Build: v1.9.1 Mode: survival Mode: IvD SERVER NAME: Eleon Game Studios - Official US Server Reproducibility: Unknown Severity: High Type: Desync Summary: My friends were looting a ship and I was still in our ship. There was a marker on a Kriel Overseer ship about 5km away. Suddenly our ship was being shot but we couldn't find anything shooting us. I flew away. My friends were outside the ship at this time and they were killed by Overseer. They respawned in the area and were killed again by the overseer. I looked at the area from a distance and there was no enemies nearby. They respawned on the ship and we made our way back in to get the backpacks. The Overseer was still about 5km away from the location. It's marker did have an Exclamation mark on it though. Suddenly our ship was being shot at again. We nearly lost the entire ship and we were unable to retrieve the backpacks and some explorer tokens. Sad way to lose a finite resource...
This is a very prevalent bug since 1.7 Only way to see if what is shooting at you in these cases is a relog or go to where the ship "Appears" to be. When you go there the ship location will re-sync. What may be happening here. When an enemy OPV leave render it keeps moving, but on the player side it looks like it is standing still. Somewhere during de-render the server stops sending the client updated info on its movements when its out of render. The busier the playfield the bigger the possibility this bug can happen. Reproductability about 2% of the time. Best OPV to test this bug with is Toveras Steps to reproduce 1) Spawn in UCH Titan for the Player ship 2) On the oposite side of the playfield Spawn in about 10 NPC stations don't need to faction them. Then spawn in a few OPVs and set them to colonist. 3) Go back to the place you spawned the UCH Titan and spawn in a Tovera nearby and set it to Zirax 4) Instead of fighting it drift in and out of render staying out of render each time long enough for it to move about 1km.
Still getting reports of it happening in the current live version of the game. Just confirming for anyone else who might see this post that you're not crazy.
Running into this problem frequently lately, as 1-2 times a day when playing with friends. Very frustrating.
Yeah, one ended my most recent game with a missile when I was salvaging... the thing was miles away (7. something kms) I only did a few seconds work and got missiled by Captain Overkill
For more information see here Bug Report Template Build: 4914 Game environment: Dedicated multiplayer Platform: Steam DLC Installed: No SEED-ID: Any If applicable: SERVER NAME: NA If applicable:: Are you using any unofficial mods or custom maps ?: Yes Reproducibility: Inconsistent Severity: Major Summary: Orbital Patrol Vessels in orbit playfields can become desynced on dedicated servers, becoming invisible to clients. Description: There seems to be a rare chance that an orbital patrol vessel can become desynced while in an orbit playfield. When an OPV is desynced, I've observed the following: If a OPV is desynced, it seems to always be desynced for all players in the playfield, and not specific to any one client. The OPV is still pinged on the detector and shows on the map, but this is not the true location of the OPV. I think it also will show as not moving on the map but this may be unconfirmed. Traveling to within render distance of the ghost ping will remove the ghost ping and instantly update with the OPV's true position on the map, causing the OPV to become resynced. There is no way to tell the true location of a desynced OPV without entering render distance of its ghost ping. Unsure if completely leaving the playfield and coming back fixes it or not. I was never brave enough to try. When a OPV is desynced, it can come within render distance of players. If this happens, the ship will still show up on the detector at the fake location of its ghost ping, be completely invisible to any players in the area, and will fire on and be fired upon by the player's ship's turrets. The only way you will know you're under attack by a desynced patrol vessel is when your ship starts taking damage or firing at nothing. Having more patrol vessels in a single playfield seems to make it more frequently reported, but unsure if that is because it makes it more likely to actually happen, or just having more ships means more chances any one of them is desynced. I've seen it happen in playfields even with only 3 OPVs. It may be more likely to happen on servers with higher player counts but this is difficult to determine since higher player counts also means more chances for players to encounter and report the issue. Does not seem to happen in single player. I've yet to see a report of it happening in an unmodified save game, but this has been an issue in Reforged Eden 1 and 2 going back years and despite my efforts to reduce overall POI and OPV counts in playfields it still happens. It is a very rare issue but incredibly frustrating and destructive when a player encounters it as it typically means the loss of their ship. I'm sorry I don't have a case of it happening in vanilla or clear reproducible steps. Steps to Reproduce: 1) Start a new dedicated server. Maybe modify the default orbit playfields to have more OPVs to trigger the issue. 2) Fly around with multiple players in a single CV until you find a OPV that is desynced. Screenshots, Crash Logs, any other Relevant Information or Download links: