[mod] My mods (ASTIC) compatible with the v1.11

Discussion in 'The Hangar Bay' started by ASTIC, May 17, 2019.

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  1. Leaf

    Leaf Ensign

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    Thank you. =)
     
    #161
  2. ASTIC

    ASTIC Rear Admiral

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    #162
  3. Fathom

    Fathom Ensign

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    I've been searching and trying different settings for weeks now, so I finally decided to come here and put in a request.

    Everytime I try and load the BackpackExtender and use the /vb command, it crashes the playfield.

    I have the latest ModLoader in the correct place, and have the other mods there as well.
    The pipes seem working fine within the xml file.

    Any help would be appreciated.


    [​IMG]
     
    #163
  4. ASTIC

    ASTIC Rear Admiral

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    The mod have to be installed within the ModLoader - untip the complete ModLoader.zip and it will work "OutOfTheBox"

    --------------------------------------------------------------------------------------------------------
    All the working mods in one bundle you can download here - simple unzip it in your ...\Content\Mods folder

    Note: Some mods require the ModLoader which fixes some broken API1 functions, so please download and install the complete ModLoader.zip.

    ModLoader.zip from 29.07.2022
    https://github.com/GitHub-TC/EmpyrionModPackage/raw/main/ModLoader.zip
     
    #164
  5. ASTIC

    ASTIC Rear Admiral

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    #165
  6. Politary

    Politary Ensign

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    BackpackExtender mod doesn't seem to work with 1.8.15. I installed it from EmpyrionModPackage repo, and when i try to place items in backpack, it returns error.

    06-13:03:16.202 08_03 -LOG- {:EmpyrionModClient} EmpyrionBackpackExtender: BlockIdNameMapping convert failed:System.ArgumentNullException: Value cannot be null.
    Parameter name: source
    at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
    at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
    at EmpyrionBackpackExtender.EmpyrionBackpackExtender.get_BlockIdNameMapping()
    06-13:03:16.203 08_03 -LOG- {:EmpyrionModClient} backpack open failed for player 'Politary'/1016 :System.NullReferenceException: Object reference not set to an instance of an object.
    at EmpyrionBackpackExtender.EmpyrionBackpackExtender.get_BlockIdNameMapping()
    at EmpyrionBackpackExtender.EmpyrionBackpackExtender.Convert(ItemStack i)
    at EmpyrionBackpackExtender.EmpyrionBackpackExtender.<EmpyrionBackpackExtender_Event_Player_ItemExchange>b__39_1(ItemStack i)
    at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext()
    at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
    at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
    at EmpyrionBackpackExtender.EmpyrionBackpackExtender.EmpyrionBackpackExtender_Event_Player_ItemExchange(ItemExchangeInfo bpData, ConfigurationManager`1 currentBackpack, BackpackConfiguration config, Int32 usedBackpackNo)
    at EmpyrionBackpackExtender.EmpyrionBackpackExtender.HandlePlayerItemExchange(ItemExchangeInfo B)
     
    #166
  7. ASTIC

    ASTIC Rear Admiral

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    I have update the https://github.com/GitHub-TC/EmpyrionModPackage/blob/main/ModLoader.zip package with the lastest versions of all my mods, i think i fixed this error.
     
    #167
  8. Myrmidon

    Myrmidon Rear Admiral

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    A github novice question : How do we monitor by notifications a github repository that does not give releases?
     
    #168
  9. ASTIC

    ASTIC Rear Admiral

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    I don't know maybe about the "Watch/All Activities" functionality of GitHub.
    But if I update that, I can also post a note here in the forum.
     
    #169
  10. Myrmidon

    Myrmidon Rear Admiral

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    Thank you.
     
    #170
  11. CondoR

    CondoR Ensign

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    #171
  12. ASTIC

    ASTIC Rear Admiral

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    #172
  13. ASTIC

    ASTIC Rear Admiral

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    #173
  14. Politary

    Politary Ensign

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    #174
  15. CondoR

    CondoR Ensign

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    #175
  16. Foofaspoon

    Foofaspoon Commander

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    Hi, I was wondering if I could have some help as I am really stuck. Trying to get the virtual backpack mod to work on our server. I've got mod manger as well. Whatever I do, I don't seem to be able to get it to work. Could someone please give me an idiot's walkthrough of how to do it? Many thanks?
     
    #176
  17. MrGReaper

    MrGReaper Lieutenant

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    Little stuck,
    We use gportal and uploaded the modloader folder to the mods folder of the server.

    We are using your recycle script: Empyrion-Scripts/Farm Recycle 0.5x0.5.lua at main · sri-arjuna/Empyrion-Scripts (github.com)
    The script runs and interacts with the LCD, it detects the ship we wish to recycle and tells us there is no core named Core-Recycle-12006
    We name the core Core-Recycle-12006 ( the number being the ships ID)
    The script then takes apart the ship, layer by layer....
    only nothing appears in the Loot container. the ship is just sent to silicon Heaven.
    if we open the loot container while the script is working it says the container is locked so its 100% looking at the right container.....

    First time using scripts so more than a little confused, where are we going wrong?
     
    #177
  18. Sephrajin

    Sephrajin Rear Admiral

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    Did you make sure:
    1. That the box is named properly, or the box its name is adjusted in the script?
    2. Which version of the mod are you using?
    (Just asking because i did not get a 'box locked' message in a while)

    You're right, that message kind of indicates that the script is trying to access the proper box.
    Do you have any other boxes with similar names nearby?

    I've just copied the script a few days ago to a new vessel, adjusted the box name and it worked fine.

    Edit
    Hold on, box locked.. is that shown on the lcd showing the box content?
    That only means the box is locked - by you, noone else can access it.

    I recomend to use another script to show the box content (for this current situation).
    Code:
    {{#scroll 15 1}}
        {{items E.S. '*Loot*'}}
           {{Count}} {{Name}}
        {{/items}}
    {{/scroll}}
     
    #178
    Last edited: Jan 11, 2023
  19. MrGReaper

    MrGReaper Lieutenant

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    The box locked was because i was accessing it, this was to check the script was seeing the right box. So in this case the box being locked is not the issue...just a debug method.

    With no one in the box, when the script is run and a core on the target named correctly it runs and removes blocks from the target... but the resources never appear in the target box.... they just go.

    If we run the destruct script version then the blocks them selves appear in the box (though you get the child versions placed not the parent...ie shower not furnature). So i suspect the issue is with the recycle script and the fact its on a server.

    Loaded Mod 'EmpyrionScripting': "EmpyrionScripting" (Version: 11.1.6) from folder EmpyrionScripting
    The scripts were taken from here Empyrion-Scripts/0. Stand Alone/Farming at main · sri-arjuna/Empyrion-Scripts (github.com)
     
    #179
  20. Sephrajin

    Sephrajin Rear Admiral

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    @MrGReaper
    What is the box name you want the items to be placed in?
    I have no problems using that script, in fact, thats my github :D

    Did you adjust the script to the box name, or the box name to match the wildcard "*Loot*" from the script?
    So anything along to "MrGReaper Loot 1" should work perfectly.
     
    #180

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