120 published blueprints... I think the most annoying changes were when I had to make them all CPU compliant, when the railings were separated into large and small blocks, and when the hover engines were changed. The flight changes that made RCS units redundant were not so bad, but the implementation of CPU made a lot of work for me while I was removing them. Especially from the battleship where I had hidden 32 of them throughout the build just in case one was destroyed.
Finished and submitted for Ravagers faction today Left to right Aedificium Trade Port Lupus Main Trade Port (Homeworld spawn only) Alpha Trade Station
While playing "Reforged Eden", I was tryimg to modify a BP I had spawned and found I couldn't use "cut & paste" or any of the construction tools. Is this correct?
I suppose that makes sense. It does work in Freedom mode, but that's sort of a combination Creative/Survival thing. Disappointing, just the same.
Been a long time since I posted in here, since there's not much activity around the forums these days. So let's take a look at my recent works, since i've put the final touches on the last of the new Mining POIs today: These are the new Polaris mining POIs. Polaris was originally a mining company and they supply a lot of materials to the galactic market, but there's no infrastructure POIs for them. So here we have a POI for every ore. Each structure has ore storage, an office and living quarters for the crew; even in the single units like the Bucket wheel Excavator and Bulldozer POIs.
That is pretttty amazing. Phenomenal designing! I think my favorite is that bottom right crystal mining. Very nice. ********************************************************* Put together something nifty last night myself: ----> Then | | \/ I call it "Embrace" so far. Might change the name, might not. It is unpainted and will finish it tonight.
It is funny.... looking back on some of my previous work: https://steamcommunity.com/sharedfiles/filedetails/?id=807169944 and then looking at the images above. Quite the contrast. Also, @Escarli thank you for the comment! I tend not to look back at my previous work.
been putting these of for a while but finally built and submitted the different habitats, one for each 'clan' in the Ravagers faction
Very cool idea for a ground template. ************************************************************ Finished Embrace: https://empyriononline.com/threads/embrace.99285/ also, https://steamcommunity.com/sharedfiles/filedetails/?id=2709590737
Technically not today, but last night... was working on it till 6am I made a script. A script for harvesting my field. https://steamcommunity.com/sharedfiles/filedetails/?id=2709814657 It needs a Farmer(NPC) a LCD and a Box (or Fridge) There are still a few rough edges and it only accepts 1 type of NPC and 1 type of plant, but I will share it in the Empyrion Scripting Thread when I got it a bit polished.
Wooooooooooooowwww.... It is much more extensive than I thought it was going to be: That picture does not do it justice.
New factory POI I built today: Pentaxid Refinery It's a rush job, and I didn't like it start to finish. Exterior: Front Interior: Refinery 01 The production line.
Almost Finished the Ravagers main settlement Just some sensors and lcds to place and its finally finished Size Class 15 (14.63) at the moment credit to @Stellar Titan for outer wall and top landing pads and @HeckenDiver for ARC outpost