For more information see here Bug Report Template Build: 1.10.5 4257 Mode:Solo Mode:Creative SERVER NAME: N/A SEED-ID: N/A If applicable: MODIFIED PLAYFIELDS: N/A Reproducibility: Always Severity: Critical Type: Block Geometry Failure Summary: When the rounded hallway blocks are connected on their long side the top of the block is no longer "solid" Description: All of the rounded hallway blocks do not have a solid top. Players and weapons fire clip through the block if it is attached to another block completely on the other side of the L. The player/weapons fire will travel through all connected blocks until it hits a block on the other side that is a different shape. (Aka, Lag shot clipping - for example, trying to remove the blue block (from the top) with the mulitool will result in a block from the base being removed) Also note that textures/colours are not being applied to the side of the block as shown in the screenshot. (blue block) Something bad has happened to the geometry of this block type. This doesn't just effect new block placements, but blocks in current models. This was tested with large steel blocks for CVs and bases. I did not test HV/SV small blocks. Steps to Reproduce: 1) Create a CV or Base. Attach two blocks, then a rounded hallway block. (See screenshot - problem block is in blue) 2) Walk over blocks, fall through the hallway block to the blocks below. 3) Fire through block, damage blocks below. Screenshots, Crash Logs, any other Relevant Information or Download links:
This also happens with Edge Round Medium. Spawn the attached bp and walk on the two marked blocks. You'll fall through. Oddly, the unmarked one on the far side seems solid.