talondale

    Talondale Ensign

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    Reposting this from the Discussion on the Workshop.

    For some reason when I try to start a LAN CO-OP game for RE (both earlier with 1.4 and now with that 1.5 is out) the server starts and when I and my son try to join it just says Loading. The server shows two players connected. Project Eden works fine as does any other Vanilla game. Can also play RE solo fine. Is there something I should be looking for that would be causing the problem that is different than PE? All my google searches only show people who have the problem with the game as a whole. Using Windows 10, 8GB RAM GTX 1030, SSD. Gen 10 i5.
    Log file shows No Starter Playfields Defined

    13-20:19:08.377 16_19 -LOG- ************************************************************************* 13-20:19:08.377 16_19 -LOG- Limiting the number of worker threads on a dedicated server to 8 13-20:19:08.689 16_19 -LOG- Clearing playfields cache folder E:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\DedicatedServer/../Saves/Cache as build number changed from 0 to 3376 13-20:19:08.699 16_19 -LOG- Loading file 'E:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/Reforged Eden 1.5/dedicated.yaml' 13-20:19:08.766 16_19 -LOG- Using game name 'Reforged Eden 1.5' from command line 13-20:19:11.065 16_19 -LOG- Started a new game 13-20:19:16.456 16_19 -ERR- Error while reading global blueprint header data: 13-20:19:16.565 16_19 -LOG- Game dat not found, creating new one 13-20:19:16.621 16_19 -LOG- Generating Sectors.yaml in E:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\DedicatedServer/../Content/Scenarios/E:\SteamLibrary\steamapps\workshop\content\383120\2154284616/Sectors 13-20:19:16.639 16_19 -LOG- Task Type=colorID ThreadId=6700 ManagedId=5 13-20:19:16.739 16_19 -LOG- Task Type=colorInstance ThreadId=10164 ManagedId=6 13-20:19:17.167 16_19 -LOG- Loaded sector file E:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/Reforged Eden 1.5/Sectors/Sectors.yaml with 16 playfields, needed 515ms 13-20:19:17.406 16_19 -LOG- Generating stars=19585 took 237 13-20:19:17.406 16_19 -LOG- Faction statistics enabled 13-20:19:17.406 16_19 -LOG- Mode=parentPropStore, GameSeed=925595, UniqueId=301148465, EntityId=1001 13-20:19:17.454 16_19 -ERR- No starter playfields defined! 13-20:19:18.099 16_19 -LOG- Now listening for PfServers on port 30003 13-20:19:18.100 16_19 -LOG- Thread 'DetachMethod1' ThreadId=13656 ManagedId=7 Setting up 6 worker threads for Enlighten. Thread -> id: 1814 -> priority: 1 Thread -> id: 2cec -> priority: 1 Thread -> id: 1568 -> priority: 1 Thread -> id: efc -> priority: 1 Thread -> id: 3b70 -> priority: 1 Thread -> id: 2148 -> priority: 1 13-20:19:19.217 16_19 -LOG- Start Game 13-20:19:19.217 16_19 -LOG- Server started listening on port 30000 13-20:19:21.236 16_19 -LOG- Started process 'Empyrion.exe' (PID 1096) with args: -batchmode -nographics -logFile ../Logs/3376/Client_AsPf_210613-161921-23.log -playfieldserver -localdedi "configFile=E:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Client/../Saves/Games/Reforged Eden 1.5/dedicated.yaml" 13-20:19:23.646 16_19 -LOG- New playfield server 13-20:19:23.648 16_19 -LOG- Thread 'Reader_127.0.0.1:51221' ThreadId=12744 ManagedId=18 13-20:19:23.648 16_19 -LOG- Thread 'Writer_127.0.0.1:51221' ThreadId=11644 ManagedId=19 13-20:19:32.545 16_19 -LOG- NET: Raknet player connected CId=1/4873310618353139018 13-20:19:32.546 16_19 -LOG- Task Type=parentPropStore ThreadId=12504 ManagedId=20 13-20:19:32.625 16_19 -LOG- [PA] Player 76561198131148593/'Talondale' asking for login 13-20:19:32.628 16_19 -LOG- Steam: BeginAuthSession for player CId=1, EId=-1, 76561198131148593//'Talondale', result: k_EBeginAuthSessionResultOK 13-20:19:32.629 16_19 -LOG- [PA] Player 76561198131148593/'Talondale' login ok 13-20:19:36.595 16_19 -LOG- Booting PfServer (PID 1096) starts preparation after 15.4 seconds... 13-20:19:37.574 16_19 -LOG- New reserve PfServer (PID 1096) ready after 16.4 seconds - count is now: 1 13-20:19:55.644 16_19 -LOG- Could not load player file or no last playfield for player CId=1, EId=-1, 76561198131148593/=/'Talondale' found, asking player for his last playfield 13-20:19:55.644 16_19 -ERR- No starter playfields defined! 13-20:19:56.397 16_19 -LOG- Player CId=1, EId=-1, 76561198131148593/=/'Talondale' chose 'Tallodar' as start planet 13-20:19:56.398 16_19 -ERR- No starter playfields defined! 13-20:19:56.398 16_19 -WRN- Player CId=1, EId=-1, 76561198131148593/=/'Talondale' tried to connect to the non-existing playfield 'Tallodar'. Moved to starter planet '' ArgumentNullException: Value cannot be null.
     
    #858
  19. ravien_ff

    ravien_ff Rear Admiral

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    8GB memory is below the minimum specs for Empyrion, and Project Eden/Reforged Eden and the coop mode both use up more resources than the default game.
    I don't know if that is what is causing it, or why you can play one but not the other, but you can try installing a local copy of the scenario and then start a new coop game using that.
    See section on dedicated servers to install a local copy of the scenario here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1703779262
     
    #859
  20. MokahTGS

    MokahTGS Lieutenant

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    IMO you should wait. That's what we are doing with our server. The current 1.5 is for compatibility only and is missing a bunch of content.
     
    #860
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