so that didn't go to plan at all, today i've built a almost to scale Lincoln Monument minus him sitting in the chair lcds for the engraving, enjoy https://steamcommunity.com/sharedfiles/filedetails/?id=2668289079
this morning i painted some more sky scrappers on lower Manhattan wip then finished the newest submission for the Ravagers faction, the RFS Lupus Umbilicus (mobile Navel yard)
Didn't played for a while... just entered Eleon Official Vanilla server... Well, I see released game is polished to perfection and all bugs gone, nice work)
Finally finished this and submitted The RFS Ursus Armiger (The one who carries Bears) is a Battle Carrier CV and the player version https://steamcommunity.com/sharedfiles/filedetails/?id=2687896637
Seems I am back to old habits, taking an old ship and expanding on it. Since I called the original a Crow, I think I will call this one a Raven.
I kinda appropriated something.... Kudos to whoever made it, but it could use another generator (or two). Put them under the "seat" Otherwise, it overloads when you turn the shields on.
No idea, this is very old MP bug when your avatar turns giant or very small in some unknown cases. Still not a priority to fix. LCD poWa for today:
Seriously, I've no idea, we never catch the criteria... It's a mix of high load, many structures around, some random lags (net/cpu/server/whatever) and of course wonderful in-game netcode Still wonder why player's avatar still got an option to be scaled.
He's not only scaled : his posture also changed, relative to what we usually see in these cockpits. He is bent forward, head looking forward, and he looks like he really is trying to fit in there by adjusting his position! Compare to the normal position : Apart from the awkward head position, notice the distance between chest and knees. Your player avatar up there is in a completely different position...
Anyway devs are too busy adding new decorations, no time and not a priority to fix old well known bugs. This is how your vanilla true PvP ship should look like in space
Ok not just to today but today as well, finished and submitted OPV_RAVWolfLightCarrier OPV_RAVBearLightCarrier OPV_RAVRimorLupus (Scout Ship) Player Versions RFS_Puer_Lupus_Carrier https://steamcommunity.com/sharedfiles/filedetails/?id=2691931319 RFS_Ursus_Infantem https://steamcommunity.com/sharedfiles/filedetails/?id=2690989647 RFS_Satus_Lupus https://steamcommunity.com/sharedfiles/filedetails/?id=2695279154 RFS WidowMaker https://steamcommunity.com/sharedfiles/filedetails/?id=2695120453
Today in creative mode I took a very old BP and brought it up to modern standards. It's good to keep some great work done years ago alive.
I feel that one, and it can be very time consuming. I also make sure that all the blueprints I have in the workshop are kept up to date with the current game mechanics. Even the ones I published back in 2016.