Weak PC - graphics optimization

Discussion in 'Suggestions' started by bbk.3164, Feb 20, 2022.

  1. bbk.3164

    bbk.3164 Commander

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    I have a weak laptop, I bought it back in 2015.
    Video card GeForce 940M
    So:
    earlier when was 2015-2017 - I had 8 GB of RAM and FPS was 17-23
    now - 2020-2022 - FPS dropped to 9 (!) ... increased RAM = from 8 GB -> to 16 GB = it really helped to raise the FPS to 17-20 ...

    And it is unnecessary to say that I UPDATE THE VIDEO CARD DRIVERS ... the latest versions of video drivers - AS THE EXPERIENCE OF FRIENDS SHOW - very much improve the quality of shader processing, therefore with a weak video card - FORCE IT WITH HIGH-QUALITY SHADER PROCESSING = THIS IS DEADLY DANGEROUS (!) = = VERY STRONG FPS SLIPS (!!!)

    But even after installing the OLD VERSION of the video driver, the FPS remains at a low level of 12-20 (!) :(

    BUT - increasing RAM x2 times (from 8 to 16 GB) === REALLY INCREASED FPS to 17-23 (!) :)

    THEREFORE, I PLEASE DEVELOPERS:
    in the game settings, select the GRAPHICS OPTION - either a new modern one (for powerful PCs), or an old one from the 2015s, from the time of the first Alpha (for weak PCs)
     
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  2. ravien_ff

    ravien_ff Rear Admiral

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    You can change your game version and go back to one of the earlier alphas in steam.
     
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  3. bbk.3164

    bbk.3164 Commander

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    you suggest to REJECT MP MODE, FROM REFORGE EDEN, FROM ALL MODERN INNOVATIONS IN THE GAME, ONLY TO RETURN TO THE OLD ALPHA VERSION OF THE GAME FOR EASY GRAPHICS, AND PLAY SOLO IN SURVIVAL MODE ???????????? ???????

    I would answer you WHERE TO GO with such a proposal, but then I was BAN for censorship (!)
     
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  4. bbk.3164

    bbk.3164 Commander

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    So - I continue to describe my problem:
    On the screen we see the RAM LOAD SCHEDULE!
    When I play - The game consumes 95% of RAM (upper flat line on the left side of the graph).
    Then in the game I do something that affects the "change of scenery":
    - enter the cabin of the vessel / exit the cabin of the vessel,
    - turn your head (there may be a base around, or a large ship (there are a lot of blocks and devices that also need to be loaded and kept in memory),
    - I enter the atmosphere of the planet from space ...

    at such moments, the Game tries to use more RAM - to perform a user action and draw all the objects that were hidden behind, or draw the entire location ...
    At this point ON THE GRAPH - WE SEE A HILL - SPURGE - when the game tried to use additional RAM (!)
    (marked with a red arrow).

    And during such periods - games "CRASH" - for me it is accompanied by "stopping the picture and a complete crash of the game, OR" turning off the camera "(camera loss) and displaying the DESKTOP, but the mouse cursor = AS IN THE GAME (!)

    upload_2022-2-21_0-4-1.png

    In the end - I just have to force close the game, and reboot (!)
    See also LOG - to see - WHY there was "camera loss" ???
     

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  5. imlarry425

    imlarry425 Captain

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    I'm confused why you believe it's possible to reduce the memory requirements of the current release of the game to the same level it was at in 2015.

    In 2020 they introduced a database as a layered product as part of the release (see: Alpha 12 - Public Version Release! | Empyrion – Galactic Survival - Community Forums (empyriononline.com)) and the cache mechanisms of relational database are, by definition, memory intensive- you can't add something like this to your software stack without increasing the overall memory required.

    Likewise you say you want to play contemporary scenarios like Eden (and told the guy who wrote it that you wanted to tell him "WHERE TO GO" when he suggested you could get back the performance you used to have by reverting to a pre-Alpha12 release) without accepting that increasing the number of POIs in a playfield and increasing the star count by a factor of 4 (both of which Eden does) both require more memory.

    Not trying to pick a fight, but why do you expect hardware from seven years ago that was barely able to run the game then should perform the same way today when the feature set of the software and the complexity of the scenarios has increased?

    It grabs all that working set because it uses it.
     
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  6. Insopor

    Insopor Commander

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    I don't think the RAM is the issue... unless you've got a lot of other programs running.
    I upgraded from 16GB to 32GB recently and it didn't make much of a difference. Things were fine with 16GB RAM anyway.

    I'd wager pretty good money it's your GPU.
    Just a quick check on your GPU (GTX 940m) compared to the minimum listed requirement (GTX 1050) suggests the minimum requirement card is almost three times as powerful as what you have. And that--I'm pretty sure--isn't taking into account that yours is a laptop and therefore massively worse at cooling, which limits it further.

    Hate to say it, but you're probably gonna have to upgrade if you want the game to be even remotely stable.
     
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  7. ravien_ff

    ravien_ff Rear Admiral

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    He has mentioned many times that his PC crashes a lot. That's hard enough with vanilla, if he's playing a custom scenario that adds even more to the minimum requirements.
     
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  8. imlarry425

    imlarry425 Captain

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    The situation sounds like virtual memory has engaged and the system is hard swapping- in order to create free space the system selects portions of process working sets and writes them to disk before adding them to the free list for allocation. Since the game is the largest consumer it will eventually start fighting with itself, initially with soft faults and then with hard faults.

    If he opens resource monitor on memory my guess would be that the Hard Faults/second is high (read: >3/sec consistently) and involves multiple processes; once system processes begin to be impacted by swapping everything becomes unstable and timeouts force retries (additional load) which increases the fault rate which increases timeouts and retries. The best you can do, assuming that 16GB is as much as you can put in the machine, is to eliminate as much time sharing overhead as possible- disable windows services, turn off autoload processes, make sure you aren't running a browser, disable features and so on. Guessing all that has already been done.

    (If the machine doesn't have an SSD then adding one would reduce transfer times but, in most cases, getting a bigger shovel doesn't help you dig a hole faster if you have to put the dirt into a tiny bucket. Swapping to an SSD is faster than swapping to a mechanical disk but any sort of ongoing hard swapping is always bad, and the fix is more physical memory.)
     
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