Good afternoon. I'm trying to make out in the dialogues. In the usual ones, I figured out how to do it. But I can't figure out how to make a simple game. Example. What will be the dialog code if you need to do it randomly. A concrete example: a player clicks on the NPC and he tells him to roll the dice. The player throws. There are 3 options. If 1 falls out, then an object falls into the player's pocket. If the other two values fall out, then the player understands something. How to do it. Broke my whole head. The program that hangs on the Internet, I have not learned how to use. I do everything manually. Come with such an example. Then I will try to understand for myself.
You'll want to use the eWCCT webtool that RexXxus made: https://empyriononline.com/threads/tool-ewcct-empyrion-web-content-creator-tool.92853/ If you load up the vanilla dialogues and look at the Blackjack Dealer, you should be able to figure it out. You will need to use randomize to set int variables with conditions for the results.
[QUOTE = "Vermillion, post: 443434, member: 27062"] Вы захотите использовать веб-инструмент eWCCT, созданный RexXxus: https://empyriononline.com/threads/tool-ewcct-empyrion-web-content-creator- tool.92853 / Если вы загрузите обычные диалоги и посмотрите на дилера Blackjack, вы сможете понять это. Вы будете должны использовать Randomize , чтобы установить Int переменных с условиями для результатов. [/ QUOTE] No. I don't want use this. First i want to understand how it make manual. Dealers bj too hard for me, the lots of ways. I need example that i ask at topicstarter
I strongly recommend using the web tool. Not only will it be much easier and faster to make dialog, it will help prevent a lot of errors that can occur from manually writing them. But if you want to do it manually, then you can open up the base game's main dialog file and the dialog example file to see how they do everything. The examples are already there.
I understand that using the web interface is easier than writing everything manually, but no matter how much I try to watch your videos, I can't understand anything. I know English. But there is no clear description of what is what in the video. There's only the creation of a dialog by example. I already know how to make dialogues using toxins, items. Explaining something, enhancing characteristics, etc. The problem is that I did not find in the mass of various dialogues what interests me. Exactly. Example: { +Dialogue Name: Luck_start NPCName: Dionis Output: "txt_luck" Option_1: "Roll the Dice" NextIf_1: "HasItem('Dice',1)" OptionNext_1: Roll Option_2: "I don't have any dice" OptionNext_2: End } { +Dialogue Name: Roll NPCName: Dionis Output: "txt_luck2" ???? What i shoild to do here? If i need that IF 1) Number=1 then player win a cold or smth 2) Nuber= 2 or 3 - he lost }
[QUOTE = "ravien_ff, post: 443597, member: 23029"] Если вы играете по умолчанию, то это уже микс. [/ QUOTE] я need it for server
If you're playing the default multiplayer scenario then it's already a mix of pve and pvp playfields. What scenario are you using?