The ability to improve your stats with level up points To be able to buy ships with credits(traders or factory) Throwable items... mainly grenades
YES GRENADES ..... A lot of people have wanted throwable items for a while lol . I didnt remeber to post that
1. Greatly reduce skidding/sliding while on foot (more realistic stopping while walking around or jumping/landing on things). 2. Much more NPC interaction. 3. Fix spindly little juniper trees to realistically allow ships to smash/push/bend through or destroy them with enough thrust/velocity.
1. cities in planets 2.wheel block for hv so i can make cars, tanks, and construction vehicles. 3.sky box in planet matching the skybox in orbit.
Walk on a moving ship. No reason a spaceship flying game with an artificial gravity generator cannot do this. This is important in the multiplayer aspect. Re-work Cyro Chamber to allow you to use it to relog and remain on a moving ship. This is important also in the multiplayer aspect. A vertical lift elevator device (multiple options, 1x1x2 is smallest) for CV: Re-work a blast door: making it hollow inside.
1. Maps - can find or buy maps that reveal a planet, base layouts, solar system, space sector, jump routes etc. Also customizable for own scenarios. 2. Use the repair bay to tear down a CV, SV or HV and put the materials in the workshop. 3. Trophy case like the picture frame in minecraft.
1. Drone stays where you left it. So you launch your drone, as long as you don't move out of range, when you hit f5 again the drone stays where it was. When you hit f5 to access it, its at the last place you left it. 2. Flares for guided missile attacks. As is you can't really dodge them. 3. Vendor that buys epic weapons.
What it would take to return: 1. Combat (pathing, AI, animations) At least at the level of Halo: Combat Evolved 2. NPC interactions and companionship, perhaps settlement features like NMS 3. Updated textures, layering and new environments ( MORE FAUNA LAYERS! Water mechanics aka liquids, clouds) 4. Adding the free placement of items and blocks separate from the grid like valheim and many other survival games have.
1. Epic devices - non craftable - reward only 2. Ground combat rework - more shootout feeling 3. Better planet generator (canyons, hills, mountains, rivers etc)
That plus the grenades suggestion. I would like to see how a simple shooter server/map would work here. No ships, no crafting. Just a team deathmatch or something like that. Then you can customize maps, add ships, etc.
New ship weapons. 1. ION Beam-Which is built for example you have to ion block next to each other with 4 generators on top bottom and sides, that would give you the lowest level ION beam. Which can be extended to make stronger, which also takes more power to run it. When it is firing it would tax the generators causing you to burn more fuel then normal weapons. 2. Cruise missile launcher(long range .90 to 1.5 mile range) 3. Missle intercepter turrets.(Anti Air)
Maybe but it is something Empyrion should have as a default. Project Eden and similar mods have plenty of interesting features and I think that few of them could be applied to vanilla game.
Most important: blueprints spawning with devices that has been unlocked in techtree. You do not have proper tech You do not spawn the device
Absolutely! - though some way of knowing (through the gui not comd line) beforehand what you need to unlock would be 'nice'
1. Spawn tracking in CV's 2. Spawn tracking in CV's 3. Spawn tracking in CV's For multiplayer this is essential.
* Walking inside ship while flying *More ship upgrades T3, T4, T5 and sub ubgrade parts like adding boost to engine * Auto pilot